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Thrawn78

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  1. Hi, the supply.txt (event script, 1939 World at War) contains a few errors, so the reduction (i.e. malta effect, raiding near brisbane etc.) is not working as intended. Though, quite easy to fix it manually; just open the supply.txt and search for [20] and replace it with [22] AND AFTERWARDS search for [18] and replace it with [20]. Now just update the script in the editor and integrate it.
  2. Yup there is a tiny bug in the script. national_morale.txt The Fall of Tripoli #ALIGNMENT_POSITION= 83,30 [2] has to be changed to #ALIGNMENT_POSITION= 80,30 [2] Just wrong coordinates (atm the trigger field is 2 points east of tripoli).
  3. Great stuff HC! Reminds me a bit of my mod from a couple of years ago for SC2 ;-) I can't wait to try the mod, with the overhauled engine and especially the improved AI (speedwise) that should be a lot of fun.
  4. You are right, Gorgin. I will add this script in the next version.
  5. New Version Beta 0.8 - fixed naval unit bug (Romanian bug) - fixed supply script (Malta, Gibraltar and Crete effect) - fixed rail problems - map: added some new cities/towns (Benghazi, Turku, Karlskrona, Sundsvall - map: edit of rails/roads - map: edit map text - Unit price +20mpp Special Thanks to Tenryu for his work
  6. This saturday is not very good for me, but next week or weekend I have got time @mock can u tell me all cities, you know with operation problems? I think i will get some time to fix the Mod on sunday.
  7. Ah ok THX wolfpack, this seems to be a failure if a naval unit are not in port. Point to my fixlist
  8. Hello, just added the first beta of the European Theater for WaW at www.cmmods.com It is playable against the AI but of course it needs some AI-script tweaking with the next updates. I added a beta just cause I can't do the testing & bug searching alone Use this topic for feedback. Thrawn
  9. Good question and good idea ... but atm I have no solution, just a few considerations. - the surface raiders need a good supply fore some turns - a higher spotting radius - an 'escape-possibility' (like the commando or bomber) - and last, something to raid (do you think about supply or about transport-ships for raids?)
  10. Oh, yes I also will add your progressive research, looks interesting Update: weather done minor units done AI Sripts done (THX to Samichlaus) Production Queue done To Do: event srcipts Seems the first (beta) version will be out in a few days.
  11. Sounds like a good idea, blashy. Cause in this mod the Minors are more important. I will check your activation script
  12. I am working on it. atm the map (not the campaign) is 80% ready (including Roads, Rails, major units) to do's for the map: - weather - Minor units - Production Queue For the campaign - sripting Still some work to do, I think, maybe 2 weeks Here a prewiev:
  13. 1. Choose 'Edit Title Layer' 2. 'Select Item(s)' 3. Right Mouseclick on title(s) you want to change 4. Set owner/controller 5. Set the Country you want Hope that helps
  14. Hello, I am converting my old mod to WaW but I am very slow with painting the rails& roads so I am asking for some help. Contact me permaster@gmx.de or in this topic Thx
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