BlastDuke
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Posts posted by BlastDuke
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yeah, we are already using this "voluntary restriction" as a workaround but still I would be glad to find a more flexible force strength selection in the game.
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Hi,
I am using CMBB 1.03.
Currently QB force size is determined by following settings:
"force size" (300 to 5000P)
"battle type" (assault, attack, probe, meet)
"handicap" (-50% to +200%)
These settings, especially the handicap settings are too "coarse grained" to alllow special setups like Axis attack, Axis: 1712, Allied: 817 (just an example)
Do you know of any method / mod / tool to make this selection more "fine-grained" so that ANY force size combination can be selected (in QBs)?
Why am I in need of this:
My friends and I are playing campaigns covering the whole war timeframe and battle results always return various force strengths (surviviors) for both sides.
Thanks for your help
BlastDuke
"m2m" campaign rules for CMBB
in Combat Mission Campaigns
Posted
Hello,
since CMC is not yet get finished, I want to share my personal "campaign" ruleset, named "Move to Moskow" (m2m) when playing CMBB.
Therefor I have set up a litte webpage where you can find all information and a MS Excel file required for playing:
m2m Ruleset Homepage
Maybe you like the ruleset, too - feel free to post your thoughts/ideas/improvement suggestions here in the forum.
Happy campaigning,
Blast Duke