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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Everything posted by Sgt.Squarehead

  1. Rather than have any more discussions of the on-going fighting in Mosul disrupt other threads here, I figured it might be worth giving that particular section of the conflict a thread, a map and perhaps a few scenarios all of its own.....To which end I've been messing around with a small (688x320) section of LLF's epic Ramadi map in an attempt to model one of the more urban sections of East Mosul: Welcome to Hayy Al Karamah (view from the north-east, the player's initial starting point).....I actually only chose this area of East Mosul as it looked like it would be the easiest to model using a section of LLF's map, but as it turns out that was quite a fortuitous choice; This district lies directly between two of the major axes of advance towards the River Tigris and West Mosul and it was the scene of some of the heaviest urban fighting in East Mosul. You can view the area in Google Maps, here: https://www.google.co.uk/maps/@36.3433451,43.2196935,589m/data=!3m1!1e3?hl=en As you will see the map is not strictly accurate, the layout of the blocks and main roads in the north-western portion in particular is quite wrong, however the density of construction and general layout is, I hope, close enough to represent the area adequately for a few small, representative, scenarios. Just for fun, at LLF's suggestion, I've included a couple of typical buildings which provide particular tactical challenges that are clearly not present on the satellite map, live with it, or don't! It seems that Iraqi security forces first re-entered the area on or around 2nd November 2016, exactly which forces these were is slightly unclear, but prominent amongst them were the Iraqi Counter Terrorism Service (CTS), possibly supported by elements of the Iraqi 9th Armoured Division & 1st Infantry Division (3 Motorised Brigade): http://www.understandingwar.org/backgrounder/campaign-mosul-november-1-3-2016 With much assistance from Combatintman, I've modelled a CTS Core Force (& a supporting US Navy SEAL 'Trident Team') using a combination of Syrian & NATO units as seen here: The CTS themselves are represented by Veteran Syrian Special Forces and they are mounted in US Humvees or Canadian Nyalas (representing MRAPs). A trio of Abrams tanks (presumably from 9th Armoured) are attached to the Core Force to give it some extra muscle, coalition air and artillery assets will be plentifully available throughout the campaign. Despite continual harassment by ISIS snipers and multiple attacks by VBIEDs the CTS managed to largely take control of the eastern portion of the district by November 4th, at which point ISIS counter-attacked, in force.....Suffice it to say that the entire Hayy Al Karamah district was not completely under Iraqi Government control until 3rd January 2017! Huge thanks to both Combatintman & LLF for their continued help & support.....I feel like I'm standing on the shoulders of giants here!
  2. Ken Burns Vietnam

  3. Ukrainian "Guardian" Tank Supporting Vehicle

    OK, still reading up on this so I may have the wrong end of the stick.....As I understand it the EFP is created by the very precisely timed detonation of a very precisely shaped explosive behind a bowl shaped face plate. The detonation forms the materiel of the face plate into a very particular shape and launches it at the target. If the explosive layer and/or face plate is/are damaged by fragmentation, surely the detonation will not be sufficiently precise to correctly form the EFP?
  4. Russian army under equipped?

    The other side of the coin: https://ria.ru/photolents/20170217/1488186968.html?inj=1#ss1488186968=p%3D1488185988 Via: http://gurkhan.blogspot.co.uk/2017/10/blog-post_81.html
  5. Ukrainian "Guardian" Tank Supporting Vehicle

    Good points, TBH it's not something I understand fully, but I'm trying to get my head around it as it seems to be the future of AFV defences.....I'm currently reading over on SH that Afghanit uses a EFP/MEFP charge rather than a fragmentation round like Arena. Cool MEFP pic, stolen directly from the thread there: How precise does the triggering process have to be for the EFP(s) to be correctly formed & targeted?
  6. By the Beautiful Blue Dniepr

    Very cool (& slightly foggy).
  7. PAK with 150mm shells

    I believe it's the example on the extreme right in this image:
  8. Good analysis of NK dynamic?

    An eye lost for the glorious Juche Revolution is considered a mark of honour amongst NK pre-teens.
  9. I did consider the possibility that the Kurds were being used as a means to an end, ie: as a potential casus belli for a squabble with Iran, but I think changes, both on the ground and politically, have significantly reduced that risk.....Rosneft buying that pipeline was a very deft manoeuvre. Ironically I found this (just before the edit option expired), make of it what you will, but keep in mind it's from Rudaw: http://www.rudaw.net/english/kurdistan/201020174 As for current US foreign policy it's a complete mystery to me TBH, but it's also an area that's probably best discussed elsewhere.
  10. Campaigns and Reinforcements

    I'd guess because of the effort involved in building the vastly more sophisticated CM2 game engine. It was a cool feature and I would like to see it return in the future, but personally I'd much prefer to get persistent map damage back first, it makes such a huge difference to the feeling of involvement, especially on big urban maps (See those ruins over there.....I made those!).
  11. Ukrainian "Guardian" Tank Supporting Vehicle

    Exactly, if the liners are penetrated the EFP will be malformed and it will lose at least half of its punch.
  12. Nope.....That would not fit in with the wider Kurdish philosophy at all. They are a remarkably egalitarian mob, especially for that part of the world. I really feel for them, this situation totally sucks! On a brighter there are rumours that the (largely Kurdish) SDF are now talking to the SAA & the Russians in Syria, possibly with a view to exchanging control of the oil-fields north of Deir ez-Zor for a bigger stake (Possible autonomy?) in the post conflict state. Interesting times. PS - Blimey: http://www.reuters.com/article/us-russia-kurdistan-rosneft-pipeline/russias-rosneft-to-take-control-of-kurdish-oil-pipeline-amid-crisis-idUSKBN1CO38L
  13. IED Triggermen In Action

    Looks like an off route directional mine set up to cover the track, that pair were unfortunate enough to pop up right opposite its location and the triggerman figured.....Why not? Possibly something like this: Good thread on the wider subject of Saudi Arabia's adventures in crushing defeat, here: http://sturgeonshouse.ipbhost.com/topic/278-saudi-arabia-to-begin-operations-in-yemen/
  14. MOUT and urban counterinsurgency (and CM)

    Not so much 'thoroughly lived in' as 'thoroughly died in'. ISIS and their ilk are clearly a total bunch of *******.....They'll all have to go.
  15. MOUT and urban counterinsurgency (and CM)

    Wow.....Some parts of Marawi got pretty badly messed up: Not my favourite source, but as I've said elsewhere, the content is what it is: https://www.huffingtonpost.com/entry/raqqa-isis-mosul-marawi-destruction_us_59e8a5eae4b00905bdaf1232
  16. Good analysis of NK dynamic?

    You know the North Koreans really are quite militaristic compared to us: You won't see that in EU pre-schools and that's a fact!
  17. Daesh Defanged

    Damn they had a lot of gear: Captured by SAA in Al-Mayadeen. Found via: http://sturgeonshouse.ipbhost.com/topic/786-syrian-conflict/?page=460&tab=comments#comment-114108
  18. A More Realistic Iron Mode?

    This exactly for me too.....I now have a handle on C2 that eluded me before. Looking forward to rebuilding some of my peculiar Cores (Iraqi CTS in particular) with the new engine, hopefully I'll be able to allocate units better and establish proper C2 chains between them. Is there any chance of getting NATO equipped UnCons on the Blue force.....This would gives us so many options for the future.
  19. Well we knew Hashd al Shaabi (PMU) units were going to be involved, but I believe our old friends in the black HMMWVs may have taken the lead (as usual), hence the apparent lack of atrocities (only one report AFAIK, on the rather dodgy Rudaw and against the PMUs not CTS).....Here are our old friends, chilling in the former governor's office: PS - This all very bloody ironic for me as I have a LOT of time for the Kurds.....We really have f****d these people up beyond all imagination, what did we do?
  20. Resecuring the Ring - Kandahar Province

    I look forward to playing it.
  21. What is going on?

    If you can write an AI script for one group, you can write one for sixteen.....Getting them coordinated to give the appearance of a deliberate and planned attack is the complicated part, but you don't need to do that for a spoiler or similar. Even running some reinforcements into position gets you started with scripting and from there it's just progression and patience.
  22. The 'Never Say You've Seen It All' Thread

    Is Godzilla fighting for Assad? Look at the turret rear: Are those claw marks?
  23. Ukrainian "Guardian" Tank Supporting Vehicle

    Spike seems to be selling well now, apparently the UK bought it on the quiet.