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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

poesel

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About poesel

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    CM - surprise

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    Dortmund, Germany

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  1. Hi, anyone with that combo? Is that working for you? Which hardware & driver do you have/use? Thanks!
  2. Thanks! The version you see is the latest version. Work is being done on RT and BS and other things. But you'll have to be patient.
  3. Thanks to the work of @rocketman there is now a map for CM:FI/GL. You can find it here: https://drive.google.com/open?id=1LQYIbH6qI8mahjA576w_lOGTzls&usp=sharing You can also reach it through the overview map (link in my sig). If you find an error then please post here or send me a PM. Again, thanks a lot Rocketman!
  4. Thanks to the work of @rocketman there is now a map for CM:FI/GL. You can find it here: https://drive.google.com/open?id=1LQYIbH6qI8mahjA576w_lOGTzls&usp=sharing You can also reach it through the overview map (link in my sig). If you find an error then please post here or send me a PM. Again, thanks a lot Rocketman!
  5. Thanks to the work of @rocketman there is now a map for CM:FI/GL. You can find it here: https://drive.google.com/open?id=1LQYIbH6qI8mahjA576w_lOGTzls&usp=sharing You can also reach it through the overview map (link in my sig). If you find an error then please post here or send me a PM. Again, thanks a lot to Rocketman!
  6. @ASL Veteran - all fixed @benpark - name added
  7. Anyone here use linux??

    The game does not run in a VM and I very much doubt it will run under wine. So I'll guess you are out of luck here. But there are other, nicer operating systems. Just saying.
  8. Just in case if someone does not read the FB section The data for BN/CW/MG/BP1 & FB is now complete and these maps are now open for community made content. If you would like to add yours please PM me with the necessary data. A simple text is enough except for the location: there I need a link to google maps. I only take complete data sets. Template: Title: Description: Size: Type: Terrain: Duration: x h y min Historical: yes/no Date: dd:mm:yyyy hour:minute Designer: name or alias Link: http://... Module(s) required: There is ongoing work for FI and also someone for BS. If you'd like to do RT then please PM me. Overview: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kFKcTFo1c88A CMFB: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kb1eX79uNSCU CMBN et al: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kaNAdYKeN1x8 Please post here or PM me if you find mistakes or omissions!
  9. The data for BN/CW/MG/BP1 & FB is now complete and these maps are now open for community made content. If you would like to add yours please PM me with the necessary data. A simple text is enough except for the location: there I need a link to google maps. I only take complete data sets. Template: Title: Description: Size: Type: Terrain: Duration: x h y min Historical: yes/no Date: dd:mm:yyyy hour:minute Designer: name or alias Link: http://... There is ongoing work for FI and also someone for BS. If you'd like to do RT then please PM me. Overview: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kFKcTFo1c88A CMFB: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kb1eX79uNSCU CMBN et al: https://www.google.com/maps/d/u/0/edit?mid=zetZ6VPvwx0g.kaNAdYKeN1x8 Please post here or PM me if you find mistakes or omissions!
  10. Thanks to @CMFDR the data from the battle pack 1 is now included. @Ithikial_AU - PM me for access
  11. CM Helper

    I'm in contact with Greenasjade
  12. Hi mate

    Im liking the google map. Excellent idea :)

    Happy to be involved - what info would you need to plot the scene of an action on the map? I can give you CMBN CW stuff and if interested CMRT stuff.

    Cheery!

  13. CMFB questions

    Thanks, glad you like it! But also thank @Combatintman - his testing was invaluable. The only text I've ever gotten from a bunker is a penetration when you manage to hit the opening from the front. I'm also not sure how far you get with the bazookas. Satchel charges are the way to go. Just put an engineer reasonably close to the bunker. No need to target. You are sure they fire through the bunker? There is also trench to the right in the background. You could receive fire from there, too.
  14. MG is work in progress. Pete added his scenarios and I'm working on the rest. But good question: I've added a note on the map about what is finished and what not.
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