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About z1812

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    Toronto, Ontario

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  1. I agree with most of what has been said. Learning curve is something I consider as well. I try SB now and again but it seems to me the learning curve makes it difficult to enjoy. The Graviteam games don't appeal to me at all. It is not difficult to get started with and the graphics look very nice, but the style of gameplay lacks something I can't quite explain. It is also RT which is not my favourite type of play. CM is a game that makes sense to me in it's high level of detail, design, flexibilty and gameplay. I found it very reasonable to get up to speed and enjoy the scenarios. That you can choose RT, PBEM, or Online play is quite useful and unique. Yet there are problems to resolve and a new engine would be very welcome. One recent game that checks all the boxes for me, and oddly enough gives me the same feel as CM is an ancients game called Field of Glory 2. I think of it as Combat Mission in the Ancient era.
  2. There is a lot of back and forth about how bug reporting is done. It would be interesting to know what the process is once the report reaches Battlefront. The critical thing is perception. I am not sure if the majority feel bugs are being dealt with reasonably or not. However a dedicated process gives customers reassurance. Just like timely updates on what is happening with titles and new additions. Having worked as one who received and organized the resolution of problems, I found it critical to have reports delivered to one location where they could be prioritized and dealt with in an organized fashion. I should think this would be beneficial to Battlefront and not a hindrance. It would immediately give those responsible for looking at bugs an idea of the extent of a problem and if it affected more than one title. BFC already has the help desk. Perhaps bug reports could go there. If someone takes the time to offer an idea concerning a problem, no matter if it truly makes sense or not, they are doing so because they care about the game. Perhaps a more thoughtful response would be " I am not sure if that would work but lets kick it upstairs and see if it might be helpful ".
  3. When an individual or country abandons their desire, or will to defend themselves, then they abandon their freedom and their sovereignty. The countries of the EU will never be truly independent until they can properly defend themselves. However, whether Europe has a dedicated and unified military or not, the U.S.A. will always have an interest in the security of Europe, as it would prefer to keep any conflict as far from it's own territory as possible.
  4. You would think so. It is hard to imagine that an Italian squad leader would never say, " You 2, break off and take a look over there."
  5. This is a small program that allows you to slow down the time on any game. I thought it may be useful to those who play CM in RT, but who would like the time to be slowed a little for ease of play. It would also be very useful for slowing down the game while taking screenshots for posting pictures. I have not used it yet for CM but it works very well with other games I have tried it on. Here is the download link. Use the manual installer. I have installed it, then scanned my system and there is no malware or virus. https://www.cheatengine.org/downloads.php Using it is quite simple. There is a tutorial with the program and others on youtube. From Grogheads: A small cheat hack that sits outside the game and allows you to adjust the speed to your tastes P.S. Use without the automated installer to avoid any malware.This cheat let's you use 5 user defined speed settings with 5 hotkeys.
  6. This will be very useful. Thank you!
  7. Thanks for the explanation...................I always wondered about that.
  8. For the most part yes. Their are some parts of the uniforms that will work. For instance some helmets. I am using TheosScrimHelmets from CMSF1 for Brit Infantry.
  9. Actually you can break infantry squads up. From page 28 of the Manual. Squads can be split into their component teams using the Split commands in the Admin commands panel (F8). Select a squad, go to the Admin orders panel, and select the Split Teams command. Your squad will split into distinct team units, each with their own floating icon and ability to be given commands separately. There are a variety of other Split Team commands which can be very useful in the right situations. The Antitank Team option, for example, will split off one soldier carrying the squad's antitank weapon, such as a Javelin o The Manual has all of the information you want....................have fun!!
  10. It does work. I am using it. However the panels are coloured a little differently and occasionally a coloured weapon will be missing. I also tried Steppenwulfs UI mod for CMBS but the one from CMSF1 works much better.
  11. Here is an article on German defence spending that is quite interesting. https://www.dw.com/en/german-budget-to-spend-more-on-military-in-2019/a-46221125
  12. Looks Great................a really nice design!!
  13. Welcome to the more recent battlefield of CMSF2. You will soon be itching for CMBS which is even more deadlier. 1. For close management I use a few more way-points. That usually works to have them follow the path you would like. The downside of this is if enemies are about, your troops linger a little longer as they make their way. 2. I have not noticed this behaviour. 3. Yes the Grenadiers must drink a lot.
  14. Originally I was hoping the thread would remain focused on the state of the German army, and how German society viewed their armed forces, as it did on the first page. Sadly it has gone very much of topic................I suppose I should not be surprised. Too bad. Page 1 was becoming interesting.
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