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Marc Anton

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Everything posted by Marc Anton

  1. Ah interesting and thank you - sadly it doesnt alow me to use super sampling AA like in the old days ....
  2. Hey guys, years ago i was able to use Antialiasing at CMB*1 games with the nvidia inspector - but now it doesnt seem to work anymore ? Does anyone has a idea how to get it working again ? greets marc
  3. well i reinstalled the game + upgrades and reinstalled the UI mod by JuJu and now everything is fine ^^ Anyway thanks buddy
  4. Hey guys, i updated my CMRT to the Game engine 4.0 version and now my UI Mod made by JuJu isnt working anymore - its a complete messup with all these new comands etc. Is there a new version out there or is there any other working UI mod available ? Greets Marc
  5. Webpage says: CMFB Windows v102 Patch Installer.zip Downloaded content says: CMFB Windows v101 Patch Installer After installing it to the right direction game is still 1.01
  6. ok i played it and had lot of fun, very immersive. Against the AI its some what of a turkey shoot especialy when you get panthers and tigers. Anyway it was nice to play and the terrain was done very well. Strange thing was that none of my units got a campaing statistic at the end - it looked like they all got replaced after each míssion by new troops, whether they got destroyed or not ??!! Maybe its a bug or something ?
  7. ah good to know so i dont have to put many zzzzzzzzzzzzzzzzzzzz in front of the folder name
  8. Ah ok it comes with 1 GB of mods ^^ are these essential to the camp. or can it played without ? And the mods needs to be where the camp. file goes or into the Z folder ?
  9. 541 MB ? Thats strange ? But thanks, downloading it and will give it a test asap.
  10. Yeah thats the same way i play these kind of scenarios, but just wondering how cool this could be when everything happens simultaniously -scouting left and right flanks and advancing in the middle etc.
  11. VERY nice George, as always !!! But hell, this cant be played by a single player ^^ THIS is a superb example how good this game could be when played with 3 pl. in coop. or 2/3 vs 2/3 . It would be THE WARGAME ! Anyway George keep the good maps coming ^^ And thank you very much !
  12. ah understood, but no, thats not the issue here
  13. womble turning trees on or off, turning smoke on or of has nothing to do with the ability to spot units or not ??!! It just a fx effect like roofs on or off, seriously i have no idea what you mean
  14. clearly my favorite And no guys, it has nothing to do with, "trees or smoke on" (WTF) or time of the day or weather or or or the phase of the moon .... And, in case there comes a question, yes there IS a enemy tank "somewhere" around And here is the savegame: http://www.file-upload.net/download-10461108/The-Cross-of-Iron-070.rar.html
  15. No No No its NOT "between the cycles" my units stood there for minutes without spotting anything. The panther who drove right into the T34 lost LOS as it droves back just 2m !!! This happens for all units on this map (it was a mission from "Iron Cross campaign")
  16. What is wrong with spotting BF ? That is so absurd, i let the pictures speak. These units are unable to spot tanks even when they SIT on them.
  17. Units at this map do not respond to any given orders ! (i played RT) In some cases a single tank needed 2 minutes just to drive forward - that applies to all units. The AI is absolutely unable to move its units. They got stuck at the road for 1 hour so i quit the game.
  18. mh yes in Mankowce russians seems to push forward as soon as the german advance towards the village.
  19. I never said that the CompHQ is worthless or worth any more points, must be a different posting ? But i forgot to mention that they can take control in case of killed platoonHQ - mea culpa (@ swant - you wont see any red lines in that case) and the sniper thing .... yeah i guess you better try them yourself ... they will rock the battlefield, for sure
  20. Comp. HQ needs to stay out of the fight as they are important when it comes to points. They can call in arty and overwatch the battlefield. Snipers are more or less useless in CM2/3 . They can be used for recon but as soon as they start to fire they are dead ... which is absurd of course but thats BF logic
  21. This map is veeeery nice made - well done BUT with Stugs its unplayable. And this is NOT your fault its BF´s ... Anytime i give the Stugs an attacking order they loose one of the crew member within less of a minute. After 1 hour all my stugs where useless ... That is definitely a game-killer. From all sides ( and the map is very open in the middle) coming shots and kill the crews. Me as a player cant do anything and that SUCKS Maybe 2-3 Panzer-IV would help - i dont know. Iam very angry as this problem is known for YEARS now ... With all that anger i forgot to tell you the rest Troop quality seems to be ok (i like the mixed squads as this seems to be the better way to play CM) I decided to ignore the middle and went with inantry and stug support through the wood at the left side without to much problems same happend at the right side - until all stugs left without crew. I quit after 1 hour play - the only problem could be that you have to travel more than 3 km to capture the main goal - thats a bit hard for infantry which has to fight its way to that point ? Not sure. I carried some MG´s with the 3 Kübel´s through the area to be a bit more mobile.
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