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a-lamer

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  1. Yup expecting bit better myself too. Texture on that tank looks very blurry.
  2. I would definetly want to see dead bodies left on the ground. This really is the marker for me how the battle is going. In CMx1 I never really understood the scale of my losses, well not atleast with a quick look. Bodies on the ground would certainly help this one. As for the wounded, I would have them go on in the battlefield normally, but would have em act with reduced effiency. With reduced I mean, slower movement and firing speed.
  3. This is bit embarassing but could somebody put man count after these groups Squad Platoon Company [battalion] Platoon Company Battalion [Regiment] Division Corps Army [Army Group] Not that hard core military gamer, thanks in advance.
  4. Hmmm they did say on "few" weeks.. it is exactly few weeks since this forum opened. I want a screenshot
  5. DonĀ“t worry steve, I for one have never been too nit picky with the scale. In fact I tend to like smaller battles, since there every tank lost really hurts. Now if you could only post some screenies
  6. A valid question. I can just imagine those little virtual soldiers crawling and cursing on rubble. Any enlightning comments on this one battlefront?
  7. Definetly something devs should look into. This is small feature, but ever so important in creating mood and feeling of being there. Hopefully we have a better briefing than in CMx1
  8. Ok guess there is plenty of polygons then This waiting for first screenies from the game is killing me. 2 weeks time has never felt this long before
  9. Hello there, not sure if this has been asked or answered yet. Can you tell us approximately how many polygons there will be per soldier / tank etc? Since there is no pictures available yet, this would atleast give us a hint what to expect
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