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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Dan Dare

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About Dan Dare

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  • Birthday 05/21/1971


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  1. It surely is cause those would be a perfect addition to our games...
  2. License key for 4.0 Upgrade

    Great, it works!!!! Merry Christmas everyone!!!!
  3. Some things for 4.0

    that is essential for recreation of a task force or Kampfgruppe......someday...someway...
  4. CMRT module. A rough estimate will do.

    ough...you have just ruin the rest of 2015 for me...you *******!!!!
  5. I think we must take Berlin today

    you are a dreamer...
  6. so Battlefront...any news about the CMRT module?
  7. PBEM games crashing at 26%

    hurry up boys...it is weekend already!!!!!
  8. No KV-1 tanks?

    Mr Battlefront, Will santa bring us, "ostfront lovers", something this xmas? Tell us something please (not just about Kv's) thank you in advance Dan
  9. No KV-1 tanks?

    just not rigth
  10. Mord, ialso noticed that...231 ac unselectable except by its icon...but..if the game is in orders phase i could select it as usual....only happens while the action or replay phase...but...i noticed it in cmbn 3.01!!!!!!. busy days for me so i havent install the cmrt patch yet.
  11. CMBN - Vehicles Issues

    nope... my issue is a much more incredible kind of weirdness...some pziv (pzivh latest and g late if i recall correctly) change the model of the tank for another (the french mini instead of model G) or change for the At bunker (75mm AT Bunker instead of model H, but only when closing up the view). will try to reinstall everything next week and hope it comes to what it should be...
  12. problem with shadows

    nvidia quadro k2000m on my laptop and ati/amd in my desktop, both with same problem. I use to play with shadows off to get rid of the flickering... but as soon as a tank brew up becomes the dark on the rest of the tanks ... and and also bright, i.e.- dark turret and brigth body.... It appears to only affects some tanks, depending on their position so most feasible a lighting issue... but others, as if ramdomly, just get brighter even if far away. It seems as if depends also from with height i was looking them, the lesser the height the lesser the effect. as i play mainly with the germans i can't tell for sure if it affect the russians, but my feeling is not... could that come from the modeling?. as you see mostly are mere feelings but just for the sake of my contribution to the cause
  13. Captured T-34s

    Mr Battlefront I hate to disagree with you. Not being a fluent english speeking person is a barrier for a debate with arguments I know you know...but.- a) ppsh is not the tokarev, 7.63 ammo was available in great quantities the quantities of captured ppsh were huge. It was formaly introduced as mp717® and even manuals were printed. it was the "second most common" smg in heer usage c) of those captured, some 10.000 were rechambered to 9mm, and so becoming the mp41, being most of them to equip the wss. d) The heer had an endemic shortage of smg. the authorized quantities were suspectly always "not enough" or "in need of replacement" in front line units. e) mp43 passed througt the ban of hitler due to the high need of smg in the Heer, and this even with a brend new cartridge. f) Even Finland bougth 7.63 ammo from germany...and ordered the fabrication of more than 1 million of the mauser cartridge for using their captured ppsh (funny, cause the ppsh was suposed to be a copy of the suomi) nevertheless, I do understand that having 2 smg ammo will delay the game...as happened before with the stg44 in cmbn, so I hope that your "Use was probably..." and "My sense is..." is a freudian slip and you keep open a window for the ppsh to come in cmrt finally.