Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


sburke last won the day on September 27

sburke had the most liked content!

About sburke

  • Rank
    CM Junkie
  • Birthday 07/04/1959

Profile Information

  • Gender
    Not Telling
  • Location:
    : Here..... obviously
  • Interests
    uh..... combat mission.


  • Location
    San Jose, CA
  • Occupation

Recent Profile Visitors

4,754 profile views
  1. yep, in my Hamel Vallee game a Marder driver was hit and another crewmember was in the seat so fast I had to assume the former driver had been vaporized. That is odd, hopefully he has a save otherwise chalk it up as a mystery.
  2. Just came across this - a podcast with Cpt (now Lt Col.) Christopher Bronzi on the events of April 6 & 7 2004. It covers specific events then as well a bit more wide ranging topics for the stuff soldiers and small unit leaders face in combat. http://allmarineradio.com/2018/02/28/battle-study-urban-combat-in-ramadi-2004-ltcol-chris-bronzi-usmc-2/
  3. sburke

    11/11 Never forget!

    isn't 11/11 Sunday?
  4. sburke

    Bradly fire power

    To note on Splinty’s statement above there is a bit more involved than simply how long does it to reload. You have to have the ammo first to do the reload. Splinty can you elaborate on what the expectation is if you were on a Bradley in action how you would expect to be resupplied. Is that a “I need to move out of the front line to rendezvous point x at which point I reload and return”? If so what would be an approximate expectation of how far away that reload might be or is the expectation that some form of resupply would come to the unit in action?
  5. One of you is bound to win
  6. sburke

    CMSF2 Demos Released!

    Or a building that still has enemies on the far wall.... death trap. Urban combat is simply brutal. Lots of ammo, demo charges, flanking enemy positions if possible. Before you enter a room area fire into it. Some of that fire will pass through the opposite wall and suppress or drive off enemy units. Go slow.
  7. sburke

    New Missions?

    Not sure if you quite understand the amount of work that represents or how the scenarios will play out differently but you may want to withhold judgement until you actually see it. Also I think the interest level is high enough that you likely won’t have to wait long before new user created content starts coming out.
  8. sburke

    CMSF2 vs CMSF1

    Yeah it really comes down to is the scenario in need. Some definitely needed rework, some still functioned wel from an AI perspective but still wanted map work. I think everything has been touched to some degree but what was actually done depends entirely on the scenario/campaign in question. Just for clarification I am not even sure every CMBS scenario takes advantage of triggers etc. it all depends on what the designer is trying to achieve.
  9. unfortunately limiting yourself to the most difficult and time consuming material to create is a bottleneck that cant really be helped. “I want a company sized campaign for specific unit types”. It is a great wish, but not one easily solved for. It would likely imply some form of auto generated QB style format. In effect an OP level interaction with the game that has been the Grail pursuit of a number of people and has continually proven to be a very difficult item to produce. The lastest iteration from Choppit being another example of how difficult it is to do and the lack of enough folks willing to put money on its development
  10. sburke

    CMBN Mod installtion

    Just a quick note. You can put them direct or put them in as part of a folder. Effect is the same really unless you start adding other mods. What I tend to do is if I have something I definitely always want it I create a folder inside the Z folder for example ZZZ Tanks a lot. That insure the mods from Tanks a lot will always load last. Organizing your mods becomes really important as you start getting more as you'll want to be able to determine load order.
  11. talk about predictable. Typical internet based macho BS as you post more than likely from your parent's basement. And before you try a snappy come back I'll have you know I get to post from the dining room!! okay yeah I admit we don't have a basement.. or an attic...or a garage, but still I get the dining room!
  12. sburke

    Bradly fire power

    No. Vehicles can not share ammo. It is considered out of scope for a game that is tactical. Reloads would be done off the battlefield
  13. Question @Kaunitz are you specifically talking about building for quick battles or maps in general? CMFB has a master map folder with a significant amount of real map locations and size. They are however simply maps. I think part of the issue with the qb maps is they have to accommodate the AI and it has its own limitations that influence map creation. Mark could speak more to what goes into qb map design but I think you’ll find it has a lot to do with that. Regarding the rest I fully agree on what makes an interesting map for battles Studienka in CMRT being for me a classic for interesting terrain.
  14. Well that is certainly one way to try and be part of a discussion. Go straight to jerk mode. What I like is how you determine what we should or should not have without any statement as to what resources or cost should be hell I think CM should be VR already with me being able to sit in the role of commander IN the battlefield. Damn it it is 2018 BF what the hell is wrong with you? By the way are you rich? Why not? There was a lottery worth a billion dollars here all you had to do is win geez man . . . Slacker Signed: a fanboy back to the jerks. You know who you are, we all do
  15. I would learn to be happy with a halftrack and a platoon.