Hi,
Picked up this fascinating game. Just stopping by to inform you of some issues I had with this game.
Framerate is acceptable as long as I disable HDR and Shadows. All other options are maxed out. If I use either or both the game becomes a slideshow.
Occasionally I would get kicked off of my own vehicle for no apparent reason and cannot return to it no matter how many times I use the TAB key.
AI pathfinding seems to need more work. In the single player campaign I've seen enemy and friendly vehicles attempt to imitate a submarine.
Didn't know they could fire when submerged too - that surprised me! LOL
I would lose the scenario too because I didn't kill them - even if they disappeared from the 3D screen and 2D map.
No such thing as vehicular drowning I suppose?
After forming up with my squadmates, they would follow and fight in a more or less realistic fashion - until I tried to cross a bridge.
At this point some or all of them would get hung up at the bridge entrance - and stay there for the rest of the scenario.
Kinda tough to finish a scenario with just my own vehicle - especially when running under a time limit
I'm using the following PC:
Dual Xeon 3ghz/533mhz FSB, 4gb DDR266 RAM, XPsp2, Creative SB X-Fi, ATI Radeon x800XT-PE video card, BFG Ageia PPU PhysX card, and latest drivers for everything too.
Looking forward to that OGRE addon. Loved the old Metagaming/Steve Jackson games. This game reminds me of Dwarfstar's Star Viking mini-game. H. Beam Piper's Space Viking novel comes to mind too.
Any plans to create a space combat/campaign game to simulate fights between the viking clans and the 'locals'? Accounting for varying tech levels would be nice - since each star system seems random anyways.
After the space battle (if any) we can resolve the ground assault in Drop Team.