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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

sburke

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Everything posted by sburke

  1. Balcony?

    You can always set replacements for the core and then it stops being fubar. You just have poor point totals as you lost too many critical items assuming you are counting the loss of those guys as high point values.
  2. Barbed Wire

    There is a saying about assumptions...... and unfortunately you are making yourself it's poster child Just ribbing you there buddy. You know I'd love all that stuff to. I think the hardest lesson I have learned as a beta tester is, that title means squat when BF says no. No is no and they have no compulsions about sticking to a position that insures they deliver a product and don't just run up costs to an unsustainable point. It is a line they have to draw in every single title and pack as there is always just one more little thing that would be so cool to add. Every beta tester has their thing and the title they love most and the amount of attention they would love to shower on it. That all means exactly zip. That CMSF is going to 4.0 is unbelievably cool, but don't assume for a moment that the new capabilities will change their view of what the game is.... and it isn't "Syria the occupation".
  3. Black Sea II

    Why? They have one man one vote the one man is Kim and he has one vote.
  4. Black Sea II

    stop with the politics or it will end as it usually does- the thread will get closed.
  5. This is pretty rude. One thing you may not be aware of (and as others have noted) is when you give a group an order to move from point a to point b, they won't necessarily follow good logic to get there. For example if you have a group of pixeltruppen in a row of houses and you paint the row of houses across the street and order them to move there, they won't just all go straight across the street to the nearest house. You'll see some go for the far right house all the way to the far left house across the street. Big scenarios are difficult to manage which is one reason I avoid them. In your case I don't actually know if the designer did anything wrong at all. The TAC AI may have decided to criss cross the vehicles in going to their next waypoint. Does it occur every time the battle is played or did it occur just this instance while you were trying it? I can appreciate the disappointment when stuff like this happens, but to publicly call out a designer whom you don't even know and call them incompetent is pretty crappy and an example why a lot of folks won't take on design or won't release it. It has been hard enough getting folks to take a dip in the water and create new stuff, don't piss in the pool.
  6. My understanding that this mostly works specifically for the Eastern front. The Western front would wrap up with the modules for CMFB and CMFI. I have never heard a suggestion from BF of doing earlier period Western Front. The Eastern Front theory was each family would cover a year and that family might have several modules to cover that year. CMRT is June 1944 to end of war. The next family would be some year prior. Theoretically the immediate year prior as there would be better overlap reducing some of the time for each title. That kind of gets a wrench if you do say June 1943-May 1944 as your overlap is mostly going to be in your last module for that Family. I expect that those early projections of how this would work need some review.
  7. What a beautiful game!

    I believe this is a thread for Black Sea. But to your point CMSF is in process of upgrade. CMA is an old title and the only one that won't have this capability. 6 out 7 ain't bad.
  8. What a beautiful game!

    Not true. I Have only done a few scenarios for BF but I have tried to have more than one and usually 5 AI plans. It really comes down to time, the scenario itself and the designer. The editor allows for more than one. If you really like a scenario, but it does only have one plan it is a simple step to open the editor, copy that same plan and tweak it just a bit. Do that 4 times and you now have a scenario you like and variability in what will happen. As to learning the editor and AI plans, that is mostly just toying around and practice. Use a small unit scenario so you can really focus on their actions and try different options observing their behavior in scenario edit mode. Getting really good is a whole other thing. I can't claim to be at that level, but I can do the basics. Getting really good is more an issue of learning from experience. The rules don't change, but your understanding of how to make the best of those rules will grow. I prefer to stick to small unit stuff as you have very specific control versus broad brush. Some designers though excel at larger scenarios that I find totally intimidating.
  9. Whats next? When?

    If the Marines don't show up in CMBS I hear Gen Mattis is gonna make a personal house call in Maine.
  10. Barbed Wire

    Space Lobsters
  11. Barbed Wire

    well even in CMSF you could purchase a Syrian Eng pltn. No it isn't quite the same, but it is close. I prefer to wish for BF to do things I can't even come close to. I have to say CMSF2 is having an unexpected affect on me. For the first time I am actually considering learning to mod. My wife works in QA for Adobe. She has the software and the skills to teach me. It says something of the strength of our marriage that I can ask her to teach me to mod my game It says something else about the game that I am thinking of trying to learn a whole new skillset. I'll never be a Kieme, but I might manage to make something I like. One of the aspects of your Mosul scenario that so appeals to me is the creativity you put into it, just so many fresh ideas that add so much potential to game play. I'd stop worrying about the ideas you have or limitations you ran into in CMSF. I suspect CMSF2 is going to give you whole new things to either satisfy your creative bent or make you face new problems.
  12. Whats next? When?

    you do have tales to tell... you just can't tell them
  13. Barbed Wire

    true but their view of what uncons meant is not what we interpret based on the Iraq/Syria experience. (and I absolutely agree that 4.0 will renew the game experience) Should probably start a separate thread as I find this actually a very interesting subject. In reading Angels in Sadr City I learned a lot about the nature of the Shiite insurgency and the limitations Sadr faced, conflicting priorities of insurgent elements, fragmented nature of it's organization etc. It is worth a read and I would think an interesting discussion. For the purpose of this thread though CMSF is about the invasion of Syria, not the occupation of Syria. If you look at the initial period up to the tearing down of Saddam's statue , the uncons in Iraq were Saddam's Fedayeen and some military out of uniform. An Nasiryah is a good example. It was HQ of Iraq's 3rd Corp and home of the 11th ID a unit the US fully expected to just surrender or dissolve. It didn't. It actually stood and fought along with Fedayeen units. Many of it's soldiers fought in whatever they wore. They were not an organized insurgency yet. The US would face similar groupings here and there on the march to Baghdad, but the insurgent units we envision would not really show their face in the same way until later in 2003 and 2004 in Iraq- during the occupation. Even on the issue of IEDs, from what I can find they didn't really start showing up until July (there were earlier examples, just not in significant numbers yet) - several months after Baghdad fell. The Shiites generally welcomed the US, though their experience from the last Iraq war left them wary of US commitment and Saddam's ability to stay in power. They suffered from Sunni depredations as they retreated north and then mostly sat on the sidelines until 2004 after several mis steps by the coalition authority and the rise of Sadr. I think this is the disconnect between what BF created and what we are doing based on actual events. CMSF is a fictional narrative similar to CMBS except it is no longer a fictional narrative. Instead it is a sort of past alternate history (which is what CMBS is likely to become as well). Gamers like Sgt Squarehead and myself and many others utilize CMSF to try and recreate more historical events rather than the event as portrayed in the CMSF background story. Heck I am even thinking of a Mogadishu type scenario or Operation Anaconda. So going back to Sgt Squareheads comments and hopes to see uncons with AA assets etc , well that isn't the CMSF back story and it doesn't reflect what the uncons represented in 2003 Iraq either. What happened with the insurgency in Iraq and the collapse of Syrian central authority is different and is not represented by the uncons in CMSF. BF has not only not expressed interest in that, they have been explicitly opposed. Personally I wish they had a different view too. The US combat experience for the past 15 years is what it is. It is now historical fact. CMSF comes far closer than CMBS to portraying modern combat experience. However CMSF is 10 years old. That BF is bringing it up to 4.0 standards is amazing (and only Steve gets to define here what that means as it isn't like just upgrading software. There are decisions they have to make about adapting to capabilities they have now they didn't have then). They are not looking to make this project bigger than it already is by trying to add even more items because frankly there is no guarantee that this will pay for itself as it is. They are doing this as an act of faith and of recognition of a very loyal fan base. Yes it will be what it will be - and it will be really good. It will not be everything that you want. Nothing ever is. It is called growing up, getting used to disappointment, finding comfort in what you have and dying. such a positive note to end on.
  14. Barbed Wire

    Sorry sgt No more replies I can not give you any more info than what I have and honestly I am a little tired of trying to keep your expectations in line. You’ll just have to wait till either Steve replies or the game is released . Perhaps he’ll visit this thread or the bone thread.
  15. Barbed Wire

    well it doesn't help that you aren't listening. No. No. No. I can't say it any clearer than that, stop wishing BF will tune the game to make an insurgent warfare combat mission and you won't be disappointed. Anything else is on you.
  16. Barbed Wire

    You know I think along the same lines, but insurgent warfare was never something BF wanted CMSF to be about. That we have it at all is wildly cool, but nah I don't see them making much effort to look like 2017 Syria.
  17. Barbed Wire

    you are a little slow today. if the exploding attribute of a VBIED could be transferred to the driver rather than the vehicle (perhaps at a reduced level if he dismounts, say a Medium rather than Huge IED effect), he could be used as a suicide bomber by deleting the car in the editor, while the car could be used as civilian traffic by deleting the bomber/driver and leaving the spy. "If" means a new feature then probably no. Changes in ToE have nothing to do with what you are asking. Nice try (and yes it would be cool, but as many of us have been trying to say - keep your expectations closer to "It is CMSF in 4.0" not CMSF with your wish list).
  18. Barbed Wire

    So you are asking for all new stuff. See above reply 😎
  19. Barbed Wire

    Not sure what you are asking. If it is “do the features that were in CMSF still work?” Then yes. If it is “have you added anything to enable me to do something totally new”, then probably not.
  20. Maybe I should have caveated with “relatively”. 😁
  21. gotcha, let me try again confirmed same scenario - in hot seat they see the dump, in SP they don't. I'll turn in a ticket
  22. yeah I just ran a test in iron and I have the ammo dump on map from the supply section playing as Russians.
  23. Beats a dictator/Comic book idiot wearing excrement on his head.
  24. no. lots of posts on this, just poke around. BF is updating engine, art work, models etc, but the premise of the game is still CMSF 2004. Within that there is a lot of room to make the game just about whatever you want within the time frame and units available. No new nations, but with a bit of modding and selective unit picking you can do quite a bit. Personally I like that BF is leaving it in 2004. CMBS as much as I like it still feels a bit too much "Starship Troopers". The limitations in CMSF make it a bit tougher. The bones thread goes into a little more detail on CSMF 2 items. Yeah I am there with you wishing there was a whole lot more content to add, but honestly there is so much meat on the CMSF 2 bone that it will be a while before I really need anything additional. Map making alone is gonna be a treat.
  25. dumped on his doorstep is a bit too generous for the role he has played in contributing to the mess.
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