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Baneman

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Baneman last won the day on May 11

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About Baneman

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  • Birthday December 20

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  1. One cool thing about watching other people's videos of CM is hearing different sound mods to those you might be using. Which is great if you hear something better than you have, you can seek it out.
  2. Bah, humbug. Tell me when it's cool again and I'll come out of my bunker.
  3. Enjoying this a lot Especially the counter punches. What's the wind direction ? If it's blowing towards the Panther, you could drop some in the intersection and get men into the big block - he won't feel happy about men popping up on the 2nd/3rd floor close to his Panther. Might need demo charges to move in the building though, so probably also a long term approach. Smoke would seem to be the temporary solution at your intersection of death, but I don't know how much the Soviets carry. Is it just in Shermans ?
  4. I'm not aware of a way to store the camera position, but a workaround would be to park a 2IC or HQ Support team in the spot you want for the camera and never move them.
  5. The problem with making a realistic game ... reality is complicated. ( and really big )
  6. I assure you that the finest beer I have ever tasted is Kaiser Doppelmalz ( from Austria ).
  7. I got lucky. And I had the monster JagdTiger. And he got ample revenge in the first CMSF2 battle ( I still feel bad about disappearing on that, but I was already soundly drubbed before I dropped out ).
  8. Hello all, I'm back, sorry about the delay in the entertainment. I, at least, the NHS. I will hopefully have another instalment to post tomorrow, although by now I'm sure you've read all about it from the Bil's side.
  9. The Sacrificial Lambs head off towards their next Touch objective. And a panorama of the left flank.
  10. In the centre, little is happening. Up by the mosque, Bil's second contingent of Uncons swarms towards my Uncon A position. I'm moving a few of my "A" guys to cover that open ground - they'll probably arrive a bit too late, but one thing I've learned from moving my Uncon C group up is that a lot of these guys are Unfit or even Weakened. They can't go too far at speed as they Tire rapidly. I also move up the bakkies to try to interdict this movement. This shot shows the result of the enemy Wheeled Thingy fire - probably aimed at the bakkies as they crossed the higher ground, but now they are in a depression and should be safe from fire from Worry Ridge. The rest of Uncons A continue to reposition. The MG team spots Bil's last bakkie and hoses it down.
  11. Turn 7: An overview of the left side of the map. Leopards are moving into overwatch positions. Marked Marder is the Company HQ's vehicle. As I've done with all the German infantry, I dismount the Company HQ before their vehicle moves off to its position. It's well that I do, because Bil's keyholed "Wheeled Thingy" gets a brief spot and fires ( rearmost vehicle is firing at my Uncon B bakkies ) He gets hits as the Marder crosses some high ground And again when it crests the next rise. Damage is severe.
  12. They use the awesome power of Gameyness !
  13. I've not seen that on any of my vehicles. Bil will have to confirm if US stuff has it or not.
  14. I see a lot of voting but not much commentary ? No questions ? ( the black squares are "?" icons that weren't in the game yet ).
  15. I dismounted most of the German infantry from their Marders in case they could be seen early. Man, those Panzerfaust 3's are large ! But it is an impressive sight as the reinforcements move up Further orders - since Bil is covering the Dig Site, he doesn't have anything looking down in the other direction due to his protective mound. So I think moving another Scimitar forward would be good At least one Marder joins the Watcher in the Woods - that's a good position even if the range is a bit too great for useful area fire against Bil's uncons. Final overview of the bulk of my position - Both Leopards have moved onto the highest tiny mound available.
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