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akd

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akd last won the day on August 28 2018

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About akd

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  1. With the Sherman IIA? South African 6th Armored Division.
  2. Okay, I see the issue, but I'm not sure it is avoidable due to how the code for uniforms works. The FJ motorized battalion and the FJ Panzer Aufklärung Battalion are both motorized rather than true airborne formations, but they did wear full FJ uniform and equipment. This all works properly in the full scenario editor, but at some point it was decided that even though these are airborne division / corps assets, they should not be in the "Airborne Infantry" QB section in fully motorized form for balance reasons. As such, the QB Airborne Infantry section has dismounted versions of both formations (which have correct uniform / helmets) and the QB Armored Infantry section has the intact, fully-motorized formations. Unfortunately, uniforms are not set by the formation, but by the "branch," so this placement under Armored Infantry leads to change in appearance although the formations are functionally the same. However, I think the premise of removing them from Airborne Infantry because they have vehicles needs to be revisited, as it causes problems like this and is not implemented consistently. Looking into this, also found some Brit Airborne formations missing entirely, so will try to get that addressed also.
  3. You will need to wait for next module for Waffen SS, but elements fo 16. SS will be available in the Anzio timeframe.
  4. The 81mm and 60mm mortars for the Stryker Battalion are still in the most recent TO&E. The recon battalion is a bit different.
  5. Yes in CMBS; CMSF/II not explicitly so, but perhaps it is given a lot of leeway. Might need to look at that if there is zero suppression. But there are all sorts of guidelines for utililizing earlier non-CS munitions from buildings, so it is never simply yes / no.
  6. I believe the plan is to either upgun or replace the Bradley. Replacement would have larger caliber.
  7. Mr. Kennedy's site is back, but still in the process of rebuilding! www.bayonetstrength.uk
  8. Well, the fake machine guns make me wonder...
  9. That might be weight simulator for tests.
  10. 1. 12 Stummels per armored panzergrenadier battalion is correct. Now we could delve into the particulars of the HG division at various times, but this was the authorized org. 2. The Stummels should not have FJ uniform, but the same HG uniform as all the other crews in the battalion. 3. FJ helmets do belong on the Marder crews in the Panzerjäger Battalion under Luftwaffe Airborne. This was an FJ division asset. There were also Corps-level FJ StuG units in Italy, but the one in game under Luftwaffe Armor is HG Division's StuG battalion. The FJ Corps StuG battalion/s in Italy mostly used Italian StuGs anyway, IIRC. 4. Glider M1919A4 uniform bug confirmed. 5. Call for fire without a radio is not a bug, but a limitation of the design.
  11. 12 is correct, both on paper and at times in practice. Six in heavy company, two in each panzergrenadier company.
  12. The core problem here is that it does not interact well with the player as god problem and the map as contained arena problem. Drive one guy in a Jeep fast down the road and he will probably die, but you’ll know exactly where to place your indirect fire.
  13. It was supposed to move from Infantry-only to Mech Infantry, but seems it got lost along the way.
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