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Everything posted by Baneman
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Graphics ( and indeed, much in the way of flavour objects and other "clutter" ) could be better, but I appreciate the emphasis on the fidelity of the simulation. And modders can make a big difference as this pic shows ( posted by someone else here )
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It's hard to be certain of the lay of the land, but personally, I think I would go with #3 - IF the ground to be covered is largely protected from Bil's right. After all, the advantage of attacking is that you can put all/most of your force in one place - any of Bil's units that don't have LoS to the action area are wasted assets until he can move them. But it kinda depends on the cover he has over the #3 route - 5-10 seconds exposure on the move is ok, more, probably not. Either way, any large armoured movement is going to attract attention and that could leave your infantry relatively unmolested as they invest the village so I wouldn't wait too long. Then again, I'm famously useless at Modern warfare, so there is that.
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CM Cold War - Beta AAR - NO The_Capt or Bil
Baneman replied to Holien's topic in Combat Mission Cold War
Which is amazing - my one attempt to make a map resulted in, after 2-3 weeks, a very alien looking piece of terrain ! ( I've saved it for the Space Lobsters game ) -
I like to think that just out of shot, there's a guy seriously considering desertion
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yes, the Merkava is a monster !
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Frustrated by this recent CMCW announcement . . .
Baneman replied to Double Deuce's topic in Combat Mission Cold War
Don't drink espresso, then it's not vile -
Frustrated by this recent CMCW announcement . . .
Baneman replied to Double Deuce's topic in Combat Mission Cold War
Whisky in coffee is a win-win here - provides the "something stronger" and obscures the vile taste of whisky ( and if those fighting words don't derail this thread, it can't be done ! ) -
Ditto - apparently I stopped playing CMBO so completely when CMBB and CMAK came out that I did not even remember such a thing.
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2000 AD comic's Rogue Trooper setting you mean ?
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I think it's "BackGround Music"
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Don't mention the Finns !!
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Was jy daar ?
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I've always thought that the Leopard 1 took the title for most beautiful tank.
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All the games do. It just all happens before they arrive on the CM battlefield
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Pre-orders for Combat Mission Cold War are now open.
Baneman replied to BFCElvis's topic in Combat Mission Cold War
Absolutely - you're not the only one ! -
One cool thing about watching other people's videos of CM is hearing different sound mods to those you might be using. Which is great if you hear something better than you have, you can seek it out.
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Nearly the Summer Solstice here in UK
Baneman replied to Majick's topic in Combat Mission Red Thunder
Bah, humbug. Tell me when it's cool again and I'll come out of my bunker. -
Fire and Rubble DAR: BFCElvis vs Ithikial_AU - Soviet Side
Baneman replied to BFCElvis's topic in Combat Mission Red Thunder
Enjoying this a lot Especially the counter punches. What's the wind direction ? If it's blowing towards the Panther, you could drop some in the intersection and get men into the big block - he won't feel happy about men popping up on the 2nd/3rd floor close to his Panther. Might need demo charges to move in the building though, so probably also a long term approach. Smoke would seem to be the temporary solution at your intersection of death, but I don't know how much the Soviets carry. Is it just in Shermans ? -
I'm not aware of a way to store the camera position, but a workaround would be to park a 2IC or HQ Support team in the spot you want for the camera and never move them.
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The problem with making a realistic game ... reality is complicated. ( and really big )
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I assure you that the finest beer I have ever tasted is Kaiser Doppelmalz ( from Austria ).