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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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rocketman last won the day on August 24 2015

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About rocketman

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  1. Are tank riders considered a part of a tank until dismounted? I had a tank with riders taking incoming fire. So I issued a paus command for the tank for 30 sec then move and a dismount command to the riders so that they would get off before the tank moved. The tank riders didn't move at all and after the tank moved and the turn ended I saw that their command way points remained. Is this by design or maybe a bug or a quirk of the engine?
  2. A Muddy Affair vs the AI

    Does that include foot paths as well? This is good info, never knew why straying slightly off road was problematic, but it makes sense.
  3. What will the next CM be?

    Will it support mods? I want a hoodie for my refresh monkey
  4. There are some vids on Youtube of Pak40's fired in modern day. The muzzle flash is quite impressive. If I remember the scenario it is set at dark/fog so I'm not that surprised that the flash is seen and spotted. Remember also that vision in the dark is much more sensitive to any sort of light/flash. You can spot the light from the glow of a cigarette from a long way away, something snipers took to their advantage to get head shots.
  5. CMFB: Heavy lag with falling snow

    Quick question, do you by any chance have a hybrid SSD/HD? In that case put the game on the SSD partition. I had a similar problem and it is related to sound. Try in game to turn sound off. If the problem disappears put it on the SSD partitiion.
  6. The patch?

    It's not. At least not for me Good for you to have a new game on your hands. I'm starting to long for something new. Soon...
  7. When I look at pictures from WWII, of both Allied and German tanks, sometimes I see division insignias and sometimes not. Was there a common practice among Allied/Axis divsions when insignias were added?
  8. I agree. Recently tested AT bunkers in BN vs Sherman I at 1200 m for a scenario I’m doing. My conclusion was that a Pak 40 in the open at the same distance and no concealment had better survivability. Harder to spot and hit and the hits they got seemed about as lethal as when bunkers hit. Will test more.
  9. This is from BN VP - doesn't the TC sit a bit too high and to the side a bit? When he unbuttons the flap open backwards and it looks like he intends to sit on it, but instead gravitate. Time for an adjustment?
  10. I really like the thinking behind this and I will follow the progress closely. Anything that can bring more careful use of units in a more realistic fashion is high on my wish list.
  11. Fire in the future?

    If you have the time, can you do the bunker test with an elevation difference between the tank and the bunkers, like 5m? Not an expert on Shermans, but were their main gun more accurate/higher velocity/flatter trajectory in the BN era (not including Firefly), than in FI in which I made my tests?
  12. Fire in the future?

    Which game did you do the tests in - BN? What type of bunkers? I wonder if bunkers have been dealt with differently in the various games? Care to post in a new thread how your test was made - it is of interest to the community I think.
  13. Fire in the future?

    Not on topic really, but I will say this: my impression is that bunkers are much easier to take out post engine 4 upgrade. Especially tank main guns are much more effective in taking out the entire crew. I have posted a long thread where I tested a lot with bunkers and the conclusion was that the easiest way to take them out was with MG fire, plus the problem that the crew never cowers (no matter level of suppression) so they can return fire. No official word on changes in engine 4, but it does seem too easy. Which is a pity as I'm working on a Juno Beach scenario which I will create a seperate thread for in time.
  14. Can we have this in CM Maybe one day - who knows Take a look at it very impressive modelling of trees on fire: https://www.youtube.com/watch?v=3lNHuTQV4EY
  15. Ok just a little venting....

    Or even typing all the code for a game from a computer magazine only for it not to work and impossible to find where the error was Man, we sure have come far since then