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Stndrtnfhr

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About Stndrtnfhr

  • Birthday 03/11/1959

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  • Location
    USA
  • Occupation
    Military

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  1. Wodin, I uploaded one to CMMODS called "Crossing Point Bitvagorod" give it a try. Regards Stndrtnfhr
  2. Hello All, I have uploaded a new scenario to CMMODS. It uses Umlauts Bitvagorod map and his factory mod. Thanks for the great work Umlaut! This is pretty much a straight up city fight. It has only been play tested for H2H. There is no AI plan. Battalion vs Battalion sized fight, with only a small armor force. My first effort, so it is not very polished, but works well. Enjoy. Stndrtnfhr sends.
  3. Well Gentlemen the count is now up to four 75mm L48 front hull, (driver hatch area) penetrations, two 50mm L60 side penetrations and one PF 30 front hull penetration and no T-34/85s knocked out. I am okay with bad luck, it happens, but seven penetrations on four different T-34 and no kills is more than bad luck. Regards Stndrtnfhr
  4. There were two different shooters, both were MK IV L48s at about 400m, hitting two different T-34/85s Regards Stndrtnfhr
  5. Battlefront, I believe there is a problem with effects of penetrations. I am in a PBEM game and have had six full penetrations on three T-34/85s with no effects. Two penetrations were right through the drivers hatch and the tanks immediately backed up out of the line of fire. Kind of hard to do if the driver is, should be, dead. A 75mm projectile through the hatch would definitely ruin his day. I have the game files if needed. Or, is this just an old issue? Regards Stndrtnfhr
  6. Bram1979 I made a folder containing JuJu's mods, and called it "JuJu UI", I just placed that folder into the Userdata/Mods folder and it worked. I did not use a z folder at all. Try that. Regards Stndrtnfhr
  7. Slysniper, A challenge like that cannot be passed up. FYI, few beat me, none consistently. If you still need an opponent, I am available. Semper Fi Stndrtnfhr
  8. Bill, The ISU that got hit, did it have a crew of 4 and only 2 remain? If so, they may only get to shoot one time. If it only has a crew of two, the two crew positions are driver and gunner, with no one to load. Regards Stndrtnfhr
  9. As you can see, the conditions are dry, the vehicle is on the road and the engine and wheels are both undamaged. Stndrtnfhr
  10. I have become a firm believer that the bogging/imob percentages are set way too high. Playing the Letzte Hofnung, 75% of my vehicle losses were to bogging/imob, not enemy action. I am playing "A Strange Awakening" and I just had a PSW 223 bog/imob after moving 5m on the road. The conditions are warm and dry and his damage screen shows engine and wheels are both a green square, no damage. How do you figure it is now immobilized??
  11. Interesting, how do I assign them during the purchase phase?
  12. It does not seem possible to task organize a platoon during the setup phase. In CM 1 it was easy to assign a MG team and an AT team to a specific platoon and have them benefit from the leadership modifiers. Just placing them next to the Plt Co and he showed them in command. In CMBN that does not seem possible, but should be. It happens all the time in RL. Weapons plt teams are always attached out to infantry platoons for specific missions. The admin box in the U/I would be the place to make this happen I would think. It is a bit frustrating picking a Bn in a QB and having specialist teams showing only the Bn Cmdr in their chain of command. Not realistic at all. In the Marine Corps we attach an Engineer Plt to an infantry Bn and the Bn CO will assign the engineers to a company for specific missions. The Company Commander will attach them to a platoon if their skills are required for that infantry platoons mission. The engineers or specialist teams then take orders directly from the infantry commander and should benefit from his leadership rating. Is this something that can be implemented in CMBN? This game is exceptional by the way, a great effort. Stndrtnfhr Out!
  13. Gentlemen, I can tell you from experience that Battlefront has this almost exactly correct. My credentials: 28 years of active service as an Officer of Marines, and three tours in Iraq. It comes down to the size of the propellant charge. The Panzerfaust 100 and Panzer Schreck are absolutely too large to fire in confined space. The Panzerfaust 30 could be used with a reasonable affect on the firing unit. The Panzerfaust 60 will definitely have a supressive affect on the squad, and is at the outer limit of what could be fired from a building. As a company grade officer we tested firing the LAAW, a 66mm light AT rocket, in a confined space, ONCE! It was something not allowed in training after the test and was only "approved" for use in combat under extreme conditions. Now, this may be a modelling issue of all or nothing from the game stand point, I do not know if the game has the ability to designate allowing the different Panzerfaust models to be used in buildings. Only Battlefront can answer that. S/F Stndrtnfhr
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