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poldi

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  1. i still think the hurricane is too strong. AA turrets dont seem to be able to kill hurricane shots. when u place them in the ice field base they always get killed by the hurricane. i just joined a game that had nearly come to an end. but within the last 3 minutes of the game i still had like 8 kills (with 7 shots and 2 hits ?!?) or something. moving doesnt really help avoiding the hurricane as its easy to hit even moving targets on a great distance when u place your first shot well (after the enemy noticed whtas going on he might move more unpredictable). i think it would be breat if the hurricane had to be stopped before shooting and put on the ground with the brakes. so you cant just rush around the map with it any more. currently i use it to rush around the icefield and just kill everything with a single shot. this feels kinda wrong to me. [ March 23, 2006, 05:57 AM: Message edited by: poldi ]
  2. poldi

    License

    I thought you have to point out the u use demeter wich is under lgpl. http://www.terrainengine.com/license.html but then i saw this on the demeter homepage: http://www.terrainengine.com/screenshots.html so i guess u are fine a great game btw
  3. Hi, under linux there still is a severe sound bug. the sound crackles and is very slow. it sounds like its played at a wrong sampling rate or something. i have exactly the same problem with quake4 and the only solution i found so far was using oss as a sound driver. specs: gentoo kernel 2.6.15 via AC97 onboard card
  4. poldi

    License

    You should really get the license issues on demeter and stuff done! .... sry, i gues this is void
  5. One small thing: the serverlist never displays 12/12 players. instead it says 11/12 and when you try to join its says that the server is full.
  6. Hey, Nice game, i got some seriouse issues tho. My Specs: Athlon XP 2500+ gfx: GF5900 onboard sound (Realteck AC97 via chipset, epox board) OS: Gentoo kernel 2.6.15 (non vanilla) latest nvidia driver 1. When I run the game the sounds are all wrong. it sounds like they are played too slow or something like that. Btw, i have exactly the same issue with quake4 and it could be fixed by setting OSS as the sound device. 2. the "Cutter" vehicle always falls on the side when trying to dig deeper holes. also the ground resolution should be higher when digging holes somewhere. I have some expirience with demeter and so i can tell that its not too hard to change the engine to be able to use a dynamic ground resolution. btw: Demeters performance is not the best. If you remove the recursion from the rendering and change it to a loop that does a breath first 'search' on a per layer array you can change the rendering order to always "render away" from the camera. This makes the use of depth buffers for occlusion culling possible.
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