Jump to content

-OOPSIE-

Members
  • Posts

    11
  • Joined

  • Last visited

    Never

Converted

  • Location
    UK

-OOPSIE-'s Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. -OOPSIE-

    Unrealism.

    Another problem with doing the above, is it'll make the units stack, when often it's best to spread them out a bit. But at least its on the wish list.
  2. -OOPSIE-

    Unrealism.

    Have you considered putting in the ability to group units? To make battlegroups or company groups, or whatever the real military term is. Then you just tell the battlegroup to adjust its firing range or whatever, and all sub units automaticaly do the same, unless told otherwise. You could add formations and such, so these groups could be used to easily move units about.
  3. -OOPSIE-

    Unrealism.

    I was just playing about making a few custom scenarios to try a few things out. And I discovered that a unit won't fire at another unit, if it mathematicaly can't kill it. For example, I put a single M1 tank, facing 12 T-62s fairly close to each other. The single M1 fired and killed all the T-62s without them bothering to return a single shot. It seems to me that even though a T-62 can't kill an M1 on paper, there's still a chance of a fluke shot, or maybe breaking a sight, a track or at least making the commander close the hatch and lose some visiblity. I don't think the T-62ers would just sit there and die. I mean fluke shots do happen. I remember reading about a british tank armed with a 57mm gun fired at a tiger tank from the front. On paper there is zero chance a 57mm could kill a tiger, yet the 57mm shell grazed off the bottom of the gun barrel, flew straight into the turret ring and jammed the turret from turning. The tiger crew paniced and abandoned their tank. That'd count as a kill surely?
  4. I've downloaded the demo version three times now over the past year or so, (Sorry if I'm only supposed to use it once), and I think I'm gonna buy it. A few questions though. If I buy by download, would I have to buy it again if my computer gets wiped, or can I download again without paying? How hard is it to get a multiplayer game going? The forums here seem kinda slow. Thank you.
  5. Ah well. Thanx for the fast reply. I'll just have to save up =P
  6. There's a good chance I would buy this game for the price given on this website, except that shipping it to the UK increases the cost by 44% Its a little too much for me =\ Any chance of being able to buy it for $25 and letting people download the full version? Saves the $11 shipping costs.
  7. As long as you are using AP, you don't need your rangefinder. Just aim by eye. It's easy. I'm so good at the demo, I could do it without thinking now. F6 S Hit 5 a few times to get moving Hit 8 till I'm driving with him about 70 degrees to my left X till the sight is lightest. I find it easier to see that way. Wait till there are not trees between us. Hit 7s till I'm pointing at him 1 To stop the tank to make my hits guarenteed. Aim and fire a few AP by eye until he gets into rangefinder range. Then use that. Keep checking the map until his icon goes black, then fire a singe HE at the tank to kill the crew. To make the game harder, I often limit myself to using HE only.
  8. I'm playing the demo. The enemy fired a shell. Just as it hit I fired a missile. The enemies shell killed my commander and damaged the transmition and this was enough for my crew to bail out. But by some amazing fluke my missile still hit the enemy tank, right in the turret ring and killed their entire crew. Anyway. That got me thinking, what determines if the crew leaves the tank? I've lost crewmen in the past, and had a lot more damage than just transmition without them getting out of my tank. It just seems strange that the crew should leave an almost a tank thats almost totaly functional sometimes and yet stay on till the bitter end in a barely functional tank at another time. Is it random and any damage could make my crew lose their nerve? Is it semi-random with certain things giving a certain chance of my crew leaving, or are there some rules that determine this, that I just haven't worked out?
  9. I've got M1 Tank Platoon, and I still play it. Unfortunately, this makes me press F3 to go to the gunners station, instead of F6.
  10. I'm not an expert, but I'm pretty sure few if any of the tanks you mentioned actualy fought in the Balkan conflict.
  11. I dowloaded the demo 5 days ago. It took me a couple of days to figure out how to play it efficiantly. I hadn't a clue at first what ammo was what at first, or what keys did what. But now I can say I've pretty much mastered it. I know which russian writting means AP, HE or HEAT, I can fairly efficiantly command my tank using the number keys and I'm now a pretty good shot too. Now I'm considering buying it, but am slightly unsure if the full game has any longevity in it. I don't have an large amount of money to spend on games, so I don't want to spend £25 or however much $35 translates as, and stop playing it after a week due to it getting repetative. To put it shortly, is it worth buying?
×
×
  • Create New...