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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. Try making an interlinked cluster.....On stilts: It's the stuff of madness I tell you!
  2. Regrettably my stuff will definitely require NATO & Marines.
  3. If neccessary you can set up a 'stooge formation' just to provide extra mortar (& other) ammo to your main units.....Just add a similar sized unit, set all the vehicles to dismounted to provide your ammo dump(s), then delete everything you can from the formation, before setting whatever remains to arrive in a post-battle reinforcement slot.
  4. That makes absolutely no sense whatsoever. Unless you are trying to trick gullible westerners:
  5. Man I'd kill for that (although the maps would take quite a while to make), but the current limit is something like 4km x 4km or 5km x 3km.
  6. If everyone stuck to the same naming/tagging conventions, IMHO this would be an excellent idea.
  7. Dude, the disease affects roughly 0.000326% of the Chinese population and people are calling it a pandemic.....It's utter bollocks, just like SARS, Sharia dominated no go zones, The Steele Dossier, chemical attacks on Douma, The Deal Of The Century and a host of other BS that the MSM keep ramming down our throats in the hope that while we are choking on it, we won't notice that their lords & masters are robbing us blind. Apologies if this is too political, but really.....FFS!
  8. I'm enjoying a blast from the past, re-reading the 'Charley's War' comics, formerly of 'Battle' (a weekly UK comic book).....Probably forty plus years since my last read through, enjoying every moment and also appreciating the subtlety with which the authors & artists conveyed historical information of importance (I also enjoyed some of the period artwork errors, ones that only an old school modeller can truly appreciate).
  9. Me too, give or take.....In more or less the same period I've done nearly £20k on my modelling hobby.
  10. It's really hard to understand how the problems you describe are even possible without some sort of glitch.....AFAIK, the game just shouldn't do what you are describing.
  11. Coronavirus in China, Infected: 4520, Fatalities: 106. Population of China: 1386000000 You do the math.
  12. In the old CM1 title CM:BO I've seen an AP round ricochet off a tank and kill a nearby infantryman.....I don't know if this can happen in CM2, but it wouldn't surprise me.
  13. Cool, they're a particular favourite of mine.....I believe they are currently unique to CM:A.
  14. Myles' original comment in the other thread was from 2016.....When was the battlepack released?
  15. Again.....I agree. As mentioned elsewhere a few of us are experimenting with small forces on big maps.....This seems to get the most out of the CM:BS engine.
  16. I have to agreee.....Quite how it would be implemented I'm not sure, but IMHO it deserves some thought (I wondered if FASCAM could be modelled by setting mines as reinforcements, but the game engine won't have it).
  17. The sheer value for money is staggering when you think just how many hours of gaming you can get from these titles, especially if you are not afraid to dive into the editor and have a go at creating your own content ('The Game Within The Game', as it's known to many).
  18. & Afghanistan. Just buy the lot.....We all do in the end.
  19. CM:BN is the only game more developed than CM:SF2, but it also has a few issues right now.....Some of the user created content from older iterations of the game does not seem to behave at all well with newer patches. Further there is the now notorious 'Bocage-Bug', which is driving several long time CM:BN players, including me, nuts! The grass is always greener, as they say.....On the subject of which, once 'Heaven & Earth' is released you will get another full CM:SF2 game for free (I recommend a seperate install, it really is that different).
  20. That doesn't sound right to me.....Normally if mechanised/motorised troops lose their transport they are auto-deployed on foot, in the location that their (occupied) vehicle would have been placed by the designer.
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