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Sgt.Squarehead

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Sgt.Squarehead last won the day on November 21

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About Sgt.Squarehead

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  • Birthday 07/26/1968

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    Jah Woosterfari

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  1. Sgt.Squarehead

    First QB map creation update thread

    Looking good. You've certainly jumped in at the deep end with an urban map, it has a few unique challenges of its own.....I've got into the habit of locking elevations on clusters of buildings (& some adjacent tiles) to ensure that doorways between modular sections remain functional. It can take a while to find the correct solution for a given area and as @Combatintman has pointed out, you will usually have to compromise to a greater or lesser extent in order to get the optimum blend of playability & appearance.
  2. Sgt.Squarehead

    Afghanistan - The Current Situation

    Truth to be told, you should never have gone in.....Taliban offered to hand Osama Bin Laden over to US authorities long before 9/11, all they asked was that the US supply evidence to support their accusations and that he be tried in a neutral country.....The US refused. What is it with you people and evidence? People will start to think you are making things up!
  3. Sgt.Squarehead

    Getting into map making

    And on yet another hand ( ???), if you pack a few hundred flavour objects onto a 400mx400m urban map, you will notice it takes quite a lot longer to load than most similar sized maps. Bravo for taking up the sword.
  4. Sgt.Squarehead

    More drama in Ukraine--Sea of Azov

    That's disingenuous as you should know, there was an RC-135 in the immediate area at the time. But all this changes nothing.....If NATO is dumb enough to send a selection of floating coffins into the Black Sea (or Objekt 100's kill-zone as it is otherwise known) we'll all be one step closer to a war that none of us want, just because Ukraine** wanted to wave their willy at Russia. ** No doubt with considerable encouragement from Western powers (who, as we all know, really do not have their own citizens best interests at heart).
  5. Sgt.Squarehead

    Demo Feedback

    Once again I find myself in agreement with you.....This is most odd!
  6. Sgt.Squarehead

    More drama in Ukraine--Sea of Azov

    I was making word play on the actual radio conversation between the vessels.....Check out a transcript, it's enlightening. Poroshenko is now bravely fighting Russia down to the last NATO member: https://www.theguardian.com/world/2018/nov/29/russia-blocked-ukrainian-azov-sea-ports-minister What an utterly laughable little man!
  7. Sgt.Squarehead

    More drama in Ukraine--Sea of Azov

    Four years for illegal fishing? I'm sure Russia will take all of the above into consideration when the Ukrainian crew get their day in court.
  8. Sgt.Squarehead

    Afghanistan - The Current Situation

    The Afghan Government lays out its conditions for peace: https://www.longwarjournal.org/archives/2018/11/afghan-governments-negotiating-position-completely-at-odds-with-talibans.php The Taliban Responds: https://www.longwarjournal.org/archives/2018/11/taliban-calls-afghan-government-impotent-says-negotiating-with-it-is-a-waste-of-time.php
  9. Sgt.Squarehead

    Concept: Forum Operational Campaign

    Why not have two (or more) teams of players rather than an umpired OpFor, in CM:A for instance you could have one player for the Soviets, another for DRA, a third for Tribals and a fourth for the Mujahideen. Give each player a set of broad interests & objectives (some conflicts of interest amongst allies and mutual interests amongst enemies can really spice things up) a copy of the master map and a timescale to work in.
  10. Sgt.Squarehead

    Afghanistan - The Current Situation

    August 2018 Stars & Stripes article on Afghanistan's remaining armour: https://www.stripes.com/news/afghanistan-s-tank-battalion-is-melting-away-1.543030
  11. Sgt.Squarehead

    Concept: Forum Operational Campaign

    Voted for CM:A.....Still a great title and the most evenly balanced of the modern(ish) warfare titles IMHO. I'd be willing to help out with this project if I can, in the past I considered offering to umpire a multi-player game using CM:SF, but the difficulties of administering it, plus a few issues with the CM:SF engine dissuaded me.
  12. Sgt.Squarehead

    More drama in Ukraine--Sea of Azov

    Looks like it got pretty close.....The Bal-Es were on the move:
  13. Sgt.Squarehead

    More drama in Ukraine--Sea of Azov

    Try this one for size: https://en.wikipedia.org/wiki/Moral_equivalence PS - And it begins.....Poroshenko bravely fighting Russia, to the last American: https://www.independent.co.uk/news/world/europe/ukraine-crimea-latest-russia-petro-poroshenko-mike-pompeo-vladimir-putin-donald-trump-a8655106.html He might want to keep in mind that if the US and Russia do go to war, it will be the last.
  14. To be fair this is the crux of the matter.....Execution is everything IMHO. The premise behind some of the best scenarios can be pretty simple as I said earlier, but the way the designer forces you to interact with the terrain, enemy units and so on are what create the immersion. This is why I'm so particular about internal building layout and so on.....If you can get the player to thoroughly examine the terrain in order to pick their way through alleyways (or forests), point to point, your work on 'terrain immersion' is largely done.
  15. TBH my personal preference for WWII Uncons would be eastern front Partisans, I've often felt that CM:RT only covers part of Opertaion Bagration, Partisan activity during that offensive was on a truly massive scale. If they can be added to the game simply I'd love to have them, but I'm surely not going to be nagging for them as I now have CM:SF2 to satisfy my Uncon warfare desires.
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