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simov

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  1. Hi, After the event with image popup where AI USA raises the flag on the southern mountains, all units disappeared (from both sides). After ending the turn 10 times or so, a Japanese infiltrator appeared, but it too disappeared when the that turn changed. The game ended in Jap minor victory Played once also as the USA, no glitches there. Win XP, 500MB RAM, ATI Radeon 9250. No, I didn't take a copy of autosave file... -simov
  2. David, you said you never got any upgrades. Just to make sure, the upgrades have to be applied to each unit by the player himself. For example, the techs that allow upgrading infantry are Infantry Weapons (IW) Anti-tank (AT) and Motorization. When you have reached, say, level 3 in IW, you can upgrade an army or a corps to either IW level 1,2 or 3. A frontline unit should probably have IW level 3 while a garrison unit (e.g. a corps just sitting in London preventing its opportunistic capture by German paratroops) can well do without any upgrades. As of losing the Moscow, the Germans have so much power that if they really focus on taking Moscow they will get it. The bright side is that meanwhile they should not be able to press so hard in the south.
  3. Yes, I must admit that the lend-lease felt much more realistic this way. In the vanilla SC2 there was hardly ever any need to send MPPs to Russia. About the volkssturm, I'd prefer them maybe popping up 1-2 units per turn, with no equipment or at half strength, for a more realistic feel. One way or other, they can only delay the inevitable
  4. Could not resist playing this campaign after seeing the map Played against axis AI, +100% and +1. France was easy to defend and held on until summer '41 with the tank in Paris. Russia entered the war confidently while the war in France was still going on. However, after the fall of France the situation deteriorated rapidly and I was forced to send a full amount of lend-lease to keep the Russians alive. The speed of axis expansion looked so frightening that I also drew all (six) carriers from the Pacific to hasten the opening of a second front in Italy. Landings in Europe in '43 finally blunted the axis offensive, with Leningrad, Moscow and Kharkow lost. The game ended in June '45 with the fall of Japan. The game and strategy were quite different from the usual Fall Weiss campaign. Most notably: -Russian production is very very low, and the focus on the first half of the game had to be to support them by all means -The British can be very easily disabled by bombing the convoy port. Maybe the sufficient counter would be to research only ASW and AA in the beginning, bring in the African fighter and buy one HQ to support the fighters? -The British research cap is quite low -The German air power was totally unstoppable in the east until the USAF could be brought in to wear them down in the west. -The US production was high but it helped to balance the game and achieve a historical end date. However, if the Japanese AI had expanded historically, the war would have lasted a year or two longer. -The US unit base is hilariously small, you can buy only 2 corps -Siegfried line was a tough nut, although having 9 carriers and 4 AFs made it possible to slowly gnaw in. Having 1-1-1 upgrades against 3-2-2 of the Germans sure did not help, so this might not be so unrealistic. -Hordes of volksturm units popping with 3-2-2 equipment were a nasty surprise. Some tough middle-aged men and schoolboys! -When invasion was nearing, Italian corps garrisoning Rome ran away, leaving the city empty. I could amphib an army from Corsica and next turn land it directly into the city. The secondary capital was also left ungarrisoned. -Similarily, at the end of the war, after capturing Osaka the corps defending Tokyo ran for the mountains, leaving the city free for direct capture of the city by an amphib assault. -Japan has practically no AI yet I checked the scripts and nothing much was there. So it was not surprising that they just concentrated on the mainland China. -I transported Eisenhower HQ into the low tip of the Philippines. However, it was then unable to move or transport away. Despite these shortcomings I have to confess that I absolutely enjoyed playing the campaign! The weakness of Russia was compensated by strong USA. Starving the British by bombing the convoy port and German monster air in the east got me really worried for '42-'43. The map is absolutely beautiful and there is so much more depth now that you have to balance between two wars at the same time. The Siberian railway is ingenious It is quite scary to think how good this campaign will be when the Japanese AI is completed. A big thanks for all the developers!
  5. So, what happened? It looks a bit scary, my guess would be 4 ships lost while enemy would lose 5 subs?
  6. I would like it to be kept as it is. A better option might be, as Terif said, to have larger map that would contain more of the red sea. Also, I'd like to get arrows to Iraq. I think the British would have continued to fight from Iraq and India even if Eqypt were lost.
  7. For 1, if weather on land is muddy or if it's winter the range of airplanes is reduced. If you don't have 'long range aircraft tech' upgrades on your planes, they will barely be able to cross the channel. For 2, I think the attaching and detaching can be made only when the units have not moved yet. I'm not sure if attaching will effect on this turn already or only starting from the next turn.
  8. I would highly welcome keyboard shortcuts. Navigating the pop-up menus becomes surprisingly strenuous after operation barbarossa starts. Something very simple might make the trick, like when an unit is selected, pressing a 'u' key would open the upgrade unit window. 'f' for fortifying (like in Civ2 , 'h' for honors etc.
  9. Also, are intercepting and escorting really useful? If you attack an army with a fighter, and an enemy fighter scrambles to intercept it, does the army have smaller change to take casualties? If I have 2 fighters and 1 bomber attacking a mine, and enemy has 2 fighters, doesn't it make more sense to strike the mine first with the fighters and then with a bomber with no escorts? Is the escort an 'attacker' against the interceptor, so that there is advantage because of a higher air attack value? Otherwise escorting would be quite expensive.
  10. Same bug, 1939 scenario ("Axis AI V 2.00" mod): [08/05/2006 10:32:28] FAILED(amphibious_transports_within_range_of_coastal_position): Segmentation violation [08/05/2006 10:32:28; 5.1.2600; 1280x1024x16(1); v1.02] FAILED(animate_amphibious_transport_move_and_unload): Segmentation violation The game will crash without mod customization too (the mod has that load game problem where it cannot find the mod directory and will then use no customization). I'll send the files to HC.
  11. It might indeed be nice if you could control the amount of Canada->UK convoy like the USA->UK convoy (e.g. 0..50%), and you could use the remaining MPP's to build Canadian units. Although for this to be really useful the UK should share their tech with Canadians, I guess.
  12. Hi, just wanted to drop by and cheer on HC and you people who strive to make the game better! Version 1.00 was a bit of a letdown for me too (I play only against AI). However, with patch 1.03 and using Blashy's mod I have enjoyed the game at least as much as SC1 - even though I had already got completely bored of SC1 after playing it for countless hours So, great work. Only thing that I now worry is that if it gets better too soon I may have to spend my summer holidays indoors simov
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