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Posts
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Posts posted by Sgt.Squarehead
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On 2/10/2022 at 4:35 PM, Heirloom_Tomato said:
Play the NTC Tank Training 1979 scenario over and over again to find the best results.
That one can get pretty damned savage:
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15 hours ago, Davis06 said:
It may stem also from the physiological reluctance to kill as is discussed in "On Killing" by Dave Grossman. Not as much small arms combat has been about killing as it has been about driving the ENY away or compelling them to surrender. I do not find the inaccuracy un-realistic b/c of these considerations.
Good to see this point raised.
15 hours ago, Davis06 said:I also am not completely satisfied with how 'to the death' many AI (both TAC-AI and Scenarios) will hold their ground instead of retreat or surrender en mass.
IMHO CM is one of the very few games that actually can do this.
However it requires deliberate intent in the scenario design process to achieve it.....I suspect that most scenarios are structured such that the enemy will put up a decent fight simply because the majority of casual gamers might find an enemy that regularly surrenders en-masse a bit dull.
But it can be done.
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1 hour ago, CHEqTRO said:
by cutting gas flow to European countries
Evidence?
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Ukraine.....It's the new Covid.
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The thoughts of the Quincy Institute, (via Responsible Statecraft):
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With a mixture of sneakiness & luck!
This one got two plus a brace of Bradleys to go with 'em!
PS - Note the direction it's attacking from, relative to its foes.
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It seems there are some internal divisions within the Taliban:
https://www.understandingwar.org/backgrounder/afghanistan-review-january-3-–-january-25-2022
Afghanistan's inter-ethnic squabbling never seems to end.
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It's a known and reported issue for two titles and will very probably be fixed in the next round of patches.
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It does help if a scenario designer makes it clear in the description section what modes the scenario should be played in.....Getting the AI to put up a respectable fight often (but not always) requires the use of forces that would be rather overwhelming in the hands of a human player.
The case @chuckdyke describes above might actually be one of the instances where the AI might perform reasonably well on either side, it's good on the defence and not too bad in overwhelming attacks.
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Tanks tend to operate rather poorly without a crew.
Your comment is so wrong as to be utterly facile.....Borderline lunacy TBH!
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The root directory should be your 'My Documents' or 'Documents' folder.
You should see a folder named 'Battlefront' and within that find a folder named 'Combat Mission', which should in turn contain a sub-folder for each of your games (Except CM:BN and older titles like CM:SF1 & CM:A).
Within each of those subfolders there is a folder named 'Game Files' that contains subfolders for 'Quick Battle Maps', 'Scenarios' & 'Campaigns', you may also see (or you can create) a subfolder for 'Master Maps'.
HTH
PS - If you don't find the folder in 'Documents/My Documents' run a search on your drive for 'Battlefront'...That should locate the root folder for you and the structure within should be identical.
PPS - If you do this and they still don't show up, you may be missing a patch, check here:
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20 hours ago, Probus said:
Enemy too afraid to shoot at the tank in case they hit the reactor.
15 hours ago, sawomi said:This special purpose tank was intended to fight on cross country terrain, inaccessible to conventional tanks, acting as a heavy breakthrough tank, and if necessary withstanding even the shockwave of a nuclear explosion.
It was only ever a matter of time before Objekt 279 turned up in this thread, but that was a very cool way to raise the curtain on it!
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Steam or Battlefront?
IIRC the location differs.
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Interesting picture JK, there's a variety to pick through in that one.
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Agreed, fifty meters is a bit optimistic for a handgun.....This being said I really like 'Pistoleers' in CM (mostly CM:SF2 ex-Taxi Drivers), they can be great fun:
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40 minutes ago, John Kettler said:
What's the real story behind the pic?
Ukrainians are buying weapons in order to defend their country, apparently:
https://nypost.com/2022/01/26/ukrainian-mom-mariana-zhaglo-buys-rifle-will-fight-for-kiev/
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Every kill with an M48 feels like an achievement, usually because it was!
Frontal slugging matches do not end well.
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Slightly ironic post as that's rather unlikely to be its original paint.
On 2/2/2022 at 3:39 AM, John Kettler said:The German name for this critter is Armored MG Carrier--UE. the (f) is presumably to denote fremde, or foreign.
The (f) indicates it's of French origin.
https://en.wikipedia.org/wiki/Renault_UE_Chenillette
It looks to be showing two layers of German camo (dunkelgelb/bicolour over panzrgrau).....The panzergrau looks to have pretty thoroughly obliterated any underlying original French green camo.
The Renault UE wasn't really a 'Tankette', it was a utility vehicle and usually came with a tracked trailer:
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I've been looking around for the last hour or so (I made a summer variant), turns out a whole Partisan Detatchment will pretty much disappear, no problem!
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@Commanderski Can I grab a copy please?
You could probably hide a lot of Partisans on a map like that.
PS - I think I may have a version with a scenario 'Tank Battle of Lisow', is this the full map?
Tiger Is vs IS-2s and T-34/85s
in Combat Mission Red Thunder
Posted
It's doable for a player controlled force, but not the AI.
AI forces can dismount from vehicles, but they cannot remount.