Steven482
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Everything posted by Steven482
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I noticed that when my scouts spot fortifications and other special items they appear quite silently on the map. Basically, I very often do not notice those changes, particularly in night scenarios. I was wondering if a small sound bite would be helpful for the player to raise attention that such items appeared on the map. Cheers Steven
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Rome to Victory Pre-orders are now open
Steven482 replied to BFCElvis's topic in Combat Mission Fortress Italy
Guys, what's the benefit in pre-ordering? Eventually I will get a license key that will activate the game on the same day as if I would order it on the release date. Am I missing something? Steven -
Just coming back to Combat Mission after being absent for a while. Would love to get my feet wet again with a turnbased PBEM game at Iron Level. At the Scenario Depot III I came across this little beauty: Combat Mission Battle for Normandy - Commonwealth - Contact Front (H2H version) http://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/contact-front-h2h-version/ Brief Description: 1pm, 1hrs, clear, 29°C, Medium, Allied Attack, Rough This scenario is completely new to me. I consider myself as mid-level player with some experience in CM2. Will play either side. Any takers? Please send me a PM. Cheers Steven
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I have some spare time this weekend. Would love to play CMFI (any module, latest update) in an Internet/LAN mode (turnbased). My suggestion would be a quick battle with a lot of randomness like this: Battle Type: Random Size: Medium Length: 1hrs Map: Automatic Map Size: Medium Environment: Random Year: 1944 Month: March Daylight: Random Weather: Random Rarity: Standard Service: Att-Random Allied, Def-Random Axis Combat Forces: Random Purchase: Human Map Preview: Allowed Force Adjustment: None 2 Player Internet/LAN turnbased Skill: Iron (or Elite) Please send me a PM if interested, we could start almost right away. I am somewhat experienced with CM, but would play any opponent. Your choice if you would like to be attacker or defender. Steven
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Gustav Kiwi Soldiers scenario: i need help
Steven482 replied to BDW's topic in Combat Mission Fortress Italy
Yeah, but he played on a very low difficulty setting. I actually only won this one (on iron setting) only after about 30+ attempts. My strategy was focused on taking the farm first with 2 squads, then suppress and attack the station. I did use the offboard-artillery to harass the station, send some of my BARs to the right side of the wall. They continued the harassment of the station while in parallel I rushed 2 squads and the Bazooka along the right side of the map towards the farm. I then attacked the farm from it right angle and eventually cleaned it (with many casualties). The bazooka did help. Finally used my on-map mortar to smoke the LOS of the MGs in the station. Suppressed it from both the farm and the surviving BARs. Assaulted the station with the remaining squad and HQ. Timing is everything. There are some blind spots that you could us. Great scenario. Tough, tough nut to crack. -
I actually like the movie. Pretty entertaining. However you should not compare it with Full Metal Jacket. I think it is more directed towards the Rambo crowd. For what it is in that perspective it is pretty refreshing. Steven
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Multiplayer Thread - Opponent Finder
Steven482 replied to Hubert Cater's topic in Strategic Command - Assault on Democracy
I would love to start a SC2-AoD game this very weekend. 1939 Campaign. Either side. My skills are rusty. never seriously played the game, but I do not mind loosing. Any takers? Please PM me. I am online as we speak. Steven482 -
I like to use my snipers to kill crew exposed tank commanders. Typically I assign a sniper team to a specific tank or put an armored covered arc. However I struggle in keeping the Sniper Team from firing at a tank when the commander is buttoned up. Is there a way I can withhold the fire until the commander presents himself? Steven
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Fate has left me with a destroyed light mortar section, but the weapon is still around. I asked my Ammo Bearer Team to provide medical assistance. After saving theirs buddies lifes, I expected them to recover the mortar and use it (even if they are not really qualified). So far this has not happened. How can I motivate them to do so? I can see the weapon clearly standing right next to them. They did recover some of their buddies small arms ammo. Steven
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I really enjoy playing CM2. The way I interpret my role is not only to lead my troops to victory, I also like to crunch down the numbers in statistics. Therefore I try to keep track of the Ammunition, Casualties, enemy sightings, C2-Links and other details of each turn. However this is quite a cumbersome job to manually collect all the data from the replays / game. Are there any tools existing that would allow for collecting the info from the Save-Files in an automated way? I am currently using my self-created Excel-Sheet to keep track of things. However it takes quite a bit of time doing so on the right level of precision. It is all manual work. How do you work the game? Or are most of you just playing along without too much effort for the details? And BTW, I also spend sometimes about 2 hrs just watching and analyzing the last turn from the perspective of each individual unit in my OOB in order not to miss out on events. This can be exciting, but also *very* boring if nothing happens. How do others manage this? Do you first watch the overall replay and then drill down to the interesting areas? Or do you walk through your OOB according to the Chain of Command? Just wondering... Steven
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Each unit in CM2 has an assigned leader with a rank. Does this rank play any role in the handling of the game or is it purely for the historic background? Steven
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I have never seen it. It sounds very unlikely that it ever happened in real life. However I can imagine how cool it must have looked in the game. :-)
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Does anybody know how they identify their targets? Do aircraft first have to spot the units? Does it therefor help to hide them in the woods? If aircraft spot ground units, is there a certain chance to Hit/Miss? It look like things are way too accurate. Steven
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I got pretty creamed in a recent QB by an allied aircraft strafing my troops. Is their a way to defend against aircraft except for hiding and stay low profile? Steven
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Has this bug in CMBN been fixed in CMFI?
Steven482 replied to Kuderian's topic in Combat Mission Fortress Italy
Now that is a really nice interpretation. :-) Steven -
Has this bug in CMBN been fixed in CMFI?
Steven482 replied to Kuderian's topic in Combat Mission Fortress Italy
Well, I cannot comment on the AT Gun, but I do have 2 Mortar units, in each a Crew Member crawling is away from the Mortar and his teammates. Very strange and of course wrong. In tight lines of C2 communication this has the potential to break it. So from my POV this bug still exists. Steven -
I did not know that. Why would it be better to hide vs. Arty Barrage? Because the really lie flat on the ground in their little ditches?
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I noticed that when hiding my troops, their ability to retain C2 communication link diminishes. As much as they are also less frequently spotting, I was wondering if it really is worth it to hide most troops that do not see any action/threats. If a units is relatively far to the back of the battlefield, even though in poor terrain, how much does it gain if he is hiding against the possibility to be spotted vs. the reduced comm link? I prefer green comms above stealth in most cases. Steven
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Recon units approaching - What would you do?
Steven482 replied to Steven482's topic in Combat Mission Fortress Italy
Thanks for all those good suggestions. I have decided to move forward some local elements that are currently hiding in the brush, then pull them back immediately. This will be a short engament. The enemy is on full flight, so he will have some hard time to spot me moving forward. Steven -
In my recent game CMFI I am defending a hamlet of houses. It is surrounded by a lot of open fields / brush terrain. I have positioned a lot of my MGs in Overwatch in some of the buildings as well far to the back on a hill position. This hill has some excellent views across the plains, however my opponent owns a similar hill on his side of the map. Now I have spotted 1 (split) squad of Infantry maybe some 250m away running towards my positions across the open towards some natural cover (light woods). I could easily open fire from the buildings (or even the hill --> 450m), but I fear that I would give away my positions too early w/o knowing a full attack picture yet. This of course would probably ask for another Artillery Strike (or even Airstrike) onto my positions. My opponent already started the scenario with a *HUGE* Artillery barrage (incl. Smoke) at another possible direction of attack. I also heard some aircraft passing by overhead. Shall I wait and hold my fire until I know more, basically allowing his recon squad to enter cover? It will be much more difficult to dislodge them there later. Or should I try to take them out while they are still in the open. What would you do? Steven
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Hiding Vehicles - What's the point?
Steven482 replied to Steven482's topic in Combat Mission Fortress Italy
Well, for realism purposes noise should be part of it as well(as of course the smoke plumes). Anyway, my point is more to the hiding command. If I want to hide a vehicle, I would realistically cut the engine to avoid noise. Steven -
Hiding Vehicles - What's the point?
Steven482 replied to Steven482's topic in Combat Mission Fortress Italy
Burning vehicles should produce noise. Hiding vehicles should not. Steven -
The purpose of hiding vehicle has always been a mystery to me. However one advantage would be, if the engine noise would stop when hiding. At least I would see some advantage of doing so. That does not seem to happen at this moment in time. Bug or omission? Steven