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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. Play Now!? (use this thread to plan new games)

    Sorry, Kim. I'll check this thread more often- no guarantees that i'll be able to play but hopefully i'll catch a game or two. Maybe people could sometimes post a day in advance? I certainly check here at least once a day...
  2. I've installed under Linux, now what?

    Well, hopefully you've tried running runClient.sh and if that doesn't work you should get some sort of message that will help. Regardless, there's a couple main problems I've seen. First, make it executable if it's not already. (running chmod +x /home/yourusername/DropTeam/runClient.sh or whatever path to where you installed DT should work.) If the file still doesn't run, then you should open runClient.sh in a text editor, and change the second line to say "cd /home/yourusername/DropTeam/bin or, once again, the path to the "bin" folder in your dropteam install. I'm not so sure about this last step on SUSE, but you can try switching what it says at the top in the first line to #! /bin/bash Good luck!
  3. Linux Installation

    Well, it's not *impossible* to get DT working on 64-bit ubuntu- I was doing pretty well with 64 bit back in 7.10, but later on it got shaky. I did a custom install 32 bit later on for more support, but I'll try installing DT on 64-bit and tell you how it goes if it'd help, it'd be fun to try.
  4. some questions

    I don't have the map editor (it's windows-only and many users are on Linux/Mac,) but you CAN make maps "by hand." In a nutshell, you make a black-and-white .png image as a heightmap for the terrain, then get a .png terrain image to layer over it, then make an rgb .png with red, green, and blue representing different detail textures for close up. Then you make a .scenario file tying them all together, and adding objects like trees, rocks, water, etc. It's complicated but very fun. There's a great guide around here... http://www.battlefront.com/community/showthread.php?t=78165 As to your next 3 questions, 152's basically got it nailed. About dropping "anywhere"- You can, technically drop a unit in any location on the map. The problem is that AA is long-range, easy to deploy, and brutal. It's almost never a good idea to drop in an area covered by AA. This makes it possible, using units like the Bacchus or AA towers, to make large swathes of the map "undeployable." This does limit where you can drop, and becomes an integral part of the game. If you take out AA, it's easy to advance quickly by dropping. Hope this helps, and if you start going online with the full version soon, let us know!
  5. Linux Installation

    Yes, it sounds like you might have 64-bit? Be warned that Dropteam is not always, ahem, perfectly stable on a Linux install. Lately it's been okay for me though.
  6. Where is everyone?

    Hello all. I also haven't been able to make the Sunday or Wednesday games for a while, and I have to say I feel guilty because I ducked out before a lot of you did. I would love to get back playing, and I honestly think I could pull off Sundays again, but so far only 5 people (not counting me) have posted here. I started skipping games when we started getting to only 4 people a round or so; it just didn't get interesting enough without many humans. (Also, I lost some spirit after my ill-fated attempt to install DT on Linux.) If enough people post here and think they can keep playing, I will definitely join in, and I'll be checking the forums or even watching for people online on Sundays. Unfortunately, unless we can muster more than 6 players at most, I think that as much as I hate to say it I will have to also give DropTeam an honorable retirement and look forward to seeing you all when DT2 lands. Phonan
  7. Sunday Bloody Sunday VS Black Sabbath

    I'll try to make it this time, I really will. But it won't work, like usual, so.....
  8. Sunday Bloody Sunday VS Black Sabbath

    Hey Jalinth, long time no see! I hope you can come and join too. Unfortunately, no news in the last year from the programmers. They are, though, apparently working on the sequel or some such...?
  9. ZebraTeam!

    gah! I won't be able to play now. I will post a message later if I can play then.
  10. ZebraTeam!

    Thank you, 152! I have to say, I was really doubtful, but after installing the 64-bit most recent linux driver, messing like crazy with the Ubuntu packages and finally removing the correct files, I am now good to go with DT on this computer. Thanks a ton 152 for the suggestion, I've been missing DT on here for so long! And I'm going to try to make it. Check the forums before you get on- I'll post if I can't be there. Finally, to Marneus, this means I can finally test your mod! I'm really happy, if you couldn't tell. Thanks again 152!
  11. ZebraTeam!

    Thanks- good idea. I will try the Linux drivers, hopefully in time for today's game.
  12. ZebraTeam!

    Uh oh. I took out the card, dusted out the inside of my case, and guess what? No cahnge. I guess it's a driver problem somewhere?
  13. The Wednesday Night Fight!

    Looks too late now, lets try again later.
  14. Some Modding Questions

    Dangit, and I agree. Where is my ogre? That mode was going to be awesome.... And Marneus, If you're reading, I am about to resolve my zebra problems, and then I can check the mods you sent.
  15. The Wednesday Night Fight!

    Turns out I may be a bit busy tomorrow morning. 11:00 EST or even 12 probably won't work. I assume you can't play later?