Jump to content

PanzerMiller

Members
  • Content Count

    212
  • Joined

  • Last visited

About PanzerMiller

  • Rank
    Senior Member
  • Birthday 05/19/1962

Profile Information

  • Gender
    Not Telling
  • Location:
    Land of 10,000 Lakes

Converted

  • Location
    Minneapolis, Minnesota
  • Interests
    Military history, computer simulation, conservation biology
  • Occupation
    Wildlife Conservation Biologist

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks to all for this recent exchange...really insightful and helpful comments from you folks, as always. If I only had more time to put into this gem... A relevant aside: What are the primary references you're using for scenario design? Thanks again! Looking forward to the evolving product.
  2. Great stuff -- thanks to the development team for putting this together! Given that this set of scenarios is based a German counterattack, why would the campaign be from the US perspective? Indeed, wouldn't it be more "challenging" for the player to be the German attacker? Thanks again!
  3. Bump...important question to contemplate...I'm guessing slow as the propellant had to be loaded separately from the projectile itself, as I remember.
  4. Ditto the above...go get 'em, (Jagd)Tiger!! Looking forward to the exchange...looks to me like you're making the correct move. Just keep that 250mm of frontal armor -- and that 128mm of kick-a** -- pointed toward your targets...all 4-5 of them. I remember reading Tigers in the Mud where Carius talked about a particular difficulty encountered when driving his Jagdtigers off-road, even over "short distances" (distance undefined, IIRC) -- the need to recalibrate the gun due to the rough suspension featured in early versions. Not modeled here, I assume, but an interesting thing to contemplate nonetheless.
  5. I have a vague memory of fire's impact in CMBB and I'd love to see it implemented in CMx2 -- even if imperfectly (I very much agree with Bulletpoint's comment on the "all or nothing" issue). The potential for impacts on LOS and movement seems significant, no?
  6. Love the Stummel pic...bad-ass. And what, pray tell, will those intrepid scouts see when cresting the ridge???? Tasty stuff.
  7. Yes, indeed...I think this game will force us all to use "Quick" a bit more judiciously, eh? Big Kitty serves as a wonderful deterrent to Bil's Hellcats cresting that ridge over on your right, but it would be a pity to see her limited to such a defensive role (even if that was her primary role in RL...). I know you must be itching to see her in action...but yes, I know -- all in good time...
  8. Great report, Baneman -- really fun to watch this play out. Your methodical assault through the town on the left is good stuff. Thanks so much for doing this!!
  9. Fantastic news Phil!! be patient with your rehab schedule and do what the docs say...
  10. Edit: Yes, I also was denied sending Kohlenklau a PM, with the same message Pak40 received. Anyway..;. Kohlenklau -- I've been on this board for many years now, mostly a lurker and casual gamer (53 years old, two kids preparing for college, job with heavy travel...). I read these forums alot, and love them! I really enjoy your new campaigns, and have GREAT RESPECT for all you do to keep the CM games at the cutting edge of wargaming excellence. Really sorry to hear about your heart attack and surgery. GET WELL SOON!! All of us here in the CM community are thinking about you, and sending lots of positive vibes your way for a speedy recovery. We need you back on the forums NOW!! Be good, take care of yourself.
  11. This may not be exactly what you're looking for, and you've probably already played this, but just in case: the early scenarios in the German campaign "Die Letzte Hoffnung" feature recon elements that are designed to scout the way ahead for the approaching panzergrenadier company and attached Panzer platoons. The maps are relatively small, meaning that true vehicle-based recon is unrealistic -- especially in the presence of armor/ATG threats, meaning that any such recon is best conducted by dismounted crews.
  12. Great news JonS!! May I ask how well-balanced, challenging and enjoyable these scenarios are when played as the Germans?
  13. Amazing DAR, Darknight...wow... I can't believe how lethal your troops have been with those PIATs...close-range flank shots are taking an incredible toll... Keep up the good work!
  14. These are indeed pretty interesting, WOKI. But I think these skins could really use some weathering in the vein of Aris' fine work, don't you think? They look practically factory-fresh -- or at least quite saturated on the color spectrum and, as a result, not as realistic as they could after the application of a good bit of dirt and wear/age. Also...what says the group regarding the historical accuracy of camo patterns like those on vehicles 331 and 411? While not a true tank grog, I've looked through a fair number of "Panzer Colors" - style books in my lifetime and I don't remember anything like those patterns. Again -- nicely done, keep up the good work! Especially like the ambush scheme on Panther #215 and KT #222.
  15. Back on topic... I am amazed at the ways in which a digital wargame can bring so many people together over a common interest...people that are separated by such vast geographic distances. Global concern over the current condition of Michael Emrys is case in point. Pretty cool, I say...
×
×
  • Create New...