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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Everything posted by Sgt.Squarehead

  1. Finally committed

    Grey vs. Green in the east first.....Please! I really miss scaring puny-panzers with KVs.
  2. Sulomon vs Oleksandr: A Quick Battle AAR

    Did you buy any helos to torment him with after you've swatted his Tunguskas?
  3. Unofficial Screenshots & Videos Thread

    That certainly avoids confusion.....Cheers. PS - Does something in the commander's optic make this calculation for him, compensating both for the rotation of the turret and the rotation of his cupola?
  4. Finally committed

    Huh? We don't have partisans yet.
  5. precision arty

    Risky against peer opponents, any form of remote control is prone to jamming or even subversion, which leaves cables.....Ask a Goliath team how well that works on an active battlefield.
  6. Unofficial Screenshots & Videos Thread

    Me too now dude.....Tankists? Can we get a definitive answer please?
  7. Unofficial Screenshots & Videos Thread

    "Gunner, cease-fire you fool.....You are shooting completely the wrong way!" PS - This has got me wondering.....Are target bearings in a tank given relative to its heading? I'm having doubts now.
  8. Who's winning the tank war?

    I thought we'd finally come up with a crafty plan to get Calais back. Sadly disappointed when the first thing to emerge from it wasn't a Squadron of Challengers, guns'a'blazing!
  9. New Campaign - needs testers

    Wotcha testing then? If it's for CM:SF II that's great news.....But hurry up!
  10. New Campaign - needs testers

    You make the map.....I'll write the scripts! PS - The Mercedes might be a problem, even in CM:SF. PPS - My initial plan for this map is exactly as described above, a Russian Air-Assault Battalion (well, part of one) will be dropping in for a friendly visit, some of them will be in their BMD-2s.....Think 'Hot LZ', you'll be on the right track!
  11. CMA Unofficial Screenshot Thread

    You can add that yourself! As you know I've been following the various threads discussing alternative campaign concepts and thought I might try something very small along similar lines, perhaps a company of DRA infantry assigned to secure a critical sector of the highway, something like that.....I already had an extended version of the basic map (the road network connects in the north), but like most of the default maps it's not terribly Afghan looking so I decided to have a play around. As I said, I'd already connected up the northern bridge (which is actually a ford now) with the road leading north out of the old town/village/whatever, I then stripped the map right back.....I've remodelled the contours (it's actually still on-going) to open up alternative routes along the various valleys, the foliage is being replaced based on what I'm seeing in photos from the Korengal (& elsewhere, I'm trying to make this map as broadly representative and useable as possible). I've also completely redistributed the settlement pattern, there are now quite a lot more buildings on the map and the compounds in particular are total fortresses, so making friends with the local Tribals might be a good idea. Here's a view of the most complete section along the highway to give you a broader overview of the new terrain (this is the bit I'm currently working on): PS - I got a bit creative with the final compound in the former town/village/whatever area, so we now have a mosque: More baldness on the far side of the highway.....Haven't touched that bit yet.
  12. Finally committed

    The CM:FI Training Campaign is the best by far IMHO.....Great intro to the game.
  13. The 'Never Say You've Seen It All' Thread

    I really don't know what to say about this one: https://www.theguardian.com/world/2018/mar/16/romanian-court-tells-man-he-is-not-alive
  14. Finally committed

    Definitely my favourite of the WWII titles.....Couldn't tell you exactly why, but it is.
  15. New Campaign - needs testers

    My first attempt at an all original map is underway, 'Fragmentistan Airport': So far I've mapped in the contours (which don't exactly show up brilliantly here, trust me there really are some) and laid out the runways and main taxiways and just because it's fun, I built the main terminal building: Loads more to do before this one is ready for a visit from an Air Assault Battalion.
  16. CMA Unofficial Screenshot Thread

    Some views from my remodelled version of 'QB Afghan M-R sno_21', the big map with the highway and the river valley: The village has moved slightly.....As seen here from the mine across the valley: It's small, but it's quite tightly packed in there: And they have some lovely gardens: On the flat ground by the river (where the village used to be) we now have several farming compounds (still one more to build in this area on the left) and associated fields and some warehousing/industrial buildings (the new hill village is just visible top left): The current baldness of the valley on the right is a bit embarrassing (I took out all the original foliage & almost all of the flavour objects), but those familiar with the original may note that the contours are subtly different, allowing some slightly more interesting routing for small infantry units. All subject to change as constant tweaking and revision takes place across the whole map.....Slow process, but it makes a pleasant change from the claustrophobic streets of Mosul. Comments from anyone who's been to Afghanistan would be very welcome, I'm basing my work on images from the Korengal Valley.
  17. Iranian Fighting Vehicles

    Thin sheet metal by the look of it.....In a couple of images it looks slightly tail heavy, which does make me reconsider the possibility that it's actually a T-72 with a funky new turret, perhaps the new bustle is more than the rear torsion bars can handle? Are the road-wheels T-72 type they look different to those on the T-90MS.....I don't know enough about them to be sure?
  18. Some interesting information on the fighting vehicles of the next logical Target in the BF storyline: http://spioenkop.blogspot.co.uk/2014/09/iranian-fighting-vehicles.html Interested to note they use Nork Ch'onma-Ho MBTs.....Although the picture provided looks just like a T-62 to me:
  19. Who's winning the tank war?

    Well at least we're talking about tanks again.....I've made it clear on several occasions that I claim no particular knowledge of modern AFVs (but I'm a fast learner and I'm good at finding things).
  20. Iranian Fighting Vehicles

    Khorramshahr is an Iranian missile, not a tank. https://en.wikipedia.org/wiki/Khorramshahr_(missile The Karrar doesn't look terribly Ukrainian to me: I'd say it's derived from the T-90MS.....Indeed I'd say it almost certainly IS an export version of the T-90MS. PS - Wondering if the black paint isn't to hide all the little details it lacks, like a LWS.....It's visible on the MS but I can't see the sensors on the Karrar.
  21. If someone could convert it to CM:BS I'd certainly be up for a shot at that.....I like modern urban fights.
  22. Who's winning the tank war?

    Interesting that a couple of Abrams users (Iraq & Egypt) have placed orders for the T-90.....Does this suggest that the Russians are willing to export more capable versions of their MBTs than the US or is there something else at play? Consider that my token effort to get this thread vaguely back on track.
  23. Iranian Fighting Vehicles

    We'd need an S version (no APS, no Shtora) version of the current CM:BS T-90AM to model it well.....The current CM:SF T-90SA is probably a reasonable match, capability wise.
  24. Aye.....He's dead good at that!