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PanzerMiller

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Posts posted by PanzerMiller

  1. Ditto the above...go get 'em, (Jagd)Tiger!!

    Looking forward to the exchange...looks to me like you're making the correct move. Just keep that 250mm of frontal armor -- and that 128mm of kick-a** -- pointed toward your targets...all 4-5 of them.

    I remember reading Tigers in the Mud where Carius talked about a particular difficulty encountered when driving his Jagdtigers off-road, even over "short distances" (distance undefined, IIRC) -- the need to recalibrate the gun due to the rough suspension featured in early versions. Not modeled here, I assume, but an interesting thing to contemplate nonetheless.

  2. (...) but open ground is a fatigue-sink.

    Yes, indeed...I think this game will force us all to use "Quick" a bit more judiciously, eh?

    Big Kitty serves as a wonderful deterrent to Bil's Hellcats cresting that ridge over on your right, but it would be a pity to see her limited to such a defensive role (even if that was her primary role in RL...:D). I know you must be itching to see her in action...but yes, I know -- all in good time...

  3. Edit: Yes, I also was denied sending Kohlenklau a PM, with the same message Pak40 received. Anyway..;.

    Kohlenklau -- I've been on this board for many years now, mostly a lurker and casual gamer (53 years old, two kids preparing for college, job with heavy travel...). I read these forums alot, and love them! 

    I really enjoy your new campaigns, and have GREAT RESPECT for all you do to keep the CM games at the cutting edge of wargaming excellence. 

    Really sorry to hear about your heart attack and surgery. GET WELL SOON!! 

    All of us here in the CM community are thinking about you, and sending lots of positive vibes your way for a speedy recovery. We need you back on the forums NOW!!

    Be good, take care of yourself.

  4. This may not be exactly what you're looking for, and you've probably already played this, but just in case: the early scenarios in the German campaign "Die Letzte Hoffnung" feature recon elements that are designed to scout the way ahead for the approaching panzergrenadier company and attached Panzer platoons. 

    The maps are relatively small, meaning that true vehicle-based recon is unrealistic -- especially in the presence of armor/ATG threats, meaning that any such recon is best conducted by dismounted crews.

     

  5. These are indeed pretty interesting, WOKI. But I think these skins could really use some weathering in the vein of Aris' fine work, don't you think? They look practically factory-fresh -- or at least quite saturated on the color spectrum and, as a result, not as realistic as they could after the application of a good bit of dirt and wear/age.

     

    Also...what says the group regarding the historical accuracy of camo patterns like those on vehicles 331 and 411? While not a true tank grog, I've looked through a fair number of "Panzer Colors" - style books in my lifetime and I don't remember anything like those patterns. 

     

    Again -- nicely done, keep up the good work! Especially like the ambush scheme on Panther #215 and KT #222.

  6. So I've read all the old threads related to this topic that I can find, but I can't seem to determine a final answer to this question.

     

    If I still want to play CMBN and am contemplating the 3.0 engine upgrade, will ANY of the older campaigns and/or scenarios work as intended? I still want to work my way through the classic German campaigns -- Die Letzte Hoffnung, A Moment in Time, Kampfgruppe Engel, Benouville Battle, Sie Kommen -- but I continue to be concerned that they will not work under the most up-to-date engine upgrade.

     

    What considerations are required to determine if any campaign or scenario created before the 3.0 upgrade will be playable? Are there key criteria that must be met, or are all older creations deemed unplayable?

     

    Can I expect to be able to play all of these campaigns with the 2.x engine?

     

    Sorry to be the one to keep harping on this...hopefully we can lay this to rest now.

     

    Thanks.

  7. no a panzerfaust is very unlikely to hit at 135m...They are best at under 30m.

     

    Yes, as I understood the terminology the designations of the different models -- Panzerfaust-30, -60 and -100 -- were references to their effective ranges. I believe the majority of the 'fausts used in the CMBN era are Panzerfaust-30s, with perhaps a few -60s sprinkled in...? I would have to research the weapon's history to say something more intelligent on this...but I have to get back to work...

     

    [update -- I couldn't stay away!]

    Yes, the numerical designation of each model refers to their "effective range"...

  8. Just press Target Briefly again. Each push gives you another 15s of briefness. Some people got obsessional and still failed to find the maximum duration of "brief" you can have :)

     

     

    Thanks Womble...a hilariously simple answer. I honestly never logically considered this as a possibility...after all, why would you want to extend a Target Briefly order??!! Hilarious.

    My command possibilities are now endless... :D

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