Jump to content

BillyR

Members
  • Posts

    109
  • Joined

  • Last visited

About BillyR

  • Birthday 03/08/1967

Converted

  • Location
    Colchester, England
  • Occupation
    Software Engineer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

BillyR's Achievements

Senior Member

Senior Member (3/3)

0

Reputation

  1. Nevermind I was pointed to this thread. http://battlefront.mojohelpdesk.com/help/article/127930 I think it's really nice of you to supply a new, all inclusive installer for new purchasers.
  2. Hi I have the following installs for Shock Force SF (Gamersgate version) Marines British Forces NATO I installed Shock Force and then the (purchased) 1.10 patch (which brings the Gamersgate Shock Force into the BF fold). All good so far I then installed Marines, British Forces and NATO - again all good. All games show I then installed the 1.21 patch and it removed my modules and left me with stock SF 1.21 So I reinstalled Marines and the game reverted to v1.10 Please, please can I have clarity on what to install and in what order. Installing Gamersgate Shock Force and the 1.10 patch is fine...it's after that...we have a 1.21 patch that has a date stamp of 2013 and a 1.31 patch of 2010 What is the install process for someone with GamersGate Shock Force Marines British Forces NATO 1.10 patch 1.21 patch 1.31 patch Thank you
  3. There's an additional issue here. For Shock Force, I believe the 1.10 patch transferred the game from the Gamersgate version to the BF version. But - following the install process above for Shock Force didn't work. Installed SF Installed Patch 110 Installed Marines Installed British Forces Installed NATO All good so far Installed 121 - game reverted to only showing the core SF modules What I don't understand is why is the 1.21 SF Retail Patch released on 2013 and the 1.31 patch released on 2010? Also - as the 1.21 patch was released in 2013, why does it "remove" the Marines, BF and NATO modules from the game? When should the 1.21 patch be installed??
  4. Please can someone help me understand how I get these games installed? With different modules, different activation processes, different patches and different engines, it's an absolute minefield. I have Shock Force (Gamersgate version) Shock Force NATO Shock Force British Forces Afghanistan Fortress Italy Normandy Normandy Commonwealth Normandy Market Garden Red Thunder Black Sea I also bought the upgrade for Shock Force to make it the Battlefront version, upgrade of the engine for BN to v2 and v3 Afghanistan, Fortress Italy and Black Sea (I think) aren't any problems. I have no engine upgrades for those and so they are just the base game...no need for anything else to be installed. My confusion is with Shock Force and Normandy (due to the engine upgrade actually) So my understanding would be this For Shock Force Combat Mission Shock Force Combat Mission Shock Force patch 110 Combat Mission Shock Force British Forces Combat Mission Shock Force NATO Combat Mission Shock Force patch 121 Combat Mission Shock Force patch 131 And that is CM:SF done For Normandy Normandy Normandy Commonwealth Normandy Market Garden Normandy v2 Upgrade Red Thunder Normandy v3 Upgrade Does that seem correct? I'm extremely confused. I know this is the general discussion forum, but as my post was about ALL CM modules, it didn't fit into an individual one Thanks for your help.
  5. erm...a *very embarrassed me* has to admit that the prize goes to George MC (though the hot spot issue may be a real issue - it doesn't seem to be the cause of my issue) This is the cause of my issue My sincere apologies for being a dunce!
  6. I'll check. I haven't conciously done so and seldom do so - but it's been a while since I last played. I'll be rather embarrassed if that's the case.
  7. Damn. Thanks for the info - that is rather annoying to say the least. The reason I wanted to target the buildings was to suppress any units that may be in there prior to moving forward. If I was playing the other side, I'd probably have stuck a spotter or sniper in the tower...and an AT unit in the building by the road with Ambush set. So I would've thought the sensible thing to do - before moving off - was to target those buildings and give anything in there a headache! I think I'd like to see that addressed in a patch in the future. I don't know why I've ever noticed it before or perhaps I was too engrossed in play to bother posting about it Thanks anyway
  8. I had a tank - went to ground level and used zoom (as described in the Amrchair General How To videos) to see what the tank could see. Unfortunately, what I can see from that perspective isn't what the LoS is showing me...in these pictures, though I can "see" these buildings, the game was telling me I didn't have LoS. I took a screen grab and unfortunately the LoS line didn't stay in the image...so I just put some arrows in to show what buildings I'm talking about...and the angle of the lines is deceptive...the lines of sight to the Tower and the two buildings were unbroken from a naked eye perspective - but the game was telling me otherwise and I couldn't work out why It's wet, daytime (I believe) and not foggy. Any ideas why I can't "see" what I can "see"? When this happens it kind of makes it a total waste of time getting down low to see what the unit sees...if the game is interpreting it toally differently or using some calculation that the user is unaware of...in other words, when LoS is broken, it'd be helpful to see the reason why the LoS is broken - feedback is a gamers friend. Thanks
  9. oops. I didn't realise that Normandy didn't have the SF bit...my bad :-)
  10. Is it at all possible people refer to Combat Mission Shock Force NATO as CMSF:NATO or CM:NATO? I've seen some threads referring to NATO addon but using CMSF:N or CM:N and that's confusing because I keep thinking you are talking about Normandy (which I believe has been referred to as CM:N or CMSF:N since before NATO was mentioned)
  11. Thx for the advice. Wrote a BIG response - and decided most of you have been helpful - so this is my response.... I'm sorry I didn't write an essay on the different tactics I had tried over the number of times I had tried... But most of the advice here is helpful. Thank you.
  12. Cool. I wasn't really thinking along that vein...and I certainly didn't mean to say that driving through an action area is the way a convoy would do it. What I was really alluding to was the way the vehicles are setup, the fact that there are no spotted units etc...just seemed setup to move along in convoy. Also with the fact that the rest of the convoy would be arriving in 10 minute intervals - everything about how the scenario started suggested you should get moving. As it is, I think I will do just that...move along in convoy (as would be the case) and stop on contact, eliminating any threat. I think I said this in another post, but to reiterate - I find the mission briefings very vague in CMSF and this has been highlighted dramatically by the release of NATO.
  13. Thx for your feedback. I had thought about keeping the trucks back, but I thought that was gamey?! I thought the idea was to travel "like" a convoy, picking off the enemy before they pick you off...but I just ended up with a handful of trucks at the end and a whole lot of metal and stranded soldiers along the road! I'd be interested to hear of anyone who played it "like it should" and succeeded. As it is, I think I'll take your advice and hold the trucks back until it's safer
  14. Maybe some SPOILERS in here for people who haven't played... God - I am really very bored with this mission now. First of all, let me say - I'm blaming no-one for my bad results on this except me... Now that's out the way - it has to be one of the single most unbalanced missions I've seen in this franchise! I've had missions where I've had Challengers, troops falling out the backs of Bradleys there are so many of them, and precious few any (seemingly in comparison)...with this mission, you get 12 trucks, 3 Scimitars, 3 Bradleys, 2 squads and an HQ unit...that's the lot and you are attacked from all sides and all angles with OpFor which seem to have AT coming out of their ears! A plethora of OpFor trucks attack from the west, East, South...on top of all that, it seems impossible to drive over the bridge without hitting an IED. As well as having to escort these trucks through hell, according to the results at the end, I have to use my meagre forces to take the village to the right...there's just not enough forces. My first Bradley and Scimitar manage to stay on the top of the hill and pick off a lot of the OpFor that show in the beginning, but then they are quickly knocked out with the number of AT that show up... Please - I beg you - can someone give me ideas on how to handle this mission? What happens if I bypass it? Is it a shorter campaign? Is there a campaign mission list showing what leads to where?
×
×
  • Create New...