perforated
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Editor launches but cant render map
perforated replied to perforated's topic in Theatre of War Tech Support Forum
weeee! it works now thanks you! -
Editor launches but cant render map
perforated replied to perforated's topic in Theatre of War Tech Support Forum
--------------------- Log started at 25.04.2007 14:03:02--------------------- Info: Category TriggerWindow was added to category MissionEditor Info: Category CampaignEditor was added to category Editor.exe Information: 0 : ***LoadMission start*** Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Editor.exe Warning: 0 : AnimatorFactory.CreateAnimator: Crew Animator load faild -> section [Animator] not present Info: Category Roads was added to category MissionEditor --------------------- Log ended at 25.04.2007 14:06:56--------------------- -
Editor launches but cant render map
perforated replied to perforated's topic in Theatre of War Tech Support Forum
Hi the path to mission editor is G:\Program Files\Battlefront\Theatre of War\MissionEditor game directory G:\Program Files\Battlefront\Theatre of War game is working fine (odd crash here and there but fine otherwise ) game version 1.2.0.46 -
Editor launches but cant render map
perforated replied to perforated's topic in Theatre of War Tech Support Forum
Darn it still not working -
keep getting this error when i try to open a mission, got a few things to try (reinstall DX and or the game with NOD turned off ) Any ideas as the source? Win xp pro 2 Gigs amd x2 ati 1950 pro 7.3 See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.DllNotFoundException: Unable to load DLL '..\core.dll': Exception from HRESULT: 0xC000008C at Editor.SFS.SFSImageReader.OpenExtern(String name) at Editor.SFS.SFSImageReader.Load(String fileName) at MissionEditor.Objects.Roads.Road.CreateVertexBuffer(Device device) at MissionEditor.Render.MissionRender.RenderRoadTextures(Mission mission) at MissionEditor.Render.MissionRender.RenderScene() at MissionEditor.Forms.Render.DirectXWindowControl.OnRenderViewRectChanged(Object sender, EventArgs args) at MissionEditor.EditorLogic.MissionMapEditor.UpdateViewRect(Boolean bNotifyChanges) at MissionEditor.EditorLogic.MissionMapEditor.ZoomView(Single factor, PointF center) at MissionEditor.EditorLogic.MissionMapEditor.InitZoomView() at MissionEditor.Forms.Render.DirectXWindowControl.OnMissionChanged() at MissionEditor.Forms.Render.MissionRenderControl.OnMissionChanged() at MissionEditor.Forms.MissionEditorControl.OnMissionSDIEvent(Object sender, EventArgs args) at Editor.DocumentManager2.UpdateViews(Object doc, EventArgs e) at MissionEditor.EditorLogic.MissionSDI.SetCurMission(Mission mission) at MissionEditor.EditorLogic.MissionSDI.OpenMission(String fileName) at MissionEditor.Forms.MissionEditorControl.OnOpenMission(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Editor Assembly Version: 1.0.0.16 Win32 Version: 1.0.0.16 CodeBase: file:///G:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/Editor.exe ---------------------------------------- EditorLib Assembly Version: 1.0.0.14623 Win32 Version: 1.0.0.14623 CodeBase: file:///G:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/EditorLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- MissionEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/MissionEditor.DLL ---------------------------------------- WeifenLuo.WinFormsUI.Docking Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/WeifenLuo.WinFormsUI.Docking.DLL ---------------------------------------- System.Design Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- Microsoft.DirectX.Direct3D Assembly Version: 1.0.2902.0 Win32 Version: 9.05.132.0000 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll ---------------------------------------- CampaignEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/CampaignEditor.DLL ---------------------------------------- Microsoft.DirectX.Direct3DX Assembly Version: 1.0.2909.0 Win32 Version: 9.10.455.0000 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2909.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll ---------------------------------------- Microsoft.DirectX Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- Microsoft.VisualC Assembly Version: 8.0.0.0 Win32 Version: 8.00.50727.42 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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Oh this just freaking wonderful now it says You have reached the maximum download count. :mad: :mad: :mad:
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tried everything i could think of, all security is off and i'm plugged directly to my modem, yet i still get the server not found error anyone got any ideas? :confused:
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No Joy With D/L? Firewall issue?
perforated replied to Tactical Wargamer's topic in Theatre of War Tech Support Forum
same problem here -
ooh just rub it inn.... GRRRRRRR
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this is just fantastic.... i tried every download manager i found and still i can't get it to work, only server not found... looks like I'm going to have to wait for the dvd :mad:
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I'm just getting server not found while trying to download the game..