Phonan
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Posts posted by Phonan
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Imperial Grunt, those should all be easy to mod, but my question is what one would do with a sniper squad? You'd probably miss infantry and not even scratch an actual tank. Other than that, all your wishes should be simple. I think a couple of us already have ATGM squads we can post.
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And, Poesel, AT Towers would be great. I've been dabbling with trying this myself recently, but actually with modding the existing Ion Towers. I thought if I turned off <AntiAircraftOnly> it would become pretty devastating. I was wrong- it does nothing at all to ground units, anyway. If you can get an AT Tower to work, though, I'd definitely appreciate it.
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Another building that would be really useful is a repair station- I think the model is already ingame. It would be really nice to be able to take a building and use it to repair your damaged vehicle, esp. during a defensive battle. It would definitely help the defenders.Another point: buildings with names like CommStation and SensorStation cry out to have a real effect on gameplay. For example, a CommStation might allow all tanks to see all enemies seen by other friendly tanks. A SensorStation might boost the range of all Sensor and Jammer units. -
This may have been checked already, but do the shrike and Paladin ATGM have subsystems that let them targetlock? Just an idea.Originally posted by Redcon-5:Yep i did. didnt help. tryed it with the line, with out the line, true and false values in there. no change.
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Redcon, I've done snipers, just arming the specialist with a 90mm with upped speed so it can fire farther. This makes it rather too strong, though, and able to kill anything with one shot from the right angle. A 76mm might work better. The problem with snipers is they normally (I assume) are not supposed to work against tanks, so you really can't make a realistic sniper that can go up against a tank. An infantry killer would be nice, but this is still mainly a tank game...
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Thank you very much Poesel. It was, I suppose, a small thing to be afraid of, but being new to modding, I thought everyone who'd downloaded my map was unable to join the server.
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One question; I don't know if this has to do with the map or not, but right now, I can't log onto netgames. It says something along the lines of "This server is running a mod. Please install this mod before joining." Could this have to do with the map?
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That would be really cool if we could get it to work. At the moment, I;m working on adding towers, but the biggest problem is getting a cutter up on a hill to capture it. Your dropships often refuse to attempt to land you up there. Jby, I could change the texture near the objective; would that be good? And aittam, thanks, I will try that.
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Aittam, that sounds good, but does anyone know how to do that? I don't, but there are quite a few experienced modders here...
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I'm working on the buildings soon. The eye candy is a good point; though textures don't fit with the story, I could try something else, such as switching the planet and getting an impressive skybox.
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Thank you for the ideas. I'll work on that, especially the buildings. One big problem with the size, though, is AA coverage (try dropping a Bacchus,) so I'll have to use Ions. Any ideas for other textures to use?
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The scenario can be found here: The Labyrinth
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I've created a new scenario, "The Labyrinth." This takes place in a maze of canyons on Juda's Reach. It's rather small (my version of Terragen is unregistered,) but I hope everyone enjoys it. Any constructive criticism will be appreciated, as this is my first scenario.
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Along these lines, I am working on a scenario called "Labyrinth," and have all my files in the /data folder, but... nothing new in the scenario menu. Any ideas?
*EDIT* I went back to my .scenario file and changed a couple mistakes, and it showed up in the menu. Any chance that this could have happened with Oberon? I did see Chilibird/Iceman's post, but a tiny mispelling would be excruciatingly hard to find.
[ February 10, 2007, 06:07 PM: Message edited by: Phonan ]
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Well, maybe that balances it out. So far, the infantry have been underpowered. Even without a lock, an ATGM trooper is a huge jump in specialist firepower.Originally posted by Redcon-5:I want to change it so that I can get a missle lock with my AGTM Trooper.
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I can post mine soon. I didn't model a new launcher, I just used the existing Ion beam specialist and gave him an ATGM. What should I put up? (sorry for the inexperience.) Just the .physicalobjectgroups & inventory file?
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Thank you for the welcome, Clay. Using the video in the campaign itself would definitely be cool; maybe an opening montage of the stage's scenery? An animated map screen would be harder, but workable.
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Redcon, I created a ATGM squad, just the normal 4 plus a specialist with an ATGM. If there's more interest I can probably put a download up here...
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Hey everybody. I just joined the forums, though I've been reading for a while. Iceman, I think either the background images or video would be nice to work on. Does anyone have any idea if video would be supported? I also liked that idea of posting our own ads, anyone else?
Heavy Infantry Squads
in DropTeam Modding Forum
Posted
I've hoped to do this too, but how does one allow a unit to call in support? I've looked in the XML and just can't find any sort of tag.