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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

LukeFF

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LukeFF last won the day on January 13

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About LukeFF

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  1. You know, you can always reinstall CM1 if it interferes with your fun that much.
  2. That's why I said "the only high-altitude fighter they had during the war." I didn't refer to any particular time period. Quite capable? Seriously, where are you drawing this info from? The La-7 topped out at 6000 meters and was a low-mid altitude interceptor. Yak-3? Shorted-ranged, low-medium altitude, lightly-built fighter. It sure as heck wasn't designed to take on enemy bombers at 30,000 feet. You're giving Soviet fighter designers far more credit that they deserve.
  3. The only thing that's comical is your idea that the Soviet Air Force was somehow prepared to deal with legions of strategic bombers and fighters that ruled the high-altitude skies. It flat-out wasn't. The only high-altitude fighter the Soviets had during the war worth speaking of was the MiG-3, and that thing was phased out fairly quickly in favor of more Lavochkins, LaGGS, and Sturmoviks. Make no mistake, the Soviet urban centres would have been reduced to ashes in short order, had there been a war against the US.
  4. CMSF2

    Save your time. It ain't' happening.
  5. You really want to go there? P-51 service ceiling: 12,800 meters, max speed 708 km/h at 7,600 meters P-47 service ceiling: 13,100 meters, max speed 697 km/h at 8,839 meters La-7 service ceiling: 10,450 meters, max speed 661 km/h at 6000 meters Yak-3 service ceiling: 10,700 meters, max speed 655 km/h B-29 service ceiling: 9,710 meters And that's to say nothing about max range, level of training of American pilots versus Soviet, etc. Bottom line, the Soviet fighter air force of WWII was not, repeat not, an airforce set up for high altitude combat, because it was irrelevant to their doctrine. Their doctrine by war's end was to cover their Sturmoviks and to interdict the German's fighter-bombers which (surprise!) operated at low altitudes. ...at low and medium altitudes., yes.
  6. Soviet fighter aircraft were designed for low- and medium-altitude tactical combat, and thus would have literally been gasping for air at the altitudes where the B-29s roamed. It's a similar problem the Japanese ran into and why the Germans looked for a replacement for the radial-engined Fw 190.
  7. Ok, longer reply: I appreciate the work that goes into creating a mod like that, but without proper 3D models for Japanese troops, weapons, Marine Corp forces, and other items like TOE and Japanese voice acting, it just doesn't do it for me. Same goes for under-the-hood weapon modeling - ballistics, ammo loads, total absence of bayonets, etc. In sum, there would be too much suspension of disbelief for me to enjoy it.But hey, if you like it, have at it. I was just voicing why the mod doesn't do anything for me.
  8. It wouldn't hurt to post them.
  9. It's all good and well to advertise your mod work, but this really isn't the thread topic for it.
  10. Hey guys, here's a bright idea: why don't you pay attention to the rules of the forum and keep the politics out of it?
  11. Eh, but when it comes down to it, you're just fighting against British troops playing pretend Japanese forces with that mod. No thanks.
  12. Taking out a Stummel with a 60 mm mortar:
  13. CMBN weapons effect tests

    Why does it matter to you in the end? BFC ultimately decides how to spend their time and resources on improving the game. The data presented by @Drifter Man is based on good, solid observations - the sort of thing that makes the game better.
  14. Stryker vs Bradley

    ...that it can easily evade.
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