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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Sgt.Squarehead

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About Sgt.Squarehead

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  • Birthday 07/26/1968

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  1. PAK with 150mm shells

    @StieliAlpha There's a 50mm tube inside the perforated section (it extends about 2/3 of the length and is just visible if you study the image carefully) that fits into the muzzle, the perforated part fits over the muzzle brake:
  2. Another reason for a centralized Forum...

    That probably explains why humongous maps can crash my game in CM:SF but don't seem to do so in CM:BS etc. Yet another reason to look forward to CM:SF II.
  3. Another reason for a centralized Forum...

    You will learn to play CM2 better if you just switch to Iron now.....It helps you to understand how your units communicate up and down the chain of command and thus how to better organise your units for maximum effectiveness. In terms of the firefights themselves it all works the same, so it's not so much a difficulty setting as a realism setting (IMHO of course). I can live without command delay TBH, I had assumed the current games represented the increased skill of a commander in some other fashion.
  4. Another reason for a centralized Forum...

    About what turn would that be? In Op-Linnet at start-up I'm getting 27-30FPS, with 'moderate' detail etc. Intel I7-3770 3.4 - 3.9Ghz, Win7, NVidea GeForce 660GTX (old drivers), 16GB Ram PS - I've played the 'All American' variant of Op Linnet to completion and don't recall noticing any slowing down or jerkiness.
  5. Master Maps for CMSF 2?

    Yup, I believe that was one of the team's primary aims in making the upgrade.....For which we should be extremely grateful, I doubt there will ever be another 'new game' with quite so much user generated content available from day one.
  6. Victory at Verdenne - Anybody had one yet?

    Me too, must be a British thing!
  7. A More Realistic Iron Mode?

    Doesn't really seem to be going anywhere useful anymore does it?
  8. Master Maps for CMSF 2?

    That just changes the look, the model underneath is still using the original gear.....Faced this dilemma with the Mosul core and (collectively) decided 'no mods required' would be more immersive for the typical player. We see the variety of weapons in UnCon hands in the news every night, so it does make sense....Surely with the more sophisticated TOE structure of Engine 4 it might be possible to have NATO/Ex-Sov/Mixed as options in the TOE tables (as we do with tanks, mortars etc. in the CM:BS TOE tables)? Come to think of it this would make Blue UnCons unnecessary as we could just swap 'em over in the editor if needed.
  9. I'm not expecting them in the immediate future either, but if they are a realistic possibility I'd like to see these CM1 features return where possible.
  10. Master Maps for CMSF 2?

    Are you sure.....If so I'd love to know how he achieved it? @dragonwynn Could you enlighten me at all please?
  11. The 'Never Say You've Seen It All' Thread

    Apparently Bashar Al Assad is on the short list to head up the UNHCR.
  12. The 'Never Say You've Seen It All' Thread

    You ain't gonna believe this: http://www.aljazeera.com/news/2017/10/boss-rethinking-mugabe-goodwill-ambassador-post-171021210936407.html ROFL! That's right up there with Saudia Arabia chairing the HRC!
  13. A More Realistic Iron Mode?

    Agreed.....It's a cool idea in some regards, but it is also something you can already effectively choose to do for yourself. I'd rather see the team spend their time on the stuff that we can't do.
  14. To go a step further, the ability to import from a completed battle into the full Scenario Editor would be awesome.
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