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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

minkowski

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About minkowski

  • Rank
    Junior Member
  • Birthday 05/06/1983

Converted

  • Location
    france
  • Interests
    history, theater, ancient music
  • Occupation
    actor
  1. Thank a lot Pete.
  2. Dear community i got a stunning graphical problem since the 3.11 patch (i guess) i was hoping the issue will be fixed with the 3.12 patch but the problem is still there. When afv crews are opened up, the main MG gunner of halftracks ( both german and allies) stand up their arms wide open and without helmet. Nevertheless caliber 50 and Mg's are firing properly. I own -CMbN. -MG. -VEHICLE PAK. I ve attached a pics resuming my install, maybe the clue lies here. Thank's a lot for your welcomed help.
  3. so many oustanding ennemies abilities are now explained...i was always playing veteran...ans i was often disapointed by this games. NOW my guns can really have a chance to destroy their target before to be destroyed theirselves after the first shot of the enemy tank !!! thank a lot for your enligthment !
  4. the main problem is : on lower level setting the ballistic system is not realisic...i m wrong ? I ve also noticed a too great assurancy to hit the target and abilities to spot...but we are obliged to play veteran if we want a realist technical data...the only solution is to reduce the skills of ennemies crews ! i m often angry when i saw my anti-tank gun hidden in bush spoted after only on shot on a panzer side at 400/500 meters...and destroy in one shot by a 37 mm ! it's even more frustrating with at rifles, they are often spotted by alone afv without infantry after one shot and immédialty killed
  5. New version of JSH mod (1.3.1) released!

    im using DAP the download stop and cannot reload after 54 percent (103.25 megs)...i have tried several times...strange
  6. New version of JSH mod (1.3.1) released!

    link broken! unable to fully download
  7. New version of JSH mod (1.3.1) released!

    tanks once again to keeping this game alive !
  8. Bushes, trees and flowers are modeled, but i ve recently noted a lack of deep cover under the trees...it will be a great add to implement fern to theater of war... http://photo.agriculture.gouv.fr/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=9080&g2_serialNumber=2 thats all !
  9. Wishlist for an Addon

    mainly focused on mai 40 rarely depicted in wargames/or rts French laflly command car renault D2 renault R40 French anti tank guns FCM 36 H39 R39.... panzer 1/2 variants ...ect fallshirmjaeger....gebirgjaeger...etc
  10. tracers, and anti french tank guns

    i ve got it...it's in the suject!!! lol
  11. tracers, and anti french tank guns

    nobody knows about my primary question? you are quoting a text...but it's extract from where? not that post anyway...i dont understand... :confused:
  12. tracers, and anti french tank guns

    i ve often seen shell fired by guns (german too) visible and lightning on impresive archive film ...when i was talkkin about tracer, it was also concerning MG's. indeed, dust effect were quite "great".
  13. Hi, everyone. i was wondering if the stunning tracers effect of IL2 were implemented in theater of war? Moreover, are the shell are modelised (like CM)and visible as SHIII( remenber the firing with the 88 in that game and the roaring of the shell passing at high speed over ours heads? finnally are the french 25mm AT and 47mm at are present in TOW? It was relly strange to not create this weapons in the game, they were in the to&e of the frnch army. best regards...and i apologize for my poor english.
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