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rocketman last won the day on August 24 2015

rocketman had the most liked content!

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About rocketman

  • Rank
    Senior Member
  • Birthday 06/24/1971

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  • Gender
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  • Location:
    The Pale Blue Dot
  • Interests
    Photography, literature, strategy games and Arsenal FC (go gunners!)


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  1. rocketman

    Order completed!

    Welcome back man, good that you're still alive and kicking and in the CM-loop.
  2. rocketman

    First Time CM Player Impressions

    Get your mods here (for all CM games): http://cmmodsiii.greenasjade.net/
  3. rocketman

    Problem: it looks fuzzy

    Maybe it is called "search" in English, I run on a Swedish PC.
  4. rocketman

    Problem: it looks fuzzy

    You have to click the button "add to" next to the current list of games. Then you can change settings. There are other settings for graphics cards that can improve performance and look, so search for threads in the forum on the subject.
  5. rocketman

    Problem: it looks fuzzy

    I understood your query, but answer in English. Make sure the graphics card is associated with the game if you have an internal one as well. If on Nvidia, go to control center, add the game and then there is a button for it. Or you can right click on the shortcut for launching the game and pick the graphics card there.
  6. rocketman

    CMSF2 Release Update

    There should be a download link in the confirmation email of your purchase. Try that.
  7. rocketman

    CMSF2 Release Update

    Can you post screenshot of an example? I saw a gap like that, but couldn't fire out through it or move through it on ground level. This was in the Alamo scenario.
  8. rocketman

    CMSF2 Release Update

    Had to do the same thing. Thanks for noticing this, I was getting frustrated. Preordered first day as well.
  9. rocketman

    Getting into map making

    The example I posted was just an illustration of the question I had, not how I do maps. I almost always use a topographical map and follow the outlines quite closely and then delete as I go on. What is hard to tell is how close the spacing between set elevations should/needs to be for a nice looking scenery and not too taxing on the system. @MarkEzra can you name a QB map from any game where there is large elevation changes, so I can study how close how you work with elevation?
  10. rocketman

    Getting into map making

    I can test for load times, but I don't care that much about load times. More important is how the map/scenario plays. I have suspected that elevation plays a part in how a scenario plays and will try to devise a test for actual gameplay. It is not always easy to create the map characterics with few elevation settings, but on the other hand too many of them close to each other has a tendency to create a "layered cake" effect.
  11. rocketman

    Getting into map making

    This is news to me. But to be completelys sure - would the formation on the left in the pic below (despite creating pretty much the same formation as the one on the right): Cause longer load times? Cause the game in 3d mode to use up more memory and result in poorer frame rate? Cause the game in 3d mode to stall more when panning the camera as the "denser" feature takes more memory to render? I enjoy making maps with steep elevation changes and am working on one now, so this is valuable information.
  12. rocketman

    Google Earth is your friend

    I will send you a PM later on with more info and we can discuss outside of this thread. Don't worry about Dropbox, the link I will send is for downloads only.
  13. rocketman

    Google Earth is your friend

    @quakerparrot67I found some more detailed maps. If you want them I can send it all via Dropbox-link.
  14. rocketman

    Google Earth is your friend

    @quakerparrot67How about http://digitalarchive.mcmaster.ca/islandora/object/macrepo%3A31023 or http://digitalarchive.mcmaster.ca/islandora/object/macrepo%3A84871 Both can be downloaded in high res. Make sure to zoom in properly. I will also check a book I have that might have a map and I'll scan it for you.
  15. rocketman

    Demo Feedback

    OK, can't remember how it works in BS. Is it the same?