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mike_swift

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  1. mike_swift

    Rossmann at Kodersdorf 19 April '45

    1. How could I improve the roads? Please describe the techniques required. 2. The German tanks cold easily maneuver through the fields on either side of the road. 3. Good point, I will lower the elevation. 4. Will do, that is something I certainly overlooked.
  2. mike_swift

    Rossmann at Kodersdorf 19 April '45

    In my German vs AI test games, the lead Polish tanks are in Mückenhain within five turns (five minutes). You should not have quit, eventually you would have had a steady stream of tanks to fight. If you play as the Poles, you must give them many waypoints, I find it best to do it by platoons and have some companies take a bypass route through the farm fields before entering the road.
  3. Can anyone recommend any huge scenarios (2km x 2km or larger)? Any module (CMBN, RT, FI, etc..). I am aware of the places to look, but I am hoping that someone who like a wide area to maneuver like me has already figured out a list of good ones. olebouch
  4. mike_swift

    Rossmann at Kodersdorf 19 April '45

    Will do, thanks. Done, it is up at greenasjade's, relook the first post.
  5. This is my first public release of a scenario. It features a Fallschirmpanzer Division 1 HG counterattack at the end of the war against the 2nd Armored Brigade of the Soviet backed Polish 16th Armored Corps (Polish 2nd Army). In reality, Major Rossman, the commander of I. Abteilung/Fallschirmpanzer-Regiment 'HG' took the remaining 17 Panthers in the division into an ambush position along a river in Silesia near the town of Kodersdorf, on the Weißer Schöpps River. Those 17 Panthers destroyed an entire Polish Armored Brigade and an attached IS2 Heavy Tank Company without a single loss. I included some of the infantry fighting in the area at that time as well to develop the tactical situation. The scenario uses modern US tactical language and doctrine for tactical orders. In contrast, the tactical map, is an actual German 1:25,000 scale topographic map of the area from the 1930s. The German tactical map uses Wehrmacht late-war map symbols drawn on the map in effect to look like grease pencils. The Polish tactical map uses period Soviet map symbols (red symbols = friendly as well). This scenario is historical and uses sources largely gathered from the internet. I created the map with a Google-maps overlay of the modern area, with some interpretation from the 1:25,000 map, and period photos. I have play tested as both sides, it works well for both sides against the AI. With the Germans it is possible to destroy every Polish tank without the loss of a Panther. It is also possible for the Poles to achieve their mission and tactical tasks, albeit with significant loses. This is a huge map, 2km x 4km. I reduced it in size from 4km x 4 km to prevent crashes. I have a newer system and there is a significant AI processing time for a we-go game. Those with slower machines should adjust graphics settings to make the game more playable. The file is available at the repository and at http://cmmods.greenasjade.net. http://s3.amazonaws.com/cmmods-zips.greenasjade.net/CMRT/Rossmann_at_Kodersdorf.rar
  6. mike_swift

    Unit's orgnzaion list. Need one

    http://www.wwiidaybyday.com click on Kriegesstarkenachweisunge is great for the Germans. www.niehorster.orbat.com is excellent and has many nations covered in detail. The Nafziger collection is available at the US Army Command and General Staff College Online Library. Just about anything you want could be found inside one of these sites.
  7. mike_swift

    Multiple crashes

    I just built this machine. I have not run stability test benchmarks. The only other games it has run is MWO, and War Thunder, which it runs fine.
  8. I get this error in the event logs. I reduced my setting thinking that maybe that was the problem, but it still happens. Sometimes it crashes when loading maps, other times when in game. Error data from event log: CM Red Thunder.exe 0.0.0.0 5d0 01cf5c55800eae0c 531 C:\Program Files (x86)\Battlefront\Combat Mission Red Thunder\CM Red Thunder.exe ca2abaae-c849-11e3-b6a9-50e5493efe09 55006E006B006E006F0077006E0000000000 System info: OS Name Microsoft Windows 7 Enterprise Version 6.1.7601 Service Pack 1 Build 7601 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Name System Manufacturer Gigabyte Technology Co., Ltd. System Model Z68MA-D2H-B3 System Type x64-based PC Processor Intel® Core i5-2500K CPU @ 3.30GHz, 3601 Mhz, 4 Core(s), 4 Logical Processor(s) BIOS Version/Date Award Software International, Inc. F9, 10/12/2011 SMBIOS Version 2.4 Windows Directory C:\Windows System Directory C:\Windows\system32 Boot Device \Device\HarddiskVolume1 Locale United States Hardware Abstraction Layer Version = "6.1.7601.17514" User Name Time Zone Pacific Daylight Time Installed Physical Memory (RAM) 8.00 GB Total Physical Memory 7.98 GB Available Physical Memory 6.30 GB Total Virtual Memory 16.0 GB Available Virtual Memory 14.0 GB Page File Space 7.98 GB Page File C:\pagefile.sys Video card: Name AMD Radeon R7 200 Series PNP Device ID PCI\VEN_1002&DEV_6658&SUBSYS_E258174B&REV_00\4&2D68EC9A&0&0008 Adapter Type AMD Radeon Graphics Processor (0x6658), Advanced Micro Devices, Inc. compatible Adapter Description AMD Radeon R7 200 Series Adapter RAM (2,147,483,648) bytes Installed Drivers aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver Version 13.251.0.0 INF File oem10.inf (ati2mtag_R505 section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1280 x 1024 x 60 hertz Bits/Pixel 32 Memory Address 0xD0000000-0xDFFFFFFF Memory Address 0xEF800000-0xEFFFFFFF I/O Port 0x0000EE00-0x0000EEFF Memory Address 0xFBE80000-0xFBEBFFFF IRQ Channel IRQ 4294967291 I/O Port 0x000003B0-0x000003BB I/O Port 0x000003C0-0x000003DF Memory Address 0xA0000-0xBFFFF Driver c:\windows\system32\drivers\atikmpag.sys (8.14.1.6354, 611.50 KB (626,176 bytes), 12/6/2013 12:21 PM)
  9. Please tell me that BFC has not given up on CMC. It is the only game I look forward to buying.
  10. mike_swift

    Engagement Ranges and AP Penetration value worries...

    If the game is nerfed in anyway, it wll likely become unplayable for me. I play CM not because it is pretty, but because it is done right. This could become just another pretty game for the simple minded children that I will not play. I don't mean to sound rude, but I imagine that BFC would like to know our opinions.
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