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GDog

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Everything posted by GDog

  1. Thanks, I was overlooking the upgrade options, and I must have been dreaming about CW & MG.
  2. Certain I was playing the CW & MG modules last time I played, but I don't see them anywhere in my account. Assuming I'm not crazy (big assumption there), am I overlooking where they install from? Here's what I have in my order history. Is there anywhere else those keys would be? I haven't sifted through old saved emails yet; we used to receive activation codes by email, didn't we? CMBN upgrade 3 CMBN engine 1 CMBN vehicle pack CMFI Gustav Line CMFI Upgrade 3 CMFI engine 2 CMRT engine 3 While I'm at it, do I need the CMBN engine 4 upgrade?
  3. Thank you for the suggestion IanL, I will do just that right now. Cheers, Gus
  4. Before I waste anymore of my monthly bandwidth re-downloading this almost 10gb file...would somebody be so kind as to describe the ideal downloading proceedure. I've downloaded it twice now, only to have it fail at 99%. Using Firefox, and the direct Battlefront.com download link. should I be using a 3rd party download add-on / program to help recover a failed download? Should I try another link? Apologies for my frustrated tone, but this is highly abnormal for my connection to fail me like this. Kind Regards, Gus
  5. Came here a little late, just installed 2.01 and my PBEM games do not show up now. Is there anything I can do to retrieve those games? Thanks
  6. Broken down to cost per hour for entertainment, I'd say every CM game I've bought have been my wisest purchases to date! My favorite hobby is shooting, so excuse me if I scoff at the OP's complaint about hobby's costing too much money!
  7. Is this not an available feature in CM2? Playing CM:FI for the first time last night and I keep instinctive keep clicking units movement paths or waypoints in hopes of selecting them but it doesn't work. If this is not a CM2 feature, curious to know why?
  8. Streety, I think UltraMon is doing a big part of the work. It adds a couple tabs in shortcut properties, similar to compatiblility rules I think. I see where you are going in your last post, will poke around and see what settings I can find.
  9. Correction, my monitor supports 1600x1200. I just tried setting the monitor to that resolution, deleted the CMBB pref file and still don't get any option more than 1280x1024. Will keep playing with it. *EDIT* Hurrah! I got it to work. Should mention I am also using ULTRAMON to manage multiple displays, which I think is helping take control over CMBB in this case. Set monitor resolution to 1600x1200 in both desktop settings and in NVIDIA control panel. Set startup properties in CMBB shortcut to run maximized Set UltraMon display properties for CMBB to run 1600x1200 and maximized on Monitor 1 delete pref start CMBB and first resolution offered is 1600x1200 exit game, reset desktop to 1920x1080 start game to test, and after a little flicker, it launches at 1600x1200 exit game and find it has moved a few desktop icons that were not within Win 7 Fences (another amazing desktop application I might add) shifted to where they would be if desktop was at 1600x1200. To fix that I'll just have to make sure all shortcuts are assigned to a Fence, or just keep them in the middle of my display, or not worry about it.
  10. Believe me, I've googled this to death. Of course the 1024 is the limitation here for my 1080 monitor, should have realized that to being with! Maybe I've never run these games at a higher resolution, and just being away from them for so long I just forget how the game looks? Thanks for the reply.
  11. Hi guys, been away from CM1 for a long time, trying to get it up and running on my updated system. I've been trying in vain to use the search function on the BF forums, so new topic time. Win 7 64bit EVGA GTX 670 4gb 2x LCD displays, primary at 1920x1080, secondary at 1680x1050 Installed CMBB special addition, and it only offered me 1280x1024 resolution. If I'm correct, CMBB has a max resolution of 1600x1400, any ideas how to get that option? Moving on, once I select the 1280x1024 resolution I launched the game and it ran fine. Today, I star the game and first it opens on the second monitor, but I cannot click menu buttons with mouse. I can hover over them and the cursor interacts with the buttons (button changes in apperance slightly) but clicking gets no response. Close game, restart and this time it doesn't display anywhere. The game is running, theres an icon on my taskbar but I can't get the game to display. I've been messing around with compatibilty modes - windowed vs maximized - deleting pref files, all sorts of fun stuff, but to no avail. Thoughts?
  12. Agreed, and people need to read the whole thread before they post.
  13. Does anyone suffering this out of memory crash also have the same problem when/if they played CMSF?
  14. Love to know the percentage of CM2 sales for MAC -vs- PC. For those of you too young to remember DOOM...it was released in 1993 on 3.5" & 5.25" floppy disks. So to move to DirectX BF needs to start from scratch and build a new game engine. Where is that on the to-do list? I joke.
  15. It's also safe to assume based on past problems, that CM games prefer NVidia drivers over ATI drivers.
  16. When I was having this issue I thought to myself, why is CMSF the only game I have that has an out of memory error? Same goes for the problems I had with ATI drivers and CMSF, all my other games ran fine. Eventually I stopped trying to play CMSF because of these problems. If these problems stem from a conflict with major system factors like my OS or GPU drivers, and the companies who design and distribute those components are not able to work directly with BF, then from where I am sitting it's on BF to work around an OS or GPU drivers to make it work. I know BF is working with us to find the problems, but I don't think the memory error has ever been figured out. With GPU's there are basically 2 options, NVidia or ATI so you know what your customers are going to be using. With OS's there are a few more variations but 99% of us are using Windows and likely 98 - XP -Vista - or 7. So without knowing the first thing about programming, it seems to me that BF knows the limited number of possible combinations they need to accomodate. If it comes down to other variables like amount of RAM, antivirus, firewalls etc. then that's up to the player to find what works, because there are too many more options for BF to consider. I'm whining I know, but it seems like there are ongoing problems (for a few of us) with the game and the fundamental components of most computers, that persisted in CMSF and seem to be coming up again with CMBN. They are only happening to the vast minority of us, and I haven't seen any threads about ATI drivers failing, which is good news for me because that's what I have.
  17. Lt Bull, did you play CMSF and have the same problem?
  18. My box was broken too, but I don't care. It's the $90 CDN it took to get it to my door that hurt, but $16 of that was not BF's fault, unless you count their choice of shippng method and the resulting duty as a strike agaisnt them. I don't know what it would have taken to get it here duty free, I always thought USPS was the best choice for cross border shipping into Canada from the US, but it's hit and miss. The manual, meh I can read it but likely won't often. Overall, I wish I had of waited and stuck with download only. Live and learn.
  19. Oh I see your situation, I was in the same. Good thing was, I was due for a new system anyways, so I built a powerhouse system! Hope that's an option for you too.
  20. 2 gigs is not a lot of RAM but this happens to others who do have lots of RAM. I have 6 gigs and have virtual Ram set to 15gigs and it still happened with CMSF. I haven't run into it yet with CMBN but have not played any large scenarios through to the end. BF has acknowldged that there is a memory leak somewhere but I don't think it's been fixed. You would think that once your RAM is eaten up and your virtual memory (which gets eaten up very quickly) the game would just stutter instead of crashing. Either way, more RAM will only be a good thing for your system.
  21. No more penalty for splitting teams during the battle ala CM1's temporary drop in morale or effectiveness, what ever you want to call it, split squad = drop from OK to shaken or worse.
  22. Next question is what is the difference between CM1 and CM2 that prevents this then?
  23. What's the differnece between CM1 and CM2 that prevents multiplayer campaigns? Here I am dreaming up campaign ideas to bring to life with the CM2 editor...CM1 looks so ugly now it's hard to go back!
  24. This problem persisted in CMSF and to my knowledge there was no patch to fix it then. I had the same problem with CMSF, but it has not reared it's head yet with CMBN, so something must be different. I don't see many threads in here with this problem, so something has been improved. I probably just cursed myself!
  25. Anyone else notice that any pbem file being loaded pauses at 29% everytime, then after say 10 seconds quickly loads the rest of the turn? What is happening at 29% I wonder, for this poor fella he crashes.
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