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[Qnet]Alien

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About [Qnet]Alien

  • Birthday 05/18/1980

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  • Website URL
    http://www.alien.com

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  • Location
    LSV-426
  • Interests
    gaming :)
  • Occupation
    Alien

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  1. (2) yeah and sometimes after the 2nd or 3th round the level-loading screws up at "caching objects". it gets very slow, so you have to ctrl+alt+del
  2. i had this error twice, but cannot reproduce it. and i surely pushed only ctrl+r
  3. every time i call resupply i get stuck with the ship. it just land too near to the vehicle, or in worst case on top of the vehicle and then when you fire an ATGM you shoot in your own resupply ship...and you can't send it back. you have to wait. don't know if this is already reported, but i'm almost sure its a known beta-bug
  4. Hi all i like this game so far, but it could be even better... the flightpath of the ATGM should be more dynamic, not this straight forward flight as it is. the smoketrail is maybe not realistic, but it looks cool About the hit-effects i have to agree with Bnej, there could really be a little bit more dust and stuff fliying arround, just for the eye-candy thing (everybody likes big explosions) And about various rocket-types, why not some kind of a multi-rocketlauncher where you can fire several minirockets at one (or two?) targets. Or a special lockon-feature, when you lockon long enough you can send two rockets, at the cost of a longer reloadingtime after the doubleshot. Or TV guided rockets could be a great feature too, where the camera switchs into the head of the rocket when u fire, and you can guide this little bastard to its target Just some impressions and ideas oh and sorry for the bad spelling
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