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Phonan

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Posts posted by Phonan

  1. Imperial Grunt, those should all be easy to mod, but my question is what one would do with a sniper squad? You'd probably miss infantry and not even scratch an actual tank. Other than that, all your wishes should be simple. I think a couple of us already have ATGM squads we can post.

  2. And, Poesel, AT Towers would be great. I've been dabbling with trying this myself recently, but actually with modding the existing Ion Towers. I thought if I turned off <AntiAircraftOnly> it would become pretty devastating. I was wrong- it does nothing at all to ground units, anyway. If you can get an AT Tower to work, though, I'd definitely appreciate it.

  3. Another point: buildings with names like CommStation and SensorStation cry out to have a real effect on gameplay. For example, a CommStation might allow all tanks to see all enemies seen by other friendly tanks. A SensorStation might boost the range of all Sensor and Jammer units.
    Another building that would be really useful is a repair station- I think the model is already ingame. It would be really nice to be able to take a building and use it to repair your damaged vehicle, esp. during a defensive battle. It would definitely help the defenders.
  4. Redcon, I've done snipers, just arming the specialist with a 90mm with upped speed so it can fire farther. This makes it rather too strong, though, and able to kill anything with one shot from the right angle. A 76mm might work better. The problem with snipers is they normally (I assume) are not supposed to work against tanks, so you really can't make a realistic sniper that can go up against a tank. An infantry killer would be nice, but this is still mainly a tank game...

  5. One question; I don't know if this has to do with the map or not, but right now, I can't log onto netgames. It says something along the lines of "This server is running a mod. Please install this mod before joining." Could this have to do with the map?

  6. That would be really cool if we could get it to work. At the moment, I;m working on adding towers, but the biggest problem is getting a cutter up on a hill to capture it. Your dropships often refuse to attempt to land you up there. Jby, I could change the texture near the objective; would that be good? And aittam, thanks, I will try that.

  7. I've created a new scenario, "The Labyrinth." This takes place in a maze of canyons on Juda's Reach. It's rather small (my version of Terragen is unregistered,) but I hope everyone enjoys it. Any constructive criticism will be appreciated, as this is my first scenario.

  8. Along these lines, I am working on a scenario called "Labyrinth," and have all my files in the /data folder, but... nothing new in the scenario menu. Any ideas?

    *EDIT* I went back to my .scenario file and changed a couple mistakes, and it showed up in the menu. Any chance that this could have happened with Oberon? I did see Chilibird/Iceman's post, but a tiny mispelling would be excruciatingly hard to find.

    [ February 10, 2007, 06:07 PM: Message edited by: Phonan ]

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