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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. Sgt.Squarehead

    Mad 'Merican MOUT

    Welcome to Trumpton: A view of 'Trumpton Mega-Mall' (Twice the mall, twice the value! ) with the 'Golden Towers' luxury casino/hotel in the background. Couple of local landmarks: McGrew Memorial Fire Station Cobbit Museum (Don't forget to visit our great gift-shops!). Still very much a WIP.
  2. Sgt.Squarehead

    5x5Km Radzy Full 2 Minicampaign

    Cheers fella, it opens in the editor just fine, but crashes on preview, so I'll probably just trim it until it cooperates.....I've had mixed results with converted maps in the past, but I suspect this is down to sheer size and the battering my GPU's taken over the years.
  3. Sgt.Squarehead

    Russian army under equipped?

    At present wielded by nincompoops.
  4. Sgt.Squarehead

    5x5Km Radzy Full 2 Minicampaign

    Sadly the map crashes CM:BS for me.
  5. Sgt.Squarehead

    Mine flails

    Hope these can be converted into mine-rollers for CM:RT, CM:BS & CM:SF2.
  6. Sgt.Squarehead

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    I'd second the call for a Red vs. Red.....Preferably Conventional vs. Uncon on an urban map. But I would say that, wouldn't I.
  7. Sgt.Squarehead

    5x5Km Radzy Full 2 Minicampaign

    It's the CM:BS conversion I was hoping to find, I couldn't get the map-convertor to work.
  8. Sgt.Squarehead

    Mad 'Merican MOUT

    What, don't you remember 'Half-Man, Half-Biscuit':
  9. Sgt.Squarehead

    Mad 'Merican MOUT

    Re-skinning some of the Ukrainian units would do the trick for this one.....My concept is for the single player variants of this idea to start with the player responding to 'radical factions' of one sort or another, depending on which side you choose.
  10. Sgt.Squarehead

    Improvement suggestions

    I find that creating the units themselves as a campaign 'Core File' and using the Import feature can help to keep things organised.
  11. Sgt.Squarehead

    5x5Km Radzy Full 2 Minicampaign

    Is the map available anywhere?
  12. Sgt.Squarehead

    Russian army under equipped?

    ROFL.....A couple of knackered T-55s does not really constitute a 'Motorized Battalion'.
  13. Sgt.Squarehead

    MOUT and urban counterinsurgency (and CM)

    NATO have moved on from denial regarding the situation in Ghazni, they are now just plain lying: https://www.longwarjournal.org/archives/2018/08/resolute-support-obscures-status-of-7-ghazni-districts-as-3-more-fall-to-taliban.php The footage in this link makes the actual situation on the ground (in the city) rather clear: https://www.longwarjournal.org/archives/2018/08/video-from-ghazni-city-shows-taliban-on-streets-as-buildings-ablaze.php
  14. Sgt.Squarehead

    Mad 'Merican MOUT

    Cheers guys, as I said, this is intended to be a light-hearted parody and also an opportunity to try out Blue on Blue, nothing more.....It's also a learning exercise for CM:SF2. Quite a lot of work has gone into this already, so I'd really rather not see the thread locked because someone has a humour breakdown. Once the first map (Trumpton) is complete I'll turn out a 2p HTH (only) scenario, 'The Trumpton Riots' and then take a look at what I can do with some AI scripting.....It should be a bit easier than Mosul, but I sure wish I had some Uncons to work with!
  15. Sgt.Squarehead

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    Based on this AAR I'm now kind of concerned that the Blue/Red 'spotting gap' is getting wider.
  16. Sgt.Squarehead

    Russian army under equipped?

    There are already significantly more Armatas and T-90Ms in existence than there are BM Oplots.
  17. Sgt.Squarehead

    Vehicle smoke

    The Syrians have reequipped almost their entire T-72 fleet with their Viper thermal imager, while I doubt it's of terribly high resolution, I suspect it can see through that smoke adequately enough.....The dude with the RPGs, not so much.
  18. Sgt.Squarehead

    Turkish Leopard 2A4 mod preview

    TBH I was just doing my usual experimentation to see what I could build.....I actually deleted my first batch of Turkish stuff when the 'coup' took place, seemed in bad taste at the time.....Decided to remake it when they actually did cross the Syrian border. As to the backstory.....Exactly as you suggest, drive the Kurds from a series of border towns, replacing them with the FSA. Fortuitously the (IIRC) German campaign is set in the general vicinity of Al Bab, which is pretty much spot on. The Turkish core is built around a mechanised battalion, plus another battalion of Turkmen FSA militia types and irregulars, my intent is for (roughly company sized) units to appear briefly in various areas with a specific mission, very few will reappear in any subsequent scenarios (due to deadness in many cases). As I said I got badly bogged rebuilding the urban centre on the map, it's very sprawling and not at all neatly laid out, so getting all the buidings how I like 'em has proved challenging.....Haven't looked at it in a long time TBH, but I can always dig it out and do the edits in the new game (assuming all works as expected on that front) if there's any interest? All doable with the new engine, but green trucks will have to do for green busses.....We have exit zones and we're gonna use 'em! The Kurds should put up a better fight in CM:SF2, or a more realistic one at any rate, hopefully the urge to flee in silly directions when under fire will have been toned down a little.....Although it does quite suit the Abu Hajars out there!
  19. Sgt.Squarehead

    CMSF2 New Belligerent ?

    From screenshots we've seen it looks like this may have already been done with a couple of the stock scenarios.....Go back and look at a couple of the pictures again.
  20. Sgt.Squarehead

    MOUT and urban counterinsurgency (and CM)

    Wish & be happy. You know we'll make what we can with what we get.....Just filling the time while we wait and, you surely have to admit, there are some good ideas scattered around these threads.
  21. Sgt.Squarehead

    IED Mechanics?

    The real thing:
  22. Sgt.Squarehead

    Mad 'Merican MOUT

    Some contrasting scenes from the city centre: Business as usual at 'The Fayke News Corporation'.....Headlines: NATO claim 'Mission Accomplished' in the campaign against OSIRIS in Ramadi! Meanwhile: All is tranquil in the community garden behind the 'White House Covfefe Shop'.
  23. Sgt.Squarehead

    Mad 'Merican MOUT

    Cheers fella.....All strictly tongue in cheek, I hope to raise a smile with this, not cause any offence. Thought I'd finally finished the mapping of Trumpton itself, but I did my usual stupid trick of exiting without saving.....So I've got a bit of restoration to do then it's adding the rest of the flavour objects, there will be literally thousands of them when I'm done (it's into the hundreds already)! Consequently although it's only a small map it may take a while to load, hopefully it'll be worth it once you are in there. I'd very much appreciate it if anyone who does feel 'triggered' by this would kindly keep their thoughts and comments to themselves.....There are plenty of sites for political quibbling, but this isn't one of them.
  24. Sgt.Squarehead

    CMSF2 New Belligerent ?

    The Barbary Pirates have a lot to answer for.
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