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Pandur

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About Pandur

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  • Birthday 05/19/1983

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    Austria/Vienna

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  1. I did have a save there, i reload several times to test different approaches, but now i restart and delete it. I even dublicated the scenario with different name in the editor in order to remove the enemy to "dry" test it more, and to my surprise, the doors worked so something broke both doors in the ~45 turns it took me to get there in the playtest. Now i start a new playtest, will take me some time to get there again, i do hope the doors work this time. After this i want to make a army/USMC/brit and NATO version of the scenario too, and i at least have to run the scenario 1 or 2 more times with the blue forces, and its a 3 hour scenario so that eat up a lot of time, even if i dont run into such problems.
  2. 0 to 5 action spots, you can see(pic) the breech team is right up at the wall, if they blow out the rear wall from house 1, they take the whole way around building 2 to reach roadside door of building 1. The two squads that are supposed do go into the houses have like 5 action spots and the other that should go into house 2, you can see the waypoint on the screenshot, thats like 3 action spots diagonal. What is the most cryptic thing is that, when i "dry" tested this without enemy on the map so i can just drive there right away to test, the doors work, no issues. A team and squad, no difference, from right up at the wall/corner to further away, i test all that, every time both doors worked. The only thing i can think of is that with some fighting at this houses, something changed? House 1 was hit by 100mm shell from a T55MV, once or twice. I can not remember house 2 got hit with high explosives. I am not sure if that can "break" something, however when i blow out the rear wall of the house, it should not matter, they should be able to get in. I restart the map now, maybe that was only a freak incident, i do hope it does not happen ever again, cause A, it takes some 40 to 50 turns to get there in the scenario and B, i dont see any connection to something i could change to fix it. What is bad with this houses, other houses do not have? That is annoying.
  3. I guess it must be a bug, but i wonder why it is still in the game.
  4. To utilize the new trenches, i remove some ditches that i used as trench, and placed trenches thinking you have to spot them. But they leave a clear to see shadow on the terrain which defeats the whole idea of them being hidden... ? Is this supposed to be like that? https://steamuserimages-a.akamaihd.net/ugc/769478917118979963/95191817CCB696477DE33D639B6C49F1A23D59FD/
  5. Maybe they had to do something about the extreme effectiveness, i can understand that. These things rained down a tight and lethal stream of 40mm grenades. They where a lot more deadly compared to the .50cal, and usually you had 1 in 4. Like the HQ vehicle was the Mk19, the 3 strykers with the squads had the 50cal. That was in CMSF. Now i wish all of them would be .50 cal cause the Mk19 stryker is dangerous and when it opens fire it hits everything else but the target, it is expending a ton of ammo to hit a single target too. The funny thing is, the supposedly more unstable and low-tech version, the Mk19 (AGS30 too)on tripod behaves as you would expect, it fire a much more tight pattern more similar to the CMSF version, the vehicle mounted Mk19 on the other hand, it is terribly inaccurate, even on short ranges. I dont know if the USMC amphibious transport, that huge tracked vehicle, suffers form the same problem, i did not use it recently. I wonder how nobody say anything about it or this was not yet, at least somewhat, fixed in 2 patches? I mean it is kinda obvious? By the way i am on version 2.02, so i am on the latest version.
  6. I know the Mk19 on the strykers and the USMC tansports was very effective in CMSF, but now they are outright dangerous to friendlys, i keep doing friendly fire with them onto own vehicles and troops. The WW2 rocket artillery was almost more accurate than the Mk19 😄 I am at the end of the army campaign and i give them short cover arc and hide them so they dont see enemy, the .50cal ones are so much better now. i think this went a little too far.
  7. I stop playtest and did some testing. I delete all red forces in order to move troops around the map more easy, and check several other doors too. Turns out, when i just start the scenario with no red forces, and drive to this house, both doors WORK!? How is that possible? Can doors be destroyed without visual indication? Why can i not enter the building if i blow out the rear wall? This is very cryptic, as said in the test version with no enemy, when i just drive to this houses and unload troops and want to move them into the houses, both doors work. In my playtest with enemy on the map where it took me like 40 or so turns to get there, they act like the doors dont exist and when i blow out house 1 rear wall, they ignore that too. I am unsure what to do with that.
  8. Hey, i am working again/still on CMSF2 version of my big scenario and while playtesting i ran into a weird problem with doors that did not exist on the CMSF(1) version of this map. https://steamuserimages-a.akamaihd.net/ugc/769478917114402639/F4FDF119F64478095A542626FA988C10F7F734E3/ You see house 1 and house 2, both have roadside front doors marked with the red arrows. The backdoors that are in the red circles, the troops act like they dont exits at all. - If i want to move troops into house 1, they run around to the front roadside door(red arrow) and get murdered in the street. - If i want to move troops into house 2, they run around the corner to the front roadside door(red arrow) and get murdered in the street. - When i use the engineers in the picture, to blow the back wall of the house 1, they ignore the opening and run around to the front door of house 1 all the same. What could be the problem? is the only option to replace that houses and redesign the 2 houses? These backdoors exist for the play cause the street is dangerous, they need to work. It was working perfectly fine in CMSF, what did change?
  9. I see, thank you very much, that is answering my question.
  10. You know these ditches are very close to the road and in corners the vehicles almost always cross over these ditches. On the other hand i can not remember vehicles bogging down a lot in these ditches at all.
  11. I was always wondering if the small roadside ditches that come automatic, when you lay a gravel or dirt road for example, if they do increase the chance to bog down? I am inclined now to remove some zig zag gravel road on a map and replace it with smooth gravel "ground" texture. I can make a wider road and have it smooth without the roadside ditches. But does that matter fo bogging chance? Anyone know or has some experience?
  12. Shock Force manual page 81 explains it. General -> generic setting(a mix) Armor -> weights toward anti armor rounds(they mean plain HE) Personnel -> weights toward airburst rounds "General" may fire a mix, "Armor" fires plain HE shells( you select against tanks and structures), and "Personnel" fires air bursts for troops in the open or trenches or such. In CMSF i never used "General", either Armor against buildings or Personnel against infantry outside. The General option i never used and still dont.
  13. Hey sburke, Does it make it better if china does it too? You know i dont really care who does it, its the fact that it is being done. The country is too poor to exploit its resources but the rich geological background of afghanistan means its an unopened treasure chest. From wikipedia -> Afghanistan has over 1400 mineral fields,[1][2][3] containing barite, chromite, coal, copper, gold, iron ore, lead, natural gas, petroleum, precious and semi-precious stones, salt, sulfur, talc, and zinc, among many other minerals.[1][4] Gemstones include high-quality emerald, lapis lazuli, red garnet and ruby. According to a joint study by The Pentagon and the United States Geological Survey, Afghanistan has an estimated US$3 trillion[5] of untapped minerals. Now the refugees tell me, america make shooting around the mine(s), when everyone is fled they move in. 2 week later there is a big fence around the mine and the resources are stolen and go "somewhere else" but no longer to afghanistan. That is reality, they have seen it, that is not the "fox news" media version where this is a country full of terrorists and each and every one is out to get america. So china wants a piece of the cake now, i am not surprised, its large cake after all. I am sure they will find their place there like the others did. It probably makes this place more sane with china there.
  14. I know i can be a bit blunt at times. I dont think we will ever agree on these things, but i hope there are no hard feelings here. Looking at you @Combatintman and @MOS:96B2P, you guys seem to be from a totally different camp I hope you guys dont hate me to the death now.
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