It happens to me when I am targeting the bottom floor of a multi story building. As rocketman stated, I believe someone from BFC looked into it but could not figure out how to iron it out.
What specifically were you targeting?
It does seem faster. I have noticed when explosions occur the screen losses graphics and shows the design of objects with no graphics for several seconds. I removed my mod folder to make sure that wasn’t the issue.
Even with hatches open I agree the human eye should pick up the movement. But as Chuck stated try with hatches closed so the commander is using his thermal.
The way to utilize thermals is to have them on their least magnified setting while scanning an unknown area. If the user sees something interesting they can zoom in and identify. Bino’s vs Thermo’s is stone age vs space age. So one should always default thermos at range because they have a massive advantage.
Mortars are more accurate on map in a direct line of sight to their target situation. Not sure if the variation of cheese charges are simulated, but to me on map mortar fire seems right.
I think it totally depends on the situation. What I do is; if still a great distance from target I’ll put them in a hull down position spotting for a minute. If they do not spot anything I’ll move them to the next recce spot position. I typically only dismount them to get to higher ground ie top of a building. Or if I know the general vicinity of enemy armor that is close. To simplify, keep’em in the Fin at great distances to maximize the spotting potential. Up close they lose the advantage so I dismount.
To be honest I haven’t played a H2H scenario. We usually pick a map then decide which type of battle we want to fight. I like meeting engagements. The contrast between the two protagonists is, in my opinion, really highlighted in this game. Finesse vs Brut Strength.