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akd

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akd last won the day on August 28 2018

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About akd

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  1. akd

    The Real Speed and Power Abrams

    True. AMPV ambulance, I assume?
  2. akd

    The Real Speed and Power Abrams

    Well, the fake machine guns make me wonder...
  3. akd

    The Real Speed and Power Abrams

    That might be weight simulator for tests.
  4. Yes, Azov on parade in Mariupol’.
  5. akd

    Fortress Italy bugs

    1. 12 Stummels per armored panzergrenadier battalion is correct. Now we could delve into the particulars of the HG division at various times, but this was the authorized org. 2. The Stummels should not have FJ uniform, but the same HG uniform as all the other crews in the battalion. 3. FJ helmets do belong on the Marder crews in the Panzerjäger Battalion under Luftwaffe Airborne. This was an FJ division asset. There were also Corps-level FJ StuG units in Italy, but the one in game under Luftwaffe Armor is HG Division's StuG battalion. The FJ Corps StuG battalion/s in Italy mostly used Italian StuGs anyway, IIRC. 4. Glider M1919A4 uniform bug confirmed. 5. Call for fire without a radio is not a bug, but a limitation of the design.
  6. 12 is correct, both on paper and at times in practice. Six in heavy company, two in each panzergrenadier company.
  7. akd

    A Plea to Developers

    The core problem here is that it does not interact well with the player as god problem and the map as contained arena problem. Drive one guy in a Jeep fast down the road and he will probably die, but you’ll know exactly where to place your indirect fire.
  8. akd

    BMP-3 missing from QB

    It was supposed to move from Infantry-only to Mech Infantry, but seems it got lost along the way.
  9. akd

    Armor Precision Arty

    Excalibur does does have full fusing options, but there is no reason for only Excalibur to have all three options.
  10. akd

    Armor Precision Arty

    “Armor” should read “penetration.” It is actually a poor choice against armor since there are no true anti-armor artillery rounds in game, and a near miss from a ground burst should be more damaging than a shell that buries into ground before bursting. Note: it is possible that the armor selection does nothing in game. Might be worth testing against some multi-story buildings and seeing if the setting leads to shells penetrating more often to lower floors.
  11. Agreed. Only helicopters and aircraft using ‘dumb’ ordinance should be getting shot at by SHORAD. Shilkas firing on F-15s dropping JDAMs is absurd.
  12. akd

    T-72AV TURMS-T model

    That is T-72B3 delivered from Russia in 2014. https://goo.gl/images/HpjftY
  13. Didn’t I send what I had to you at some point along with some Afghan terrain texture work I had done? Can dig around again, but not sure if this would even work in CMSF2.
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