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Winti

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Everything posted by Winti

  1. I think you can (re)create at any time a country in a way like Tunisia after Vichy DE...
  2. Axis does not need to defeat the USA to win the war, have a look on the victory conditions...
  3. Did you tried to install the latest patch? Somehow the base game does not start for me as well under win7 but as soon as I apply a patch it works.
  4. The game is almost over. We have a mirror match where the Germans just survived a massive Russian counterattack and captured Moscow...
  5. Kommandant can provide an update on the Tourney progress?
  6. I had the same problem, but Hubert told it will be fixed for the next patch, and even we can expect an improved minimap graphics
  7. In the mean time my Forces in Africa is almost eliminated, but seems to be the heavy force concentration there on Axis side prevented to have a strong push in Ukraine for Barbarossa. The auxiliary forces facing some local counterattacks. Also they are found strong resistance in Yugoslavia and it is now the 3rd month the fights on going there. In the north the situation is not that good looking for Russia, lots of German panzers rolling forward, supported by the Luftwaffe
  8. I think at the moment the effect of cheating is fairly limited due to the reload exploit as: Only one turn can be reloaded: it means long term strategy cannot be cheated (where invest and when on research, unit production...) In the other hand what you can gain is to modify battle result (here is a good thing that luck factor is only between +1-1 which means roughly 20% randomness to influence but considering in one turn you have quite a lots of attack reload effectively can modify only a few in your favor but some others goes in the opposing way, so bigger maps with more units greatly reducing cheating effect. The 3rd thing you can have is to uncover hidden positions by recon movement (here again bigger map helps and also even when you know unit is there you have to bump into) The 4th is to influence end of turn event (eg research breakthrough and % based scripts) here again you can get 1-2 turn earlier or later which for a 100-200 turn game does not much matters. What can be done to reduce the cheating effect I thing is goes 2 direction: From player perspective for competitive play you might not considering small scenarios. From developer perspective there is 2 things can be done: - fix the random-sequence separately for research, scripts, intelligence etc. and bound to the save game meaning reloading the turn does not alter results there (it is might be already the case I'm not sure?) - For the reload counter I believe the only option is to save&load files by the game engine from a 3rd party location where loading counters can be tracked, as in your own computer any files(even registry) can be backup-restored without any chance to a program to catch it. This option of course needs an online storage but might be easy to implement if there is an existing file service on the web with the ability to track download counters?
  9. I had 2 folder as well, and seems to be the installer does not offered the latest v104 folder automatically but copied the files to the default folder (which were empty). I run once again the installer and selected the right directory then it worked... (I downloaded the patch from gamershell)
  10. The sand getting really hot in North Africa, Italians needs some help to survive...
  11. If a country loosing its capital then there is a chance for surrender. What can be said is that the B.E.F can improve french moral, and it means more chance to prevent collapsing of France due to moral reduction to 0 In the previous version if French morale was under 2500 it was always meant French surrender when taking Paris which is not anymore the case...
  12. When you say B.E.F do you mean 5 units? If you do not have at least 5 it will be no increase of French moral. If you have less than 2 then France can fall even without losing Paris, so that is the real incentive to send British troops if I see correctly...
  13. If you want to trace down the cause of the readiness increase you can search for all events where #COUNTRY_ID= 4 but also check the mobilization_1 and mobilization_3 as well...
  14. I think 6 squares should be ok for all cities (it is varies from 3-5) but if you want proper values have a look on the mobilization_2.txt. It might be another script which increased the Soviet readiness in the particular situation...
  15. Change log v0.6: Alignment based on the v1.05 TGW version of SOE: + Mountain Soft Defense reduced from 3 to 2 (Ivanov). + France's starting National Morale raised from 10,000 to 13,500. + Pop Up added to advise the British to send at least 2 units to France. + Failure to deploy 1 British units within 2 tiles of Paris or 1 tiles of French mine will cause French National Morale to suffer when 2 or more German units are within either area. This reduction is by 1,000 points per Allied turn in Multiplayer and against the Axis AI, by 600 points when playing against the Allied AI (Ivanov). + The presence of 2 or more British units within 2 tiles of Paris or 1 tiles of French mine will boost French National Morale by 250 points per Allied turn, providing 2 or more German units are within either area. Note that the units have to be either within 2 tiles of Paris or 1 tiles of French mine to count, i.e. one unit north east of Paris and another east of French mine won't count, whereas two units in either location would. + Added a new German DE to form the 7th Luftwaffe Division early for the invasion of Poland (abukede, Bill R.) and removed from Pool + Added Breslau as Town, and some minor fixes in scripts + UK home guard modified to corps
  16. We started the game with the new version which already contains the changes made with the v105 patch to the Original SOE. (soon will be available the v6 to download from the repository) The biggest change that if no British unit in France, then France can potentially collapse even before Paris captured, due to the national morale Concerning forced march, if you see the 39 World at War campaign a German non motorized army can reach the outskirt of Warsaw from Breslau just like in this scenario, it seems to me not so unique, and also in the other hand you get a 25-40% penalty of morale.
  17. Even the weakest unit can prevent partisan activity, but those units has to be stationed around. At very high level you can think partisans as a factor which slowing down the Axis advance...
  18. Probably with the unit swap function? (try to swap back to rail tile with another unit)
  19. We are in Mid 42 with Ultima, so 20th of April seems to be too narrow. The other Match with Willy is ended today, but only because he conceded both his games. Having only 40 days for a GC campaign seems to be a bit hard to accomplish (especially if players living in distant time zones) : 2 players with similar skills 200 turns likely needed to play. Considering mirror matches means at least 5 turns per day in average....
  20. Yes, the base map is coming from that campaign, but enhanced with elements from the Storm over Europe map.
  21. At its present form missing the enemy turn replay you most likely lose more than what you can get from this list. In other words not much extra info you obtain which you cannot check afterwards on the map and report/graph area. What can be good to improve is to keep a log of decision events (all, not only last turn) you and your opponent made, as well as other events triggered during the game.
  22. Try to swap the Panzer and the motorized infantry then it will work. I think it is related to the movement points of the involved units. Indeed you are able to move one tiles with swap regardless of the movement cost of the tile, but no attack afterwards if all movement point lost during the swap movement.
  23. One idea if you using notepad++ to do with 2 subsequent replace (e.g. if you want to insert RANGE after LINK line): first set search mode to: regular expression find: ^#(LINK)(.*) replace with: #\1\2\3<#RANGE = 1 then set search mode: extended find: < replace with: \r\n
  24. I use the notepad++ for editing scripts. With that, it is easy to replace strings and navigate in big files, not mentioning changing map position in all files at one click etc. You can even define a new language and you get visual aid and possibility to expand/collapse events in the file...
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