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Barrabas

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About Barrabas

  • Birthday 05/24/1976

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  1. After browsing through this, I must ask myself why. Why would I pay for something that is already free and available, not just for BFC games, but for any game from any developer out there? The player community is doing a great job providing a free, unlimited service you want to charge for. You can't beat that, unless you take the same approach.
  2. Thank you for this! I really enjoy the work you have done.
  3. You can always go on "working on some more improvements and additions". You can also stop at a certain stage, release as is and leave the rest for a (god forbid, it seems) third patch. I am thinking BFC has no interest in releasing any more patches though. The third one will be the pay-for add-on, I am sure. That's why they keep postponing this second patch. They want to make this the final one, so they won't have to support this version of the game any longer. It will be several weeks now, without anything. Then there might very well be some problem with these new "improvements and additions", creating yet more delays. I would be more than happy to pay for a patch today. The way things are now though, I think I'll stop bothering entirely. [ December 22, 2007, 01:01 PM: Message edited by: Barrabas ]
  4. Hardly great, but finally some real information. A lot of frustration would have been avoided if it had been given earlier. Like Aries said, smaller, more frequent patches would be preferable. No matter. Happy holidays and all that.
  5. I too pre-ordered this game and had to leave it after a short while. The Moscow-patch brought some life into it, but didn't change most of the old problems. I have been checking these threads out daily for the last month, hoping for a release. Still nothing. Now Jmayer tells us it's done and ready to go. I really hope you upload the patch before you close up for Christmas. It's due. Regards Erik
  6. Barrabas

    patch?

    Oh well, maybe next weekend...
  7. Barrabas

    patch?

    Oh well, maybe next weekend...
  8. Barrabas

    patch?

    But.....we can't wait! Release that patch already!!!
  9. Thank you Sneaksie! I'm sorry to hear that the correct animations for semi-auto rifles are seen as low priority. The way it is now, they have the same rate of fire as the bolt-action rifles, thus entirely removing their tactical advantage. I would argue that is a serious bug in a game of this character. In the game, the Garand is the main rifle for the US forces and the SVT seems very overrepresented in the Soviet units also, so even though there are only two such rifles, they make up a rather big part of the game. I'm hoping this will be fixed. I'll repost a suggestion that you missed. I think it's a rather good idea that might not be very hard to implement: Another thing. As the campaign progresses, the roster of available units become bigger and bigger. After a while it is quite hard to pick the guys you want in your "starting units", because of the vast number of units and vehicles to chose from. Could an option to permanently remove units from the roster be implemented? Again, thank you for keeping us informed about the progress.
  10. Very interesting read! Good to know this game will be developed further. I would like to add my vote for a retreat option, it is really annoying having one side fight to the death every time. Has the bolt-action animation for semi-automatic rifles (Garand and SVT) been mentioned? Will it be fixed? Another thing. As the campaign progresses, the roster of available units become bigger and bigger. After a while it quite hard to pick out the guys you want in your "starting units" Could an option to remove units from the roster be implemented? Thank you and keep up the good work!
  11. I had to play this scenario five or six times to be able to finish it, even though I was wining comfortably each time. The last enemy units simply refused to enter the area. Finally, I managed to finish it. But boy, was it frustrating! Very bad scenario trigger design!
  12. Hi! I tried the mission out and found it great. Very good unit mix and the flow of the action was great too. A campaign with this style of missions would be worth waiting for. Hope you will be able to get to it at some stage. Thanks for the mission!
  13. I never fell for the CM-series, so I have little experience with the WEG0 system. After playing TOW for a while, I have learned to like the sloooow real-time action with a lot of pause. So, I would say Real time. But I will definitely try out WEGO too.
  14. The game is available for download at Paradox's Gamers Gate. Perhaps our downloads could be activated too?
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