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LRC

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About LRC

  • Birthday 05/20/1967

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  • Location
    Austin, TX, USA
  • Occupation
    Engineer

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  1. Is there a way to have a warning/noise icon when enemy units are about to enter the map in close proximity to your units ?
  2. Did anyone encountered the follwing issue: - Start and play a new game -> Javelins/Precision artillery have usual efficiency (greater then 70% kill/mobility kill). - save game/exit/restart the game, Javelins/Precision have systematic reduced efficiency (all miss, even under ideal condition/no suppression) I initially thought it was bad luck, but it happened a few times already and when this starts Javelins/Precision artillery become useless (all impact appears to be offset by the same amount)
  3. Hi , I am playing CMBS TaskForce3-070, real time mode. At mid play of scenario "Poking the bear", controls freeze and I cannot pause the game or issue commands. This is a repeatable problem. I have restarted this scenario 3 times and I observe the same issue. This is a large scenario but It does not look like a resources issues (just at 50% of used memory and CPU) Anyone else observing this problem ?
  4. It looks like that large (155mm) artillery does not breach hedgerow even after direct impact (blast or general ammo) . This does not seem right. Is this intended or is this just not modeled in the game ?
  5. Is there a plan to have Platoon or Vehicle column movement orders or at least a basic "follow this team/vehicle" . For 10 groups, repeating 10x time the same path with N waypoints is killing me. In CM3 (4?5?) maybe ? With a final order for "deploy along this line" would be perfect ? (CM12?)
  6. OK, private Smith knows that the full wehrmacht is hiding behind this city wall. How can I instruct him to throw a few grenades above this wall ??
  7. The bottom line is still that when comparing "Human vs AI" and "Human vs Human" (exact same tactical config, teams,...) the kill factors are strongly biased for the AI. (only for urban combat, no observable bias in hedgerow configs ) Just try, you'll see...
  8. Any recommendation about how tho fight the AI in urban terrain ? With CMMG, the AI seems to have abnormal advantage for spotting and cover. I did a comparison (exact same urban assault, veteran difficulty) of H2H hotseat vs. Human againts the AI. Even with cover arcs and teams spread all around the building at close range, the AI has kill ratios greater than 5to1. This would be acceptable with wrong tactics but with realistic tactics, this seriously limitS the game play in urban terrain.
  9. Any recommendation about how tho fight the AI in urban terrain ? With CMMG, the AI seems to have abnormal advantage for spotting and cover. I did a comparison (exact same urban assault, veteran difficulty) of H2H hotseat vs. Human againts the AI. Even with cover arcs and teams spread all around the building at close range, the AI has kill ratios greater than 5to1. This would be acceptable with wrong tactics but with realistic tactics, this seriously limit the game play in urban terrain.
  10. It looks like that CMMG got some players frustrated with urban terrain combat (against the AI). Going back to open terrain should bring back the game into a mode where it is much more realistic.
  11. About "trust the AI to do it for you" : There are possible "10% human / 90% AI solution" that would be useful. Example1: Human draw all waypoints for 1 unit, then select all other units and select "follow this unit" order. All other units would then have same waypoints as "followed" unit. Example2: Human selects multiple units, select "deploy units" order, draw start&end of a deployment line. AI then generates waypoints distributed along the deployment line.
  12. Any news/upgrades about orders for large units: - all follow this vehicle ... - all deploy along this line ... - all advance V formation etc ...
  13. Has anyone found a working tactic for the Heuman lock bridge ?? SPOILER ALERT! I have been able to suppress the bunker with snipers and eliminate thge AT gun with mortar. But the MGs in the buildings are almost immune to suppressing fire. And I jsut have 3 round of smoke ....
  14. Did anyone notice a change in building cover with the new MG. I just played "Sacrifice for new religion" and I find that rifles/mg (at range 100m) are good only for suppression when unit are in some buildings.
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