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  1. Looking for an old mod for one of my favorite scenarios of CM:BB: Battle For The Reichstag http://www.the-scenario-depot.com/scenario_details.html?command=search&db=scenarios.db&eqskudatarq=44 The author (RICHIE) required their own custom mod simply labeled " Richies Instant Reichstag " from the old CMMOD site, which no longer exists.
  2. Thanks for the replys. As far as placing units exactly for individual units, I didn't think it was too fpsish when I did it back then. The only thing I was ever good at in that game were "defense hellzones" and loved placing AT in positions where they had superior cover on two sides and a limited ambush arc in front, with a tank or gun barely exposed. With buildings in particular, the AI would more often then not hit the building, eventually pulverizing it from missed shots while AT guns racked up enormous kills (kind of a cheese move, but whatever). It was good times :). But anyways, it'll take some time to get used to again as I get up to speed again, especially now that's Blitzkrieg is out (I was hoping for a Finland or expanded East Front, but that's another topic entirely). It's still fun in the new games, but there are some frustrating aspects like when I'm trying to place units in the least exposed spots.
  3. Hello all, Its been a while since I've played the new CM titles and had the bright idea to start playing them again. One, hopefully simple question I have, is when placing units in setup mode, is there a way to place them exactly (like pixel placing) rather than on grid-squares? As I recall, in CM:BB or AK, you could place units on an exact spot for the most part, but in CMRT (for example), when I am placing a unit it only allows me to do on a small square area, even on grassy terrain. This is kind of annoying when I'm trying to place, for example, an AT gun perfectly so the crew can spot and shoot between them.
  4. There really needs to be a "rotate" or face order during setup for trenches and bunkers, like in CM1. It gets kind of frustrating moving them around until they rotate how you want them.
  5. Quick question. Is it possible to rotate defensive works, trenches or fox holes for example, during the setup phase? I can't figure out how to do it in the demo, if it's even possible.
  6. The Germans indeed did utilize a lot of captured equipment from many nations.
  7. Another thing that I hope will be fixed is an identical WeGo to CMx1. Right now as it is you have to watch an entire turn, after the orders are given, without being able to fast forward/rewind or pause. Only until that 'observation' mode is done can you review (doesn't make sense to me).
  8. After finally being able to play a scenario without lockups, I played this excellent one from start to finish as the militia vs the A.I. I set up 3 different choke points, loading each building with RPG's. There was no chance of the U.S. forces to pass through. Modern AT weapons are lethal :eek: . Results = Total Victory (Veteran Difficulty): After the battle, this guy, who survived somehow, inspected his fallen brother in arms. Those Strykers got no where near this choke point. I'm not knowledgeable at all with modern equipment so whatever this AT weapon is, it is my new favorite in this game. [ July 28, 2007, 02:52 PM: Message edited by: Task ]
  9. 2. I like it so far. A few things are missing that I like from CMx1 games such unit stats (also casualties caused by said units) and an onscreen readout of where shells penetrate armor or whatever damage has been caused. This engine can really bring the CMx2 games far with its potential. I am hoping the things I have listed can be brought back into the game in updates.
  10. Yep. I did this as well. I played a full scenario from start to finish with no lock ups. It seems to have solved the problem. I also installed the XP dual-core update.
  11. I didn't have this problem when I played the demo. After downloading and installing the full game I am experiencing this issue. In the training scenario my units teleported and the game froze. I tried the first mission in the campaign and the game simply freezes whenever it feels like it. Performance up to the point of the game becoming non-responsive is great. I thought it was a dual core issue, so I tried setting .exe to operate only on one CPU, but the problem persists.
  12. I'm assuming new equipment or vehicles would be on the list. I'm interested in seeing the latest Russian tank, the T-90. Perhaps Russia as another army or an MEC, like in BF2? [ July 25, 2007, 11:07 AM: Message edited by: Task ]
  13. I definitely agree with this. What separates most WW2 simulations from mainstream, I think, is the choice in choosing sides. For example, there are plenty of FPS clones out there where you play as a U.S. soldier in Western Europe. And then there is Call of Duty, I.E. U.S., U.K., and U.S.S.R., and even then they don't even scratch the surface of the hundreds of battles fought in WW2. That has been done to death and developers claim they can't think of anything else to make. Well, here's a thought, make a perspective from the GERMAN side (or any one of their allies). Apparently developers think that if you can't 'win' in the end, the game can't be enjoyable. That's why I enjoy games like CM, since you can play as many different nations. IL-2 is also another great simulation that does not limit flying campaigns from one perspective, and rather has a multitude of nations and their various planes to fly. The players skill and strategy will dictate whether their soldiers survive in the end.
  14. It would probably be the other way around, seeing as U.S. command are usually the instigators.
  15. If you're referring to my post, I simply used the word "sounds" in a search. I found three: Godflesh, CW, or NC.
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