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Alaric

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About Alaric

  • Birthday 08/08/1971

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  • Location
    spain
  • Interests
    2nd world war, napoleonic and fantasy wargames.

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  1. best greetings, i guess is a completely different campaign for the SC world war I engine, i want to mean that the stock campaigns are for world war I, there are two mods on the repository, one for world war 2, full war (with pacific theater) and another for european theater, world war 2, the add-on campaign will be about world war 2 too, but with the scripts for the scenario from the development team, that allways are the better/best in all subjects/scenarios/themes, all it making i think, the Strategic Command World War I game/engine the best of the series and perfect choice for gamers that like world war I or World War 2 period, scenarios, and games, best regards and have good gaming, Alarick.
  2. yes, it helps, perfect information and advice about what i was asking for, thanks for the repply, and the workaround, and yes, i almost give some extra National Morale to all the nations from start, i was also asking about it for modders to know it, as is an added variable to each scenario made in, best of luck with the settings on the upcoming campaign and have my best regards, the thing i like the most from official scenarios is the very good work with the scripts that the development team do, best regards, Alarick.
  3. best greetings, i just want to ask about if national morale is hard-coded, in example, if a scenario or mod dont have any National Morale Scripts, the units of each nation will suffer from a reduced from start NM?, i just want to know how that good feature works and how i have to adress it on my possible mods, thanks in advance for any and all advice/info, with best regards, Alarick.
  4. thanks for the info and advice, i found it better this way, i think we still have the surrender fixed just when a % of the units are still alive, also, national morale, whatever it hits units' morale will still be a determinant factor in the game. i prefer the total conquest setting for a world war 2 scenario, i want to mean, thanks again for the info and the fast repply and with best regards, Alarick.
  5. best greetings, thanks you and the development team, in advance, of course, for make the perfect scenario for culminate, to date, the already good outstanding Strategic Command Series, , just two things make me to worry, well, first, national morale or strategic will of russia, being a really big nation in territory and what damage will/may do the germans by turn to russia national morale, reaching near the leningrad-moscow-rostov axis of front (will be difficult to balance for all world war 2 games i can remember), and the d-day, once france is knock out, the AI opponent will have a difficult time returning to the main continent (this also can be said too about any and all world war 2 games with AI i can remember), again, not complaining on the game engine, is a problem related to any and all AI opponent/s in all world war 2 videogames, just was wanting to make a post to know how this is going to be adressed, in example a land loop from united states to britain and 3 land loops from britain to north france (may be too drastic or unrealistic), is just the AI, against a determined german defender, allways have a difficult time to coordinate a D-Day, of course thanks again for any and all advice/info and for the work on this add-on, the people from my region, spain, from [ punta de lanza ] forum/site are already "adviced" about this release, i dont need to make advice about it, for veterans of wargames and from veterans of my region is the new standard on world war 2 european theater, and some of they prefer a pure european theater of operations more than including the pacific theater, have my best regards, and best of luck in balance for the best the scenario, Alarick.
  6. best greetings, please excuse and i apologize is if not right to name other games, or about them, but i think, from an overall perspective, this will be the better european theater, turn based strategy game, with events, and scripts, potential mods, and all things all other european theater missed out, i mean, this game, aside being a very good first world war engine, also, may become the ultimate european theater game, almost all veterans may/will have his "dream" game [with edit tools] on world war 2 theater, thanks of course to all the team for all the work set on this add-on, also, i will dont worry to pay an extra 10 bucks for this, not little, but good outstanding gem, best regards, and best of luck with the nasty bugs (if there are some), Alarick. (any wargamer that played third reich on his bookcase/boardgame version, will like indeed, very much, this add-on, well, a game itself i guess is a better denomination) and i are being in truth, not biased towards the add-on.
  7. best greetings, you have 4x license each game, maybe Moon can say about purchasing, single, extra licenses, world war I engine have also a new system, you cannot un-license once one license is applyed, so, if you format the computer, the license will be gone, added, each 365 days there are a +1 license increase to the starting 4 available, hope it helps and with best regards, Alarick.
  8. greetings, thanks for the info and advice, i just finished now updating the scripts 1.1 with the 1.0 map, works near perfect, just lubljana should be a city (from town in 1.0) and one tile from hungary was giving an error until i change it to yugoslavia, again, thanks for the mod and best regards, Alarick.
  9. best greetings, Cantona66, please, i have only one question, i made my own version, without research and change setups of forces, so, my question is if that version may work if i just take on it the scripts? (no change my campaign file for the new build, i want to mean), i are on my way to do it, but just i want a confirmation of it from you, anyway in my opinion is a great mod, and thanks for made it, once seen it, one can see you put much work doing this mod, thanks again and best regards, Alarick
  10. best regards and thanks you for making the scenario and mod available, i are going to download and test it with my favorite settings (national stats advantage and no research-full upgrade units upon purchase, [for AI opponent play]), if i find some bug i will advice about it, thanks again and with best regards, Alarick.
  11. best greetings, i see no one named the movie of the movies from world war I, i guess... http://en.wikipedia.org/wiki/Paths_of_Glory that movie is the perfect example of where can reach the "human being" at war. best regards, Alarick.
  12. best greetings and thanks you and thumbs up to the development team for the extra work on this scenario/add-on, the more i read from it and with the screenshot on poland i are waiting it without patience as i know it will be the best european theater of operations available to date for we, wargamers, cannot easily wait to play it and work on some mod with it, again, thanks for the extra work and labor the team are sending to this extra add-on, have my best regards, Alarick.
  13. best greetings, please take care about the /script/AI/Purchase , one of the scripts for russia (Nation 8) is with tag for nation 4 (Polen) and is not working, making russia to purchase much less on 1939 to 1940, is all, not seen any other bug, and once you know bulgaria and maybe yugoslavia is biased to russia instead of western allies you may not attack them as axis until at war with russia, not major issues i guess, best of luck with the mod and have my best regards, Alarick.
  14. best greetings and thanks for the mod, Amadeus, take care that there are some bugs, i tryed it by two days, and find fine to talk about the bugs i have found, 1/ Frostress units... you cannot un-attach them from HeadQuarters units 2/ as Germany, you can declare war on bulgaria, but are not allowed to invade it, same for the baltic state that becomes active related to events, you cannot invade them, i think the bug is the fact these nations go under russia mandate, and so, if you are not at war with russia you cannot invade them. 3/ when i invade netherlands as Germany, one infantry retreats to a neutral Belgium space, then, you are not allowed to attack it. disclaimer... i are not sure if those are bugs related to the game engine and/or the mod of world war 2 by you, anyway, thanks for the work done on it, have my best regards, Alarick.
  15. ... best greetings, i have few time to post and i apologize in advance, for my bad english and if what i are about to say has been said before... 1 - to mitigate casualties effect on National Morale i think a way may be to set the NM loss directly on casualty differential, in example, attacker get 2 step losses, defender get 1 step loss, i just want to mean, that, instead of taking all 3 steps on NM drain, just hit attacker (in the example given), by one NM "factor" (2-1) this will make longer campaigns. 2 - to the development team, i just pledge about dont get rid from NM factor, i pledge to make it as a optional rule, as research, diplomacy, and all other rules/scripts. 3 - National Morale in fact is an important part of victory conditions, i just want to send the idea (if not given still), that you can make your game drive around NM, if not overall for the engine, that may be a drastic change, just as optional rule or just in some "campaign mirror" scenarios, in example, we can make a scenario based on victory conditions on capitals or objetives, may be great to make a scenario about draining enemy powers NM for determine victory. 3.2 - also, too it can be set as "open ended", each power or side score each turn or each fixed set of turns based on given NM standings, onwards, more freedom is at hand, you can set a fixed value in victory points per "NM round check" or in example each 10% loss, or the % loss directly added as victory points for the opponent. 4 - well, i are very pleased with the game engine, with both world war 2 mods and just will like this -Great- and -Devoted- engine go to multiplayer, in example, a) democratic regimes alliance / fascist regimes alliance / comunist regimes alliance (three sides war is not historical, i know, but is my personal favorite) two scenarios... europe / world ... not neutral countries. i seriously think it can make full advantage of the now given allowance of 8 major powers, i really will love a 3 vs 3 vs 2 Scenario Setting, so for world war 1 and also for world war 2. i just make this post to make me free of the pincer on my mind that this really awesome game engine have even more potential that by now it is allowed to show, obviously i dont are saying is bad, as that will be ridiculous by me, i just say how it may be even better, have my best regards, Alarick. -looking forward for the official world war 2 scenario with the dedicated scripts and thanks to Mr. Cater and all the Development team for all the hard word. regards.
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