I consider myself a diehard wargamer. I don't think topdown/isometric view, hex/grid game design features to be small, trivial, nits. A game has to allow the acquisition and processing of information as easily as possible. Otherwise the interface becomes an irritant and gets in the way of the gameplay. The more complex the game the more critical this is. From my years of game playing a topdown view is the best view I've come across in this "Wargame,turnbased,strategic" genre.