Played a CMBB mission today. German attack vs. Russian defence in 1942. Mortars, tanks and men did their job very well. The game ended up in major Axis victory. Mortars were essential to this victory both providing smoke screen and pinning down and routing enemy strong points.
What wonders me most in ToW is man to tank ratio. There seems to be a very large number of tanks and very little infantry. Some obvious weapons of the era are also missing.
Looking back -> ToW was supposed to be a realtime strategy game, but Company of Heroes got there first and stole the show. 1C lost their publishers. The ToW was then moved to BF and was converted into a real tactical game. I guess that all this moving back and worth between genres shows in the end result. Somehow ToW has been a victim of "almost but not quite there" syndrome. Addon and patching can help to smooth the rough edges that came from the RTS inheritance.
[ December 22, 2007, 11:30 AM: Message edited by: track ]