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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About rocketman

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  • Birthday 06/24/1971

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    The Pale Blue Dot
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    Photography, literature, strategy games and Arsenal FC (go gunners!)


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  1. I did some testing a while back and tried it again with the Linnet example above. To me it seems like one of the biggest loads on FPS are the amount of units on screen at the same time, which is exacerbated when panning. This might include fortifications like in the Linnet setup. One way to improve FPS in this example is to maintain a camera angle but zoom in. The less amount of units the better FPS. In a way this makes sense as in the orders phase no action or movement can put a load on the computer, but I suppose it needs to keep track of where the units are in the 3d environment while redrawing what is on screen when panning. The testing I did before, IIRC, also improved during the action phase, that is a lower camera angle and zoomed in a bit improved FPS. Now, I don't know if that is something that BFC can improve on given the current engine, but one can hope.
  2. It is an excellent book. She has also wrote one about the Soviet/Afghan war which is equally well written. I'm about to read the one she wrote with interviews with people who experienced the war on the Eastern Front as children.
  3. @Hister: PM sent with some info on Nvidia Inspector and some more stuff.
  4. @Hister If you haven't already, try the Nvidia program "Nvidia Inspector" to fine tune graphic card settings. I had progress using it, especially capping FPS to 30-35, which smoothes out the variation a bit. I'll try to dig up the settings I have in case you want to try it.
  5. I think there is a setting in FRAPS to turn on/off FPS display and where on the screen it is shown. Try that.
  6. What is going on?

    I've been meaning to play that scenario for ages, but never came around to it. Thanks for the reminder, must have a look at it.
  7. That's what I call divine intervention
  8. One example would be @Ithikial_AU's campaign "Lions of Carpiquet", which is excellent but the immersion is somewhat lost when houses reappear, craters disappear (a lot of them in this campaign). I would also like to see wrecks remain on map.
  9. What is going on?

    Another way to create scenario without AI plans is an attack vs a well entrenched and well planned static defense. It can be challenging enough.
  10. What is going on?

    BLACK HOLE BLACK it should be - no light shall escape my mug of caffeine fluid.
  11. What is going on?

    @grunt_GI @Badger73 Why not give a H2H scenario a go? That's what I do when just thinking about AI plans make my head hurt. Other than AI plans (good to hear Steve about intended improvement of setting up) the editor is not that intimidating once you get into it.
  12. Or, CMF3R - Combat Mission Fall of the Third Reich.
  13. Great info. One question: will Rome to Victory include Dragoon and beyond?
  14. As far as I can tell, we can't access info about a tank, so you might get the crew back in only to find the main gun or engine not working. Or am I missing something?
  15. The [28thID] didn't work. I thought it might be a conflict with stock tag [muddy] that I also had. Cleared the tags from the editor and imported them again, but no luck. So I renamed it [bloody bucket] and it instantly worked. I wonder if the number messes up the uniform number order and perhaps [ID28th] would have worked. Anyway, a heads up for using numbers in mods. @MikeyD I run at highest or next to highest settings so this shouldn't have been a problem, though I must admit I didn't know about the thing you mentioned.