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Spectre 130

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About Spectre 130

  • Birthday 03/21/1966

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  • Location
    Northwest CT USA
  • Interests
    Many and Varied
  • Occupation
    Mine Superintendent

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  1. The rounds I remember became "live" after making a set number of revolutions. When it leaves the tube it is spinning which serves to arm the impact fuze. Before the fuze is live the round can actually withstand moderate impact without detonating. I remember the scene you are speaking of in Saving Private Ryan and I think those rounds were probably fuzed differently. As for the recoil, I imagine it would be a factor, but I fired 40mm rounds from an M203 grenade launcher that had very little recoil. The time I actually saw a 60 fired in this manner was on a live fire training range and I was a good distance away from the individual so I wasn't able to observe the recoil. Spectre 130
  2. Crumber, Here is a site with some great pictures and drawings as well as information about employing 60's in a direct fire manner. http://www.inetres.com/gp/military/infantry/mortar/M224.html Spectre 130
  3. The 60's I had experience with were when I served in the 1st Ranger Battalion in the late 80's and early 90's. I was not a mortar man but a forward observer so I did spend quite a bit of time with the company Weapons Platoon where our mortars were assigned. The mortar round comes out of a crate with a number of round donut shaped powder bags on its base. This is the propellent. The base also has a primer that ignites the propellent bags when the round is dropped down the tube and the primer strikes a firing pin. When the round first comes out of the crate it has the max amount of propellent bags on it, if left like this the round would achieve it's maximum distance when fired. Individual bags are removed from the round to adjust the distance the round travels. The firing pin in the bottom of the tube is generally locked in the extended position to ignite the primer when the round is dropped in the tube. However the pin also has a trigger mechanism that allows you to "fire" the weapon in the manner of a direct fire weapon as well as the traditional indirect mode. When firing in direct mode the firing pin in the bottom of the tube is locked back by the trigger mechanism. The round is slid to the bottom of the tube, and yes I do recall that our guys had a stick or rod of some sort to do this. To fire the mortar in the direct mode you just simply pull the trigger. Aiming is questionable at best and I only saw this done in a training exercise never in a real situation. With the anti-tank weapons already organic to an infantry company this is most likely a last resort type scenario. I can't say whether the mortars that I had experience with were unique in their ability to be hip or shoulder fired but I do know that I have seen this done.
  4. Thanks for the help stoat, I will play around with it some more and see what happens. I was aware of the requirement for the HQ spotter to have an LOS to the target but I was unaware of the minimum range requirement. It didn't occur to me that this would be an issue, I guess I figured the message would say "danger close" if the target was too close. In my Airborne Infantry days our 60's were able to be fired from the hip if need be. It was a great impromptu AT weapon. Thanks for the help, Spectre 130
  5. As a Newbie both to CM and the board I ask for your indulgence with a question. I have been rabidly playing my newly purchased CMBO trying to improve my gaming skills. While playing scenarios with American Airborne units I have been having problems with the 60mm mortars that are included in the scenario. Namely, I haven't been able to use them at all. I ensure that they are in command of an HQ unit but every time I use the target command with one it says "out of range". I can't ever get it to target and fire at anything. The minute I hit the target option I get the out of range message even if the range is 0 meters. Can anyone please tell what I'm doing wrong and how I can employ these assets? There have been plenty of times when some indirect fire support would have saved my bacon and I can't figure out how to get it. Thanks in advance for any help you all can provide. Spectre 130
  6. Hawk 555 I just sent you some mail. Drop me a note and let me know if you were able to view the pictures. If not I'll try something else. I can either burn them to a CD and mail them to you or see if I can somehow post them here so everyone can view them. All the best, Spectre 130
  7. Hawk 555, Being a Ranger myself I was wondering this very thing. I was glad to see your question and I will definitely check out those mods. I actually had the privilege of visiting Pointe du Hoc this past April. The site is basically just as it was left in 1941. The bomb craters are still there though they are covered with grass now. You are still able to explore most of the damaged bunkers. The point itself is unfortunately eroding rapidly though. It is so bad that they have the Ranger Monument fenced off and don't allow people near it. I took a boatload of digital pictures while I was there that I could email you if you would like. Let me know, I'd be happy to email you the pictures. Spectre 130
  8. Schrullenhaft, Your advice worked like a charm. Once I rebooted in safe mode and disabled the firewall and antivirus, I was able to install the game without a problem. Thanks for helping an FNG!!! Spectre 130
  9. Schrullenhaft, Thanks for the help. I am running windows and I am able to download the game again. I will try to reboot in safe mode and shut off the firewall and anti-virus and see how it goes. I'll let you know if it works. Thanks again for the help, Spectre 130
  10. I just purchased CMBO both the download and the actual disk. When I get the game downloaded from battlefront.com I can't install it. I keep getting an error that tells me that there is a corrupt file. I can progress all the way through the install process by choosing to ignore the error. It keeps popping up repeatedly and I choose ignore until the install says it's complete. I can see CM files on my machine at this point but I am unable to get the game to launch. When I try to view the game manual it appears in code and I am unable to read it. I would really like to start playing this game, any help from someone who may have experienced a similar problem would be greatly appreciated. If not I'll just have to wait for the CDs to come in the mail. Thanks, Spectre 130
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