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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. Typical UK MOD.....We couldn't even repaint our Challengers in a sim! Guessing somebody ported in the CM:SF2 models? So when can we get our hands on them?
  2. Depending on the length of a scenario, it is possible to re-use AI slots (facilitated by either an Exit Zone, or The Grim Reaper).....This can require some experimentation and quite a bit of testing, but it's a handy trick.
  3. The UN has some doubts about the Taliban's commitment to the 'peace deal': https://www.longwarjournal.org/archives/2020/06/u-n-taliban-regularly-consulted-with-al-qaeda-throughout-negotiations-with-u-s.php
  4. "You'll never take me alive, copper!" Love the new SUV. PS - Have you been following the 'Third Generation Street Gang' articles at SWJ: https://smallwarsjournal.com/jrnl/art/third-generation-gangs-strategic-note-no-25-18th-street-barrio-18-demonic-santa-muerte
  5. Gonna drag this fascinating discussion out of its crypt, as it's a damned fine read and, let's be honest, the piracy and general squabbling in the region is still ticking over nicely.....Here's another new angle (and another potential Red vs. Red scenario): https://www.almasdarnews.com/article/sudan-warns-of-all-out-war-with-neighboring-ethiopia/?utm_campaign=steempress&utm=dailybrief
  6. @IanL This might merit investigation IMHO, sabot is very important to the Aliies, or it should be.
  7. It's all useful information.....In the past I've used the 'Hunt' move to the same action spot the unit currently occupies, in an attempt to get them to spot & engage units that should be within their LOS, but which, for whatever reason, they could not see. Sometimes it works, sometimes it doesn't. Just waiting for them to spot on thir own might well be equally effective, but at least it feels like I did something.
  8. Agree wholeheartedly. Nobody does it better, then or now.
  9. Front hull? That does seem odd. If it were the turret front one could imagine a grazing hit jamming the port or suchlike.
  10. Amen to that.....Hope it will make its way into some of the other titles too (especially CM:SF2).
  11. Dude, it's smoke, not a force field! Looks pretty well dispersed in those images too.
  12. Fair comment.....It would require some work. PS - A bunch of us have said it, and it's still a good idea.....Add in some goodies from CM:BS to bring CM:SF2 up to date, it's not like the fighting's stopped since 2008, is it?
  13. Scenery courtesously provided by Bomber Command & 8th Air Force.
  14. Thanks for the clarification.....Suspect I may have to shorten a couple of gun barrels!
  15. I've been trying to make one for ages, still got little more than a few interesting mounds of rubble.....Very hard to do, just as you say.
  16. @Ithikial_AU Love the Volksturm loadout.....Looks like they turned out a museum! PS - I believe PAK-40 is L/48.
  17. Yup, me too. For me it's the Mujahideen Battalion that has the most appeal.....A properly organised Uncon force, equipped with s**tloads of breach charges. Give me that in CM:SF2 and I'll give you a MOUT battle to remember....."They're coming out of the goddam walls!"
  18. Class work as ever Ben, really looking forward to having a mess with your maps.
  19. Probably a Sd.Kfz.250/10 or 251/10 (with 37mm PAK) or maybe the Sd.Kfz. 250/11 (with 28mm ATR).
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