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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve

rocketman

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About rocketman

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  • Birthday 06/24/1971

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  1. I did some tests for BN way back (can't find the thread) in which I concluded which terrain features that smooth out the terrain. As you noted, mud does. It can be very useful for easthetic purposes also because diagonal constructions such as a tank ditch or a riverbank can be made to look much better (see my Assault on Merville Battery for an example).
  2. Don't know which problem you referred to, but according to my test, this type of situation always triggers this problem/bug:
  3. Currently reading "The Day of Battle" and that wetted my appetite to learn more about Salerno. The first link, is it for "Salerno to Cassino" - the official Army book? For some reason I can't access "history.army.mil" links any more but downloaded it a couple of years ago. Have it on a HD somewhare. Will look inte "Pen and Sword" books. Haven't read any of their titles but my impression from different forums is that they are generally of good quality.
  4. Don't worry, we've all done it. Smoke can be handy to turn off if you want to get a feel for what a unit's LOS will be roughly after the smoke dissipates. Naturally you can't use the LOS tool, but drop down to camera 1 or 2 to get a feel for it.
  5. I hate to say this but check alt-k first so you didn't just shut it off in game. We've all done that sometime...
  6. Yes, that is my theory as well, but look in the lower right corner, those are independent buildings and it works with them. Maybe the engine/pathfinding treats modular buildings differently? Has it alway been this way? I noticed it in "TWC First Contact".
  7. I noticed something in my first 4.0 FI game that looks like a bug. It might have been present pre 4.0 but I haven't come across it. The jist of it is that a diagonal street (here "paved 2") with modular buildings in direct contact with it on both sides, will either 1) cause tank movement orders to be cancelled or 2) the tank will re-rout its path if possible. Note that no "no go" icon is revealed and waypoints are plotted as usual. Preliminary tests show that it is enough with a couple of modular buildings on either side to cause this. The straight road (note the gaps) works perfectly fine. Preliminary tests also show that independent buildings in the same diagonal row does not cause the problem. Also preliminary tests in FB showed the same problem there.
  8. Did you ever get around to reading any of the suggested books? I'm now on a hunt for a good and detailed account of the Salerno landings for future scenario making ideas and though you might give me some guidance on what to pick.
  9. Very nicely done SLIM, great instruction for both the novice and the experienced commander who needs reminders. What baret/knitted cap mod did you use in the video?
  10. In the exaples above did they by any chance happen with paved diagonal roads with modular buildings right next to them? I did a test in FI / FB 4.0 with diagonal "paved 2" roads with modular buildings as close to them as possible. Even though you are able to plot waypoints the tanks refuse to drive on them. It seems like independent buildings don't cause this. But will need to test that more.
  11. I have come across something that might be related. In "TWC First Contact" some roads in the town Grammichel are narrow, but not so that I get a "no go" icon. I plan moves, but once the turn starts the tank doesn't move, the entire order/waypoints are ignored and deleted. It has now happened several times in different locations. Will have a look at the map in the editor.
  12. Looks like it is down again
  13. Donald Rumsfeld
  14. Looks interesting for sure. Anticipation level rising If you want the German perspective on the battle check out: https://www.amazon.co.uk/Normandiefront-D-Day-Saint-Lo-Through-German-ebook/dp/B0078XH7E4/ref=sr_1_1?ie=UTF8&qid=1494685299&sr=8-1&keywords=normandiefront
  15. Check this one out as well: https://www.armydivs.com/