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pipilongbeard

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  1. Made good on that and purchased TOW2:Kursk today on sale from Battlefront. Installed fine and playing. Oh Happy Day!!!! Pip.
  2. Hi, Yes the demo worked just fine from them and I tried it from this site too. I think it was their installer. Next time I will just buy from Battlefront Directly. Pip
  3. Hi, I just want to post a warning that I had an issue with the install of TW2:Africa from Gamers Gate. The Demo ran fine on my Win7 Machine but when I purchased the game it reached 100% download and then failed to kick off the installer. Their tech support told me that the installer may have had issues with Win7. My money was refunded. Pip
  4. Hi, You can always try the demo first. It worked for me on Win7. Pip
  5. How, was the game in multiplayer when doing turn based? Did that resolve any of the performance issues?
  6. Rudee, Check the Video options, I saw where one of the settings is the "desktop resolution", which in some cases can be much higher than 1024x768. Maybe this is why it was slow for you? Pip
  7. I pulled down the demo and went through both scenarios. It ran good for me. I will be getting this game. Thanks for putting out the Demo!!! Pip
  8. I have found only 1 instance on the web (If it can be assumed to be accurate) where a newer soviet anti armor round actually penetrated the hull of an M1A1 and it went right behind the loader seat and loged on the other side. The hole was I think less than 2in. in dia. and suffice to say did not stop the tank. Engine, Tread or Crew damage is the only way to stop or slow a tank. I would suspect the 20mm would be able to hit the engine but a frontal attack, no way, and then maybe a 25% change to penetrate on a side shot. As pointed out in previous posts, if a fast moving, high re-fire rate vehicle can take on a tank why would anyone ever take a tank?
  9. Thoughts: Today, the 30 mm cannon on the A-10 Thunderbolt can penetrate the armor of any modern tank and kill it with a few direct hits. Using depleted uranium shells this is very doable up to a mile away. As long as the right shell and muzzle velocity is used to justify the capability then I have no problems with the concept. Likewise the M1 Abrams has a 120 MM smoothbore gun and fires a high velocity depleted uranium (DU) penetrator with a ballistic tip sabot round that can penetrate any modern tank. One or a few rounds from this could also kill a tank depending on the hit location. Another aspect to all of this is Crew safety. If the crew compartment is compromised and the crew hurt the tank becomes less effective as a fighting unit. The whole idea behind the AP round is to get into the crew compartment an spray liquid hot metal into the crew, killing or wounding the them and stopping the tank.
  10. Here is my 2 cents: 1.) Some type of unit targeting, for tracking units, not for fire control. If you can see them on the mini-map then I think you should be able to target them. This way you would automatically get range info, speed and a compass bearing all in one shot. 2.) Some type of hit identification would be nice, like with combat mission. Maybe a scrolling log on the side of the screen to track hits instead of having it be over the vehicle itself that way if you do not want it you can turn it off and it will not get in the way or compromise screen real estate. 3.) Not sure this was left out, but how about a volume control for sound and music? 4.) I know the trend today is for Internet play, but I really like th eidea of starting up a server and throwing in some AI bots, and being able to play. The reason I say this is this afternoon I got into the game and there was no one playing. So now I could not play. Why not then be able to start my own server throw in some bots and have at it. Then if others want to join they can come in, but the game will always be playable.
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