Jump to content

david12345

Members
  • Posts

    262
  • Joined

  • Last visited

Everything posted by david12345

  1. Imagine what this would do to play balance! You get Enigma, you win. Research would be piled there like it was for air units in SC-1..
  2. Awesome to have a developer involved on a daily basis! Thanx
  3. Good advice, Scook, I may try that next time. However; you all but guarantee the loss of Egypt with your strategy, which is arguably worse than Spain going axis (you lose the convoy from Egypt, and get no extra American ships). This would also free up Italian units to go to Russia (or help pull a "Rambo" and headcrack Spain. I don't see how you can hold England without building units. Two German airborne, and amphibs that can move and land in one turn, makes it pretty dicey. Using the RAF to hit ports to preclude invasion is a questionable strategy due to the more powerful German air. With German air superiority, 3 subs, and, if you wait awile, 3 cruisers and the Bismark, the sea battle just may cripple the English navy. But as you said, this is off the point. One fix I would consider would be to allow the USA to invest in Diplomacy early. Just because they were neutral, does not mean that they weren't active diplomatically.
  4. Thanx for the input. To answer "Old Man", my problem is that it gives the Med. to England, which is not historical. Sure "what if" is cool, but this is too easy. Many Multiplayers play with rules to hamper early invasion by Germans because we all know it is very difficult to hold England and Egypt against a decent player. Now, if the Germans put 5 chits in Spain (I get mine in by March of 1940, then add one whenever one gets used) and Italy puts 5 chits in, the English, even with 5 chits are still in trouble. That 250MPP's could be used to save England and/or Egypt. You have a point about the USA, however they will enter either way, I'm talking about automatic loss of Gibralter every game (at least so for for me). This is not historical and tilts a game that already favors the axis even further!
  5. I have looked around the forum and am suprized that I see nothing concerning what I consider to be the biggest problem in the game. With SC-1, Spain generally stayed out of the war, but in SC-2, the Germans seem to get Spain EVERY time. Just put 5 chits in there after France falls, and the Allies just don't have the money to stop them. Am I the only one that thinks this needs to be fixed?
  6. what email should i use for herbert? updated to 1.4 still does it.
  7. Getting a crash: Happens when an air unit attacks a BB, and a CV intercepts. The following message comes up, then a crash: failed (animate_replay_list): segmentation violation any info? p.s. I have a screen shot if anyone wants.
  8. You are absolutly right. I replayed the turn and it crashed just as an engineer with an F on it's icon was highlighted. I sent the file to your E-Mail address. Thanx.
  9. While viewing an E-Mail turn from an opponent, I get a crash to desktop with the following error message: Failed(animate_replay_list): segmentation violation Anyone else getting this? Any ideas? We played several error free turns before this happened. Thanx
  10. While viewing an E-Mail turn from an opponent, I get a crash to desktop with the following error message: Failed(animate_replay_list): segmentation violation Anyone else getting this? Any ideas? We played several error free turns before this happened. Thanx
  11. Hello, great game. I have a question about movement and supply. It seems that many times a unit cannot move at all. A prime example is the Finnish army by Lenningrad. It seems wrong that a unit in it's home country and with HQ support cannot move! I think that all units should be able to move at least 1 square! Has this been considered? One other question concerning squares. Hexes seem much better, I was curious why squares are used. units can move/attack much further horizontally and vertically than diagonally. Is it possible to overlay a hex grid on user made scenarios? Thanx.
  12. Great game (once the AI gets tweaked). I have a few questions: After reading the rules, it seems as if I should be able to use elite replacements for units under the strenght of 10 (like panzer general). I like this idea alot, but can't get it to work. The units are in supply (level 10) and have several levels of experiance, but I can never get elite replacements unless it is overstrength. Is that the only time I can do this? Also, sometimes my italian transports going to Tobruk cannot unload until the turn after they enter the port, is this normal? Thanx Dave
×
×
  • Create New...