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KiloAlpha4

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Posts posted by KiloAlpha4

  1. Good News, but i'm looking forward for an super-patch with:

    > more units

    > more campaigns

    > missions!

    > new features

    :-)

    I agree also and not ones where we have to pay for additions that should have already been in the release version of the game...which is what a lot of game peeps are pulling these days...I'm downloading the demo right now but from what I already read I think I'm going to wait and see if the missing obvious units that should have been there are going to be added sans extra money before I click the purchase button...

  2. OK 2 things, well 3 things really:

    1) the m3a3 half track by the piat teams has no ammunition. ( bulldogs_1 )

    2) All the units make me lag so that leads me to #3

    3) going to reduce the main battle units a wee bit while keeping balance for the missions as I play them. Then I'll upload the adjusted campaign for you if you'd like and you can use that modified campaign version for peeps to play who have average or lower systems. This way they can also enjoy the campaign. Also the timer for the Jagpanther attack on the player's HQ position should have 30 more seconds to 1 minute added onto it. It would allow you a tiny bit more time to get somewhere while not taking away from the 1st mission. Just a suggestion.

    Will post on bulldogs_2 once I've played it. Nice job though I'm having fun ;)

    If you'd like I could also beta test beta 3 for ya before release. I don't mind helping.

  3. OK the prob is with the mission itself ( Bulldog_2 ) , it crashes when loading it into the mission editor so can't fix it or even try. When it crashes during loading in the campaig itself, it creates a mission.bad xml file so it needs fixing somewhere. I was actually editing the Cheux mission before ( was having a *duh* moment lol ).

    mission editor exception:

    System.NullReferenceException: Object reference not set to an instance of an object.

    at MissionEditor.Objects.BPSet.LoadFromXml(XmlElement node)

    at MissionEditor.Objects.BPSetForUnit.LoadFromXml(XmlElement node)

    at MissionEditor.Objects.MissionUnit.LoadFromXml(XmlElement nodeUnit)

    at MissionEditor.Objects.MissionGroup.LoadFromXml(XmlElement nodeGroup)

    at MissionEditor.Objects.MissionArmy.LoadFromXml(XmlElement parentNode)

    at MissionEditor.Objects.Mission.LoadFromXml(XmlElement nodeMission)

    at MissionEditor.Objects.Mission.LoadFromXml(String fileName)

    at MissionEditor.Objects.Mission.LoadFromFile(String fileName)

    at MissionEditor.Objects.Mission.OpenMission(String fileName)

    at MissionEditor.EditorLogic.MissionSDI.OpenMission(String fileName)

    at MissionEditor.Forms.MissionEditorControl.OnOpenMission(Object sender, EventArgs e)

    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

    at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)

    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

    at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

    at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

    at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

    at System.Windows.Forms.Control.WndProc(Message& m)

    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

    at System.Windows.Forms.ToolStrip.WndProc(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    hope it helps ;)

  4. I am just reinstalled it and looking to mod it. Don't know if there are lockable camera positions but I just use free look and click on the mini map when I want to jump around. I know where I placed what at so it's no biggie for me. I'm use to click fest strategy games. One game ( forget what it was ) use to tell you how many mouse clicks you used in a single mission...one I had well over 10,000 mouse clicks...my click finger dexterity is excellent rofl.

  5. it looks like a stand alone game but it should have either been a add on to the original or also included all the elements from the original game so peeps can play either all incorporated into 1 and not have to switch between both games. Think this would be cool with the new improvements to the GUI tow2 offers and will greatly increase the game's life span.

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