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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

david12345

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About david12345

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    sports related
  1. Patch changes list?

    I would like to add a couple of things: Germans seem to have terrible supply in Russia, much worse than in gold. Intentional? My only game so far is in November 1942. Guess who has the largest army in the world? I imagine the allied numbers are estimates, but my Japanese have a larger army than Germany by 10 (and German losses have been light). I think the Japanese have too many units. Historically, the German army was close to 3 times Japanese. China fell to my axis several turns ago and a HUGE Japanese army (4 hq, 14 army, 1 cavalry, 1 tank, 4 special forces, 3 corps, and 5 air) is in or entering Russia. I also have quite a few units elsewhere, this isn't the whole military. WOW. Patches have helped China in Gold, I think they will need considerable help in AoD as well. One other thing; I'm hoping a graphic tweak will help me tell corps from armies easier, and no, those 14 armies are not corps I use the non 3d graphics and they are quite close. thanx
  2. Allied frustation setting in

    much tougher in china - at least in the beginning. thanx time will tell
  3. Money back.

    I have bought games before that I turned out not to like - so I lost some money. If you hate the game, delete it and move on. But I think if you give specific problems and solutions, you will find that others here may just back you and you may see your suggestions in the next patch - it's happened for me. I do agree with one point you made - the operational scenarios never seem to work for me, but hey - they are extra anyway, so what's the harm? p.s. the statement that 95% of the map is useless is like saying that 95% of the world is useless. WWII did not encompass the WHOLE world, but at least you have the option of using the whole world in the game - I think that's a good thing. I would also disagree that some cites are not more important than others. If the Germans had taken Moscow, for example, they would have effectively cut Russia in half since all the major rail lines pass through the city. I could make arguments for many other cities as well - losing London, for example, would have crippled the UK.
  4. China unit builds

    I think it is part of the "you can change history" thing. Now if the AI is building crazy amounts of aa or something like that, it should be fixed. But PvP, I like the options.
  5. Minor glitchs

    haven't played much of AoD, but my experience in Gold, which seems to be very close to AoD: Russia needs that tech - level 2 tanks and inf in 41 is not out of line IMO. Sounds like you went after England instead of Russia. if you had done the opposite, you may have seen Russia getting walked on and then you could see the need for tech. I think dutch indies are neutral as a play balance thing. I could see malta still hurting supply to Africa even if the axis held suez, but I like your malta event idea!
  6. taking out the French can be very time consuming and difficult when you choose this option.
  7. Graphics question

    i would be interested in getting this from you when it is done, at least until I see if this is fixed!
  8. 1.4 gold vs AoD

    great. I think that will help the allies!
  9. Graphics question

    Not sure I understand you, it does not show tech level, unless there is a way that I have not figured out.
  10. Graphics question

    thanx for replies. @Amadeus and everyone else: Thanx for the input, but I use the military icons, not the 3d ones. With the military icons, armies and corps look very close to the same. Also, spotted enemies with less than full info don't tip me off as to the tech level like they do with the 3d icons because the military ones only have numbers for tech (the unit picture does not change with tech upgrades). I would like the partial info sightings to include numbers for tech to even this up. Hope this makes sense. This might be too much to ask, but I remember an add for SC2 that was great. Someone made simple sideways pictures for the military icons. The simple pictures changed with tech upgrades. This was way better for me. The 3d icons are just too cluttered and awkward for me to use. Although I don't have the game anymore, here is something similar to what I mean: The shadow is so much easier for me to use! Just change the picture to show upgrades. thanks for listening.
  11. 1.4 gold vs AoD

    ok, perhaps I misunderstood the 4 vs 5 experience. I'm looking at units and they still seem to have 5 stars possible for experience?
  12. 1.4 gold vs AoD

    Great, thanks
  13. I see the patch 1.4 had some major changes to exp (3 levels instead of 5 for example). are these planned for AoD as well?
  14. I'm hoping Herbert sees this I do not care for the 3d units and use the old military ones that I grew up with. In AoD armies and corps look almost identical. I find this is messing me up. Would it be possible with the first patch to do something like perhaps making the box the X is in for corps smaller, or anything that would make it easier to distinguish? While I'm at it, there has always been a problem where you can't see the level of enemy units with military icon like you can the 3d ones. Of course I can see the numbers if I'm up close, but further away you can't tell, whereas those who use the 3d icons can tell because the unit looks different. Would it be possible to have the numbers show up from further away to even this out? By the way, thanx for another great game to destroy what little free time I have. And thanx for listening whenever we have issues!
  15. AOD question

    thx will check1
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