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Bongokid

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  1. Thanks Elmar, This is recent then. Its funny it became so widespread so quickly. Very funny initial post by the way Bongokid
  2. Hello, I'll take advantage of this thread to enquire about the French 'surrender' jokes. Although I am French, I am not offended at all by these mentions, its humor after all, but I feel really curious about where this came from in the first place. Did it all started with the refusal to participate to 2nd gulf war ? or was something else. Thanks for any insight ! Bongokid, a French fry emigrated to Kanuckland
  3. If it may help : this will happen whenever you move your music files. I had this error when putting my music on an external hard drive. What you have to do is, somewhere in the menu there is a 'add folder' to music library; just add the new music emplacement. I think is has to be done even if the music was erased and placed again in the same folder, probably because of some hidden files used by itunes. You'll have your playlists lost though. Cheers, Bongokid
  4. Actually, TOW feels to me like a more realistic version of soldiers heroes of WW2 and Faces of war,both very original games IMO, in particular with proper distances between opponents in the country side. I am still only a few hours into it (still trying to beat the 'defense' training mission) and I like it quite much. Cheers, Bongokid
  5. Hello, I'm looking for some additional insight on scenario 202 of the russian training pack from JasonC. The two 'lessons' to be learnt by this scenario are: - overwhelming AT guns - use of mounted troops. I think i have understood the first lesson : i.e the necessity to have several tank with a los to AT gun so that while the gun might kill one, it is quickly reduced to silence by the others. I have achieved a total victory in this scenario, mostly with my 6 remaing tanks wiping enemy opposition. However, I think I failed to grasp how to properly use mounted infantry. I understand that I should have been able to bring the SMG squads close to german positions to let them unleash their close range firepower, but they invariably dismounted at the slightest sound of gunfire and were quickly much behind the tanks. Any advice on how to best use mounted troops would be welcome. Cheers, Bongokid
  6. Thanks for the tips ! My major victoy was indeed when I sent a T34 almost in the trench after having killed the AT gun: it wiped the MGs out properly. However, I'm worried what would have happened if the german had hidden a bazooka team in the trench... For that reason, each time i played, i tried to send a reduced platoon to approach the trench before any tank closed in, to avoid the potential bazooka surprise, however, it took almost 15 turns for the platoon to reach the trench, at what time the MGs there surely had had enough time to empty their ammo on my other units elswhere on the map. Bongokid
  7. Well, While I am at it, here's a question regarding the overall strat for this scenario : The three ? that remain for me after several trials of scenario 200 (and a major victory obtained): - Is it possible to save the three tanks ? If i don't 'cheat' and area fire the german gun's location, he always gets at least one of the T34s before destroyed - What is the best way to silence these darn MGs in the left trench that are able to disrupt most of forward movement in the center of the map. I concentrate the 2 50mm mortars and 2 MGs on them but they still are not completely suppressed. - What is the best attack route to the final objective : I tend to use the right way in the woods, but i think i need to work my knowledge about 'reserve' force because at 5 turns before the end my squads start to leave the woods with so very few ammo and at least in a 'tired state' after having to clear the wood themselves. Thanks for these scenarios by the way. At last I feel like i'm learning progressively how tactical warfare is to be performed. Bongokid
  8. Thanks for the tips I also read the instruction in the manual : However, I can't find how to add minutes. When i press pause (P) after choosing the target on turn 1, i can only add from 10sec to 60sec. Bongokid
  9. Hello, I have a quick question about arti spotters, related to JasonC 's scenario 200: In this scenario russians have two spotters. the only difference between them is that one is conscript and the other green. When i plan the russian attack, one possibility is to launch a strike on the first turn, which can be done with either spotter (corresponding to a fireplan). The problem is, at least for the second objective (more at the back of the map), a strike would not be (IMO) usefull before the middle of the battle. Here's my question: is there a way to know in advance the delay corresponding to a spotter. In this scenario, I discovered that one has 8 min. and the other 25 min. for the latter, only fireplan is therefore usefull since the battle length is 25 turns. To discover these delays i had to wait for the beginning of the second turn and target something with the spotters, at what time i can't use fireplan anymore and, in this case, one of the spotter is useless. thanks for any insight, Bongokid [ September 01, 2006, 08:29 AM: Message edited by: Bongokid ]
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