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The Louch

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About The Louch

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  1. I wonder if the 2017-time frame of CMBS is responsible for the apparent increase in capability compared to our 2014/2015 perspective? Consider that only the 82A is capable of airbusts in the game, while the 80A is not - even though both of have the same 2A72 gun. Perhaps that's how BFC foresees the 82A getting upgraded over the next 2 years - while at the same time treating the 80A as a legacy platform being phased out.
  2. As will the AI, make no mistake about it - the briefing does give a few solid tips from what I recall. You really need to pour hot molten shrapnel from the skies onto the shoreline and get smoke on the water going.
  3. Not to discourage you, but like I was saying earlier, Trophy is for all intensive purposes 100% effective against ATGMs - both aircraft and tube launched. I've seen Ka-52s overwhelm the APS with their Vikhr missles, just with sheer volume, but that still takes the better part of a dozen missiles. So you might as well start figuring out way to take out the Abrams.
  4. Unfortunately the APS on the Abrams does seem to be brutally effective at defeating the Kh-25, or any other ATGM for that matter, making bombs the munition of choice. Or rather would have, if not for the Frogfoot's is brutal inaccuracy at delivering its unguided munition - can't seem to hit the broad side of an apartment complex. The other two air frames - the Su-24 and -34 - certainly do a fantastic job of dropping two bombs into the same crater, even annoyingly so, but their cost is hard to justify esp for a battle of this size. Presuming those Abrams even have APS, one can hope your Sukhois will go pick on easier targets first, before wasting the precious missiles
  5. A very solid start DMS, rootin' for ya! Love the videos as well! What type of air support did you get - ground attack or anti-tank? While it'd be fun to see an Abrams catch a Kh-25 missile up its exhaust, I'm hoping to see some areal bombs drop
  6. The scout HQ team can call in precision arty rounds using their detonator. Honestly not sure what good they are for the squads.
  7. Is it just me or is the scenario editor missing an option to purchase "Infantry" type formations for the Red force? The an option is available in the quick battle purchase screen, but seems to be missing from the scenario editor. Also "Mech Infantry" is instead called "Motor Infantry" in the editor.
  8. Rolled back to Intel Graphics driver ver and its back to working fine. On a Win7 64bit system. The new driver - that one that did not work - was ver
  9. Getting the following crash on launch: Problem signature: Problem Event Name: APPCRASH Application Name: CM Black Sea.exe Application Version: Application Timestamp: 54cabe5e Fault Module Name: ig4icd32.dll Fault Module Version: Fault Module Timestamp: 532b0b15 Exception Code: c0000005 Exception Offset: 0041ea37 OS Version: 6.1.7601. Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Worked fine at first, but started happening after I updated the video card drivers. Using the Intel HD Graphics 3000.
  10. Would it be possible to perhaps host the file as a torrent?
  11. 04071776 1817 I deserve it MORE than the bloke who posted just ahead of me because Steve once said:
  12. Both of these issues are still in v1.01. That is all.
  13. What makes you think that a mortar strike guided solely by a set of map coordinates "SHOULD always be on target"? There are lots of other factors affecting the delivery of rounds other than the spotter's ability to correct fire.
  14. Not so much a technical problem, as just a minor bug report. 1. 50mm L/60 PaK38 AT Gun team carries a single 150mm HEAT round with them, which the crew is able to fire and which does go off like a large caliber 150mm round would: The gun is abandoned solely to make the crew use up their small arms ammunition in order to bring up the 150mm round into their "top four" ammo list as well. 2. JagdPanzer IV (early) carries some 7.92K ammo (i.e 7.92x33 Kurz MP44 ammo) in addition to the 'regular' rifle/MG 7.92mm, even though none of the crew members carry an MP44. When dismounted the crew, smartly, does not take the 7.92K ammo with them: Hardly show-stoppers, although the PaK38 does currently have a rather significant firepower boost ... unless of course that 150mm is some form of a secret muffle-fired gun-grenade
  15. BF is already well aware that TCP/IP WeGo is a much-requested feature. The issue is not that they don't want or don't know to put this feature into the game, but rather that they're currently not able to due to other priorities.
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