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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve

Sgt.Squarehead

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About Sgt.Squarehead

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  • Birthday 07/26/1968

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  1. They're tricky bighters, those VPs.
  2. Better when it's done for fun (& the odd magazine article).....Welcome to the wonderful work of Andy Moore: I'd kill for one tenth of this guy's talent: http://www.britmodeller.com/forums/index.php?/topic/235014077-andys-2016/ http://www.britmodeller.com/forums/index.php?/topic/234994192-andys-eclectic-2015/
  3. Personally I'd build two half-hedgehogs on either side of the map, possibly with a third behind and between them (but I'm a bit of a b*****d like that).
  4. It's very tricky to model that sort of urban skirmish realistically, I find for most scenarios you have to lay the Red on quite thickly to compensate for the AI's suicidal urges!
  5. Have to say I find the VPs section much more terrifying than the AI.....Wish I'd read your guide a bit sooner.
  6. I knew the earlier 2pdr armed variants were fairly common in the Soviet Union, but I hadn't realised later Valentines were so widespread (and I consider myself as a 'Trackhead').
  7. I've always had a soft-spot for the KV-85, it was a mean looking thing, but it came along just a bit too late to be particularly significant:
  8. They're banned in the UK under the Dangerous Dogs Act.....A typically idiotic piece of legislation that misses the point entirely.
  9. I've been watching with great interest, I just don't feel I can offer any particularly useful input.....This thread has already affected the way I play CM (switched to Iron, paying much more attention to C2), but I don't think I'm up to the 'book-keeping' of the full system yet.
  10. CTS, still in the thick of it: http://news.sky.com/story/islamic-state-make-a-last-stand-in-mosuls-old-city-amid-intense-fighting-10924244
  11. Ten minutes left to go on my latest test.....Three fairly trivial map issues discovered and fixed (urban maps are hellish for this), still no results on 'Civilian Casualties', which is pretty disappointing. So with my test completed I've gone & made a whole load more work for myself.....But the end result will be better for it (many thanks to Combatintman for finding the missing link).
  12. Cheers JK.....That is one lovely Pit-Bull.
  13. Lucky that I did test it again, discovered a really silly (but elusive) setup error.....CTS' snipers were apparently waiting for sufficient air-support to arrive before they would deploy!
  14. Anyone wanna play CM:SF II instead?
  15. I think I've seen an F-16 have this issue in CM:SF too.....Pickled bomb called in, but nothing arrived on the map.