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poesel

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Everything posted by poesel

  1. Nope, doesn't work in FB and that has external files.
  2. For once Microsoft is not at fault here. This is on MacOS. I will try with the other games. Maybe there is a difference.
  3. FB has external files and it works. CM itself can be started from anywhere in the file system. Why would BFC go to lengths to forbid symlinks? Why am I doing this? To save space. The laptop is a bit low on disk space and the mods work for 3-4 games.
  4. I've symlinked a mod folder into the Z folder but it seems that CMBN doesn't recognize the mods. Is there a reason why this doesn't work? Nelson:Z markus$ pwd /Applications/CM Battle for Normandy/CM Battle for Normandy.app/Contents/Resources/Data/Z Nelson:Z markus$ ln -s /Volumes/Jack/CM/Mods/HQS\ 2.6/ HQS Nelson:Z markus$ ls -la total 0 drwxr-xr-x 3 markus staff 96 21 Jul 14:14 . drwxrwxr-x 25 501 staff 800 21 Jul 13:53 .. lrwxr-xr-x 1 markus staff 30 21 Jul 14:14 HQS -> /Volumes/Jack/CM/Mods/HQS 2.6/
  5. Hi, anyone with that combo? Is that working for you? Which hardware & driver do you have/use? Thanks!
  6. Thanks! The version you see is the latest version. Work is being done on RT and BS and other things. But you'll have to be patient.
  7. Thanks to the work of @rocketman there is now a map for CM:FI/GL. You can find it here: https://drive.google.com/open?id=1LQYIbH6qI8mahjA576w_lOGTzls&usp=sharing You can also reach it through the overview map (link in my sig). If you find an error then please post here or send me a PM. Again, thanks a lot Rocketman!
  8. Thanks to the work of @rocketman there is now a map for CM:FI/GL. You can find it here: https://drive.google.com/open?id=1LQYIbH6qI8mahjA576w_lOGTzls&usp=sharing You can also reach it through the overview map (link in my sig). If you find an error then please post here or send me a PM. Again, thanks a lot Rocketman!
  9. Thanks to the work of @rocketman there is now a map for CM:FI/GL. You can find it here: https://drive.google.com/open?id=1LQYIbH6qI8mahjA576w_lOGTzls&usp=sharing You can also reach it through the overview map (link in my sig). If you find an error then please post here or send me a PM. Again, thanks a lot to Rocketman!
  10. The game does not run in a VM and I very much doubt it will run under wine. So I'll guess you are out of luck here. But there are other, nicer operating systems. Just saying.
  11. Just in case if someone does not read the FB section The data for BN/CW/MG/BP1 & FB is now complete and these maps are now open for community made content. If you would like to add yours please PM me with the necessary data. A simple text is enough except for the location: there I need a link to google maps. I only take complete data sets. Template: Title: Description: Size: Type: Terrain: Duration: x h y min Historical: yes/no Date: dd:mm:yyyy hour:minute Designer: name or alias Link: http://... Module(s) required: There is ongoing work for FI and also someone for BS. If you'd like to do RT then please PM me. Overview: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kFKcTFo1c88A CMFB: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kb1eX79uNSCU CMBN et al: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kaNAdYKeN1x8 Please post here or PM me if you find mistakes or omissions!
  12. The data for BN/CW/MG/BP1 & FB is now complete and these maps are now open for community made content. If you would like to add yours please PM me with the necessary data. A simple text is enough except for the location: there I need a link to google maps. I only take complete data sets. Template: Title: Description: Size: Type: Terrain: Duration: x h y min Historical: yes/no Date: dd:mm:yyyy hour:minute Designer: name or alias Link: http://... There is ongoing work for FI and also someone for BS. If you'd like to do RT then please PM me. Overview: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kFKcTFo1c88A CMFB: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kb1eX79uNSCU CMBN et al: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kaNAdYKeN1x8 Please post here or PM me if you find mistakes or omissions!
  13. Thanks to @CMFDR the data from the battle pack 1 is now included. @Ithikial_AU - PM me for access
  14. I'm in contact with Greenasjade
  15. Thanks, glad you like it! But also thank @Combatintman - his testing was invaluable. The only text I've ever gotten from a bunker is a penetration when you manage to hit the opening from the front. I'm also not sure how far you get with the bazookas. Satchel charges are the way to go. Just put an engineer reasonably close to the bunker. No need to target. You are sure they fire through the bunker? There is also trench to the right in the background. You could receive fire from there, too.
  16. MG is work in progress. Pete added his scenarios and I'm working on the rest. But good question: I've added a note on the map about what is finished and what not.
  17. Yes, that would be a great help. Please PM me - thanks!
  18. Well obviously - because it wasn't in at all! Fixed - thanks! Yes. Reorganisation finished. Click on a black star and the description has the link. I wish we could have that all on one map but for now it is like this.
  19. Thanks everyone, much appreciated! Unfortunately I found a little snag: google my maps only allows 10 layers per map and I used up 10 of these. I'll have to split this up so there is one map per title with pointers from and to the other maps. Since I'm editing this live there may be some strange stuff going while I sort things out. I'll also look into google earth but this will come later.
  20. Generally splitting squads is a good idea if you are getting close to the enemy. But you need to make sure that they are still in good range to their HQ or they will get brittle. Minefields can only be found when your are in the same AS as the mine. There are two ways to find them: stepping on one or spotting them. Chances rise for both methods if you put more men in the spot but since you usually don't want to kill your men smaller teams and patience are the better choice. Experience and being an engineer helps. Also slow or hunt are very much advised. I think your analysis why the pathing went wrong for the engineers is correct. It may also be that the building has been accidentally sunk into the ground a bit. I'll check and see if that needs to be fixed. The scenario is intentionally a bit cramped to limit the possible choices. So hugging the border is not bad style (btw it is never: it is always part of the game and any commander has to take it into consideration). Smoke is a good idea but it is not necessary to throw it in heavy forest. There visibility is already low. You'd rather want to throw it into open spaces to cut LOS for the enemy.
  21. Here is a map with the positions of all included FB scenarios, campaigns & maps: https://www.google.com/maps/d/edit?mid=zetZ6VPvwx0g.kFKcTFo1c88A&usp=sharing I've tried to locate the positions as best as I could. If you find mistakes please PM me. There is also stuff from BN, CW and parts of MG (thanks Pete!). I plan to include the pieces from the other titles over time and maybe even non-BFC content. If you'd like to participate please PM me.
  22. Is there someone who can do sound post processing? A long time ago I made a list with all the in-game texts and put it on the Wiki. Some helpful soul then translated the German to English (with google most likely - 'gunner'->'Sagittarius' made me laugh). I'm afraid he missed the point of the list and so I reverted it back. http://combatmission.wikia.com/wiki/What_the_Germans_say My original list had a rating for sound quality but I seem to have lost it. Btw, I found this, too: @RockinHarry - guess who participated in that discussion 5 years ago?
  23. Since a lot of the setup depends on the given circumstances we could try to lobby BFC for more randomized setup times. Use the current time as maximum and deduct 0-59 seconds for example (modify range by experience for extra realism ). I don't think anyone would complain about that except for Charles who has to program it.
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